You need to make a folder called addons (with an S) in steam/steamapps/common/portal 2/portal 2/ and place it in there. If portal 2 was running while you did this type update_addon_paths into the console before trying to launch the map.
WIP in WIP, post your level screenshots!
-
-
ah ok... my folder was called addon (without the s) hence it didn't work.
-
beta 2 of no floor: http://dl.dropbox.com/u/1905266/Portal2 ... rbeta2.zip
Don't want to post a ton of shots in this topic again but, I removed the funnels for carrying the cube. Had them their because I thought it would be too difficult but, its quite possible with out and what I liked about the map in the first place. Still things to fix (like using the lazer to kill the bots), but I shall spend tomorrow on final lights, art and tweaks.
-
-
Just experimenting with the UDK, doin' stuff, checkin'

[Blocked Image: http://level-design.org/the_scene-udk.jpg]
-
that looks preeeetty awesome seir
-
Yup, really nice use of the stock assets

-
Really nice use of the stock assets. They tend to get a bit over used but, this is something a bit different with them. The bright lighting helps a lot too.
-
Thanks Mat/Min0/tiwz, here's a little update:
[Blocked Image: http://level-design.org/the_scene-udk_b.jpg]
[Blocked Image: http://level-design.org/the_scene-udk_c.jpg]
[Blocked Image: http://level-design.org/the_scene-udk_d.jpg]
I called it "Crude Oil Dispatch Station"
I played with UDK for two days, really nice tool but I need to get used to key shortcuts, different camera operations and so on... -
Man that looks really ace, reminds me a lot of Rage!
-
Very sexy indeed, good job!
-
FUCK that looks totally sexy, very nice job man =)
-
That is definitely nice, reminds me of rage!
it's a bit too monochromatic, don't let yourself be affect by the Unreal Tech syndrome and pimp-it up with more colorful stuff and trow more materials into the mix. (Vegetation, cloth, etc)
keep up dude!
-
Still working on my TF2 map, I can see the light at the end of the tunnel

[Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50000.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50001.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50002.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50003.jpg]
[Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50004.jpg]
Seir, I really like you scene, i have a Rage feelling too. I wonder if i have to make a level like this to prove on my portfolio that I learn UDK ?
-
God damn 3Dnj!!!
Only thing that hits my eye as negative is the roofs, they have this sploshy grey white marks on them, fix that!
-
Wheres the tunnel???
-
Very very cool 3Dnj. Like the atmosphere and palette!
Lighting looks a bit weird on the RED logo on the floor though. As if everything else is emphasized except for it

-
Ha, yes i didn't notice that there is a big shadow on the center of the room. i will fix that.
And don't worry Hp,
I will make some snow models on roofs but i have to be sure building are ok (need to make some gameplay test before that) -
Cold verison but it's way to cold now, will remove blues later.
[Blocked Image: http://level-design.org/the_scene-udk_e.jpg]
Now it's time to make an... INTERIOR :ssj:
-
Last outdoor update, I hope that I won't change anything. Now I'm doing some interiors!
[Blocked Image: http://level-design.org/the_scene-udk_f.jpg]
[Blocked Image: http://level-design.org/the_scene-udk_g.jpg]
[Blocked Image: http://level-design.org/the_scene-udk_h.jpg]
[Blocked Image: http://level-design.org/the_scene-udk_i.jpg]
[Blocked Image: http://level-design.org/the_scene-udk_j.jpg]
[Blocked Image: http://level-design.org/the_scene-udk_k.jpg]
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!