Quote from instaThat looks sweet, KB. Does HLRally Source still use "small scale" levels, or is it built like a normal map now since the source engine can tackle much larger areas?
were sticking with the normal HL2 scale now that the grid is large enough.
and yeah that 3d skybox is using the texture from inferno on a displacement. but i felt it needed to change, i wanted to make the skybox more life-like which is why i stuck in the trees and houses.