WIP in WIP, post your level screenshots!
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Just a little WIP for Insurgency. Trying to get back into mapping for NS2!
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I hate hate hate railings that are supposed to be horizontal but are used on an angle. It looks really bad. But other than that, looks good

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Not bad, but for the love of god get some new colors INS!
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I like it but then again I think your use of textures is completely whacky and a bit jarring, its not bad for sure just work on the continuity

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In the second shot, whatever tore up the floor looks like it got the best of the rug, too

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On the topic of rugs - rug overdose! I can count 7 of them in that last shot, and I've a sneaking suspision there may be a few more lurking just off camera
Is there a reason for it? You seem to have loads stacked in that room KFS commented about as well 
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Hehe, think you're right there; looking at the screenshots again it seems that the same arrangement of rugs can be seen at the bottom of the stairwell
Odd way to handle rugs I'd have thought - more flexible to have each as a unique overlay and let the designer place them as they like surely? -
Quote from rockdude86
an editor shot is a little more apropiate for viewing then maybe
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Now that I see lava down there I am surprised the other shots are so dark

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I'd actually be highly amused to see a pile of rugs over a broken up chunk of floor. Make it happen!
If you don't, I will... need to get back to my INS map after all

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Inspired by q3?
Now that I see lava down there I am surprised the other shots are soghehe yeah but im thinking about ditching the lava and replace it with fade to black fog of death or something...
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noes, keep the lava! there's not enough lava out there anyway!
but you can always go for a bottomless pit of DEATH


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Lil' update. Brushwork is done for this part. Please if you see anything that needs to be changed/added just say so. Rip it apart if you want.
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One minor detail is that those angled wooden beams, best seen in 3rd shot, you should rotate the side textures at a certain angles since looking at it makes it look like the angled beams were made up of a few panels.
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Quote from Something
Lil' update. Brushwork is done for this part. Please if you see anything that needs to be changed/added just say so. Rip it apart if you want.[Blocked Image: http://img520.imageshack.us/img520/9162/envldianhenrich0013jp2.th.jpg]
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metal struts make no sense, low ceiling, plus they aren't actually supporting anything..
nice shadow detail - would look good if it picked up the bars of the windows.
as quakis pointed out the textures are not following the direction of the beam - also, how is that attached to the wall? Looks fake. Add more damage around the wood that has fallen away, add wooden slats on the floor underneath, damage a few of the beams.
Another thing: chipboard on a supporting beam is madness, use proper wood.
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Decided to keep the beams, found a few ref photos that had similar designs.
http://www.arkane-studios.com/en/index.php#
I only had about 6 days to do a map. I found out last Friday and I am going on vacation this Friday. It has a few small graphical issues, but its the best I could do. With an hour and half compile time, it was crunch time for the past few days. Wish me luck.
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Suddenly, S.T.A.L.K.E.R!
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you need an other host than imageshack... takes 15sec pr pic

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