1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • knj
    • July 5, 2011 at 9:09 PM
    • #8,661

    Seir, PCF - great good luck to you, couse looking at your shit i just know you got that job

  • ElectroSheep
    • July 5, 2011 at 9:26 PM
    • #8,662

    Here is 3 screenshots from my end of school project, we had to make a full demo game in less 2 month. We work on an engine for PSP and my role was to build an entire level full of 128x128px texture with 16 colors

    [Blocked Image: http://www.minerality.fr/images/maps/coldC_01.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/coldC_02.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/coldC_03.jpg]

  • Vilham
    • July 5, 2011 at 10:02 PM
    • #8,663

    Anyone know why my source scene appears lit for me, but when i upload it via svn to our server and other people view it its not lit but pitch black.

    Appears to be an issue with vbct

  • sarge mat
    • July 5, 2011 at 10:03 PM
    • #8,664

    Looks nice. The frozen waterfall looks really good. Quite a bit of detail considering the texture sizes.

  • Minos
    • July 5, 2011 at 10:55 PM
    • #8,665

    Why 16 colors? The PSP supports even true-color textures afaik (of course you won't use true-color for simple environment textures but the support is there).

    Environment looks nice. I think you could take it a bit further color wise though, it looks very flat on this department. Good job on the rock texture, it looks really good!

  • ElectroSheep
    • July 6, 2011 at 11:31 AM
    • #8,666

    16 colors 128X128 px texture are faster to load for the psp cache that's allow you to have a large set of texture.

    But I can't work on this again because the engine we used dont work on my computer

  • Trempler
    • July 6, 2011 at 12:08 PM
    • #8,667

    [Blocked Image: http://img14.imageshack.us/img14/8899/introboing7470004.jpg]

    My first try for a Plane

    Halflife 1...

    Ah and something else new:

    [Blocked Image: http://media.moddb.com/images/mods/1/17/16363/zwischenraum0000.jpg]

    Looks a lil bit like ns

  • ⌐■_■
    • July 6, 2011 at 1:17 PM
    • #8,668

    i like the david lynch kinda feel with the airplaine shot

  • Puddy
    • July 6, 2011 at 1:33 PM
    • #8,669

    pretty cool...

    but why hl1?

  • Trempler
    • July 6, 2011 at 1:57 PM
    • #8,670
    Quote from Puddy

    pretty cool...but why hl1?

    <- Totally dislike hl2 and hl1 is pretty easy to mod.

  • dux
    • July 6, 2011 at 3:24 PM
    • #8,671

    The new d3

  • -HP-
    • July 6, 2011 at 3:47 PM
    • #8,672

    You don't happen to have a peculiar obsession for russia, do you Trempler?

  • Trempler
    • July 6, 2011 at 4:22 PM
    • #8,673
    Quote

    ":1arpsuio]You don't happen to have a peculiar obsession for russia, do you Trempler?

    Not really HP, i´m a pretty normal German dude

  • Fearian
    • July 8, 2011 at 1:26 AM
    • #8,674

    I started a late entry to the nightwatch mapping challenge, because it looked like fun! 1 Days work in and I've done just less than a 3rd of the map. Probably won't finish it!

    [Blocked Image: http://i.imgur.com/VB3nq.jpg]

    [Blocked Image: http://i.imgur.com/fqJVQ.jpg]

    Might be really dark screenies come to think of it...

  • twiz
    • July 8, 2011 at 2:02 AM
    • #8,675

    Nice architecture!

    Quote from Fearian

    Might be really dark screenies come to think of it...

    Nah, I don't think it's too dark!

  • mjens
    • July 8, 2011 at 3:19 AM
    • #8,676

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Grinwhrl
    • July 8, 2011 at 1:55 PM
    • #8,677

    very nice seir

  • Puddy
    • July 8, 2011 at 2:01 PM
    • #8,678

    goddamn... so sexy... makes me feel utterly worthless!

    Good job!

  • Jenn0_Bing
    • July 8, 2011 at 5:10 PM
    • #8,679

    That's all come together really nicely Seir, good work.

  • ElectroSheep
    • July 8, 2011 at 9:51 PM
    • #8,680

    Go Seir, you can do it !

    I'm still working on mine :

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50009.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™