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  3. rockdude86

Posts by rockdude86

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • July 20, 2007 at 6:53 PM

    played with some torus stuff and came up with the all too obvious pipes and some curvy ceiling...

    [Blocked Image: http://xs217.xs.to/xs217/07295/dmx_diffecto_editorshot02.JPG.xs.jpg]

    [Blocked Image: http://xs217.xs.to/xs217/07295/dmx_diffecto_editorshot03.JPG.xs.jpg]

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • July 19, 2007 at 10:37 AM
    Quote

    Inspired by q3? Now that I see lava down there I am surprised the other shots are so

    ghehe yeah but im thinking about ditching the lava and replace it with fade to black fog of death or something...

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • July 18, 2007 at 2:05 PM

    well i havent really had problems with imageshack *apart from a minor popup :roll: * but ill use another if that pleases you

    updated the pic with different host...

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • July 18, 2007 at 10:59 AM

    an editor shot is a little more apropiate for viewing then maybe

    [Blocked Image: http://xs117.xs.to/xs117/07293/dmx_diffector_editorshot01.JPG.xs.jpg]

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • July 18, 2007 at 10:23 AM
    Quote from Thrik

    Yeah, way too dark there. Are you using a CRT perchance? One critical issue with CRTs that affects any kind of visual work is that over time they lose their tone gamut, which means darks become darker and eventually dark greys/colours merge into just black, and it gets increasingly worse. People usually pump up their brightness/contrast/etc to compensate but invariably end up making it look like a mess for people on properly calibrated monitors like mine.LCDs don't suffer from this issue. If you're not using one, I suggest thinking about upgrading since you're a visual designer. If you are using an LCD, I suggest checking out some thorough calibration sites like this.

    tnx for the info never really heard about that before but yes im using an old 19" crt ill try to tweak it a little but i dont think it will really get better since i already tried a lot of things.

    anyway my current planning is to upgrade my stuff by the end of the year so i geuss ill just have to hang in there for now

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • July 17, 2007 at 11:47 PM

    just had to take some time off from grale so i made a new quake/unreal kinda map roughly 15 hours of work so far

    lets say im just goofin around with geo again

    texturing needs no mention i pressume... and uhm that also counts for the lighting.

    pics are 1600x1200 and theyre *once again* pretty dark for some folks *yes i do know my monitor is a little bright ghehe*

    [Blocked Image: http://img402.imageshack.us/img402/4875/dmxdiffector40004cq7.th.jpg]

    [Blocked Image: http://img71.imageshack.us/img71/2446/dmxdiffector40005qb3.th.jpg]

    [Blocked Image: http://img71.imageshack.us/img71/413/dmxdiffector40007yn1.th.jpg]

    [Blocked Image: http://img175.imageshack.us/img175/6868/dmxdiffector40008py1.th.jpg]

    also for those who know and/or are interested.

    just to be clear im still working on grale but progress is very slow right now.

    since i never actually finished a map before and a map at this scale takes a damn f*cking lot of work.

    especially since im also working on my modeling and texturing skills *not that grale has any of my own currently* and i have a more than fulltime job right now.

    ill show of some new stuff when its ready so really no saying when that will be

  • Solar - Short 3D Anim

    • rockdude86
    • July 17, 2007 at 7:58 PM

    really good stuff... makes me want to do such a study too. unfortunately im not yet in the position to do so

    good luck with your project next year

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • July 16, 2007 at 5:57 PM
    Quote from twiz

    the whole website is down I want to seeeeeee

  • Hammer: lighting preview after EP2

    • rockdude86
    • June 14, 2007 at 1:43 PM

    about damn time!

    anyway i hope they will make it a real lighting preview instead of those 3d view positioning "shots"

  • Flipside : HL2 mod

    • rockdude86
    • June 12, 2007 at 6:07 PM

    just played it a bit and it definitely shows they made it in such little time...

    allmost all those "school project" games suck ass because they dont have the time to get it working right

  • Flipside : HL2 mod

    • rockdude86
    • June 11, 2007 at 1:11 PM

    looks pretty cool indeed...

