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"Gecko" textures.

  • Nubblecakes
  • April 15, 2007 at 4:24 AM
  • Nubblecakes
    • April 15, 2007 at 4:24 AM
    • #1

    First off, I would like to introduce myself. You can call me "Nubblecakes," or "Nub" for short.

    Getting back on topic, I have some textures for you guys.

    I made these a few weeks ago, and I really liked the outcome of them. I am using a WIP map of mine to show the textures off in action:

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…tubes0000-1.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…tubes0001-1.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…tubes0002-1.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0005.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0004.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0003.jpg]

    [Blocked Image: http://i117.photobucket.com/albums/o67/nub…o_tubes0002.jpg]

    Hope I didn't miss any of them. It probably won't matter if you want to get them, since you will get to see them in hammer. Here is the download for the textures:

    http://%7boption%7d

    PS: The program I used to create these textuers is called "Genetica." Fantastic program, I recommend it to all of you if you have not yet seen it.

  • Gorion
    • April 15, 2007 at 10:28 AM
    • #2

    (the topic should be in the texture forum, i guess)

    anyway, the textures look organic, but somehow not that alien/real so it could be anything (consider that a good and a bad thing)

  • Sindwiller
    • April 15, 2007 at 10:35 AM
    • #3

    Really interesting style you've got... keep it up!

  • rockdude86
    • April 15, 2007 at 12:05 PM
    • #4

    looking really nice you got some interesting shapes in them i like that

    only on some of the pics they look a bit too plastic

  • ifO
    • April 15, 2007 at 12:31 PM
    • #5

    edit: I can't read. Looks nice.

  • FrieChamp
    • April 15, 2007 at 1:22 PM
    • #6
    Quote from Gorion

    (the topic should be in the texture forum, i guess)anyway, the textures look organic, but somehow not that alien/real so it could be anything (consider that a good and a bad thing)

    Not necessarily, any "finished work" can be posted in this section (levels, models, textures..).

  • RA7
    • April 15, 2007 at 2:36 PM
    • #7

    pretty sweet.

  • Steppenwolf
    • April 15, 2007 at 4:47 PM
    • #8

    I dont want to sound harsh but everybody can do this with genetica.

    This is not really art in my opinion.

  • von*ferret
    • April 15, 2007 at 7:14 PM
    • #9

    Dont completely tear the kid apart, but they're right. A little extra effort can catapult you a long way!

  • Nubblecakes
    • April 15, 2007 at 11:16 PM
    • #10

    Thanks for the C&C. I'll take it into consideration.

    Got my new computer today, so I'm in a halt with mapping and everything until I get the games installed and updated.

  • Zacker
    • April 16, 2007 at 9:48 AM
    • #11

    With some of it I am not really sure of what it is I am looking at and other parts seem straight out of a tex generator. But overall it looks cool:)

  • D3ads
    • April 16, 2007 at 1:10 PM
    • #12

    I have no knowledge of procedural textures so I can't comment on that, but to me they look lovely, very 'Prey-esque'

  • spacer
    • April 16, 2007 at 6:35 PM
    • #13

    They remind me of the Perfect Dark alien planet/Xen textures

  • Nubblecakes
    • April 24, 2007 at 11:05 PM
    • #14

    Every site I have released these textures at, people claim they remind them of Prey. I take that as a compliment too.

    Well, Genetica has a rather..."lacking" choice of labs and cut&tile patterns, so some textures will look similar. I did, however, tinker with seeding, scaling, liquid effects, grit density, mortar width, and shading and everything. Took a bit to get these textures to look like they do. But, I admit that it is rather easy to make them. But at least I did all the work for you.

  • Dark_Ghost
    • April 29, 2007 at 10:52 PM
    • #15
    Quote from Nubblecakes

    Every site I have released these textures at, people claim they remind them of Prey. I take that as a compliment too. Well, Genetica has a rather..."lacking" choice of labs and cut&tile patterns, so some textures will look similar. I did, however, tinker with seeding, scaling, liquid effects, grit density, mortar width, and shading and everything. Took a bit to get these textures to look like they do. But, I admit that it is rather easy to make them. But at least I did all the work for you.

    I've used genetica extensively. It is a versitile and usefull tool that can prototype ideas and export them with normal maps, but it is not a tool that creates finished products.

    My suggestion is to take thoes textures and put them into photoshop and add the details that would make them feel more real. Use thoes to make Specular maps for the engine. Adding some dirt would help kill the overly shinyness.

    You might also want to take a look at the depth setting on your Normal Maps. They look a little strange in some places.

    Other than that, Welcome to Mapcore.

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