    downloading now

  • Photosynth Demo

    • rockdude86
    • June 7, 2007 at 5:49 PM

    and i thought google earth was cool

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • May 29, 2007 at 11:20 PM

    compiling = done

    [Blocked Image: http://img48.imageshack.us/img48/2933/dmxgralexxxlow120013pu7.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/7728/dmxgralexxxlow120012zj8.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/8127/dmxgralexxxlow120010ik3.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/4862/dmxgralexxxlow120005re1.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/3548/dmxgralexxxlow120002bu4.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/7495/dmxgralexxxlow120001sw6.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/1749/dmxgralexxxlow120023vp2.jpg]

    [Blocked Image: http://img80.imageshack.us/img80/931/dmxgralexxxlow120020er7.jpg]

    [Blocked Image: http://img48.imageshack.us/img48/3051/dmxgralexxxlow120017dv6.jpg]

    tnx for the previous comments all are taken into consideration and ill see what i can come up with :wink:

    release date? uhm.... when its done

    p.s. the lighting really starts to bother me eyes now

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • May 29, 2007 at 9:43 AM

    some early shots of the hallways connecting the lower to the upper parts of the map *i wont add any more i promise :wink: *

    i felt they where really needed because i realised this wont just be played like i do, for instance not everyone enjoyce low grav and such....

    further down i made the last part of the 3dskybox and in the last pic i changed the layout of the map 2 because of gameplay reasons.

    got a few more layout changes not shown here but theyre not quite ready to show just yet.

    sorry for the last pics not being ingame i dont really have the time to compile too often.

    also in reply to ferret: normals are in the works im trying to diversify the rock texture by using multiple normals for the same texture gives it a subtle difference in it throughout the map.

    about the color schemes im stil looking for ut's dm_gothic alike lamps to place in the map to replace some of the torches

    crits en comments are very much apreciated.

    [Blocked Image: http://img267.imageshack.us/img267/7484/dmgralecaves0001ls3.jpg]

    [Blocked Image: http://img157.imageshack.us/img157/9652/dmgralecaves0024aj4.jpg]

    [Blocked Image: http://img406.imageshack.us/img406/1507/dmgralecaves0022qx0.jpg]

    [Blocked Image: http://img157.imageshack.us/img157/4664/dmgralecavesb0004xg5.jpg]

    [Blocked Image: http://img503.imageshack.us/img503/8663/pic01yt4.jpg]

    [Blocked Image: http://img503.imageshack.us/img503/7207/pic02uq4.jpg]

    [Blocked Image: http://img503.imageshack.us/img503/7080/pic03vc1.jpg]

  • Use of CZ content in Half-Life modifications

    • rockdude86
    • May 23, 2007 at 5:51 PM

    dont think it would be a problem seeing the used things stay with the same license owner, however when i started mapping i recreated dm-Gothic and deck16 from the orignal ut for hl1 never released it though since i thought they probably wouldnt really like that any idea's on how that would work out?

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • May 6, 2007 at 10:36 PM

    textures are made by PhillipK

    im currently trying out some different normal maps for the rocks

    probably do another compile soon...

    heres where im at right now with the other side of the map:

    [Blocked Image: http://img259.imageshack.us/img259/871/dmgrale0465eh8.jpg]

  • dm_grale (updated on 15-08-09)

    • rockdude86
    • April 20, 2007 at 6:23 PM

    another teaser

    [Blocked Image: http://img127.imageshack.us/img127/9448/3dsky4rs2.jpg]

    started working on the 3dskybox as you can see

    [Blocked Image: http://img377.imageshack.us/img377/5629/dmgraleskybox0000vo2.jpg]

    did a fast compile of it just to check it out...

  • "Gecko" textures.

    • rockdude86
    • April 15, 2007 at 12:05 PM

    looking really nice you got some interesting shapes in them i like that

    only on some of the pics they look a bit too plastic

  • Dm_tech (wip)

    • rockdude86
    • April 13, 2007 at 7:20 PM

    really nice map only thing that really bugs me is on the 7th pic you can see that the lights on the floor are too far away from the light source itself

  • WIP in WIP, post your level screenshots!

    • rockdude86
    • April 3, 2007 at 9:15 PM

    simply amazing!

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