You know one day before I die I might get round to mapping again and actually post something here.. ![]()
WIP in WIP, post your level screenshots!
-
-
my current wip... not much in that screenshot but the lighting is fucked up from any other good angle and im too lazy to fix and recompile right now
also, ive forgotten the console command to hide the player weapon... what is it?
[Blocked Image: http://img27.echo.cx/img27/9834/newthing11jb.jpg]
-
I think it's r_drawviewmodel 0
What's the setting around your map mike? looks cool
edit: turn cheats on just in case (sv_cheats 1)
-
thanks

its kind of canals-ish... hard to explain. heres some hammer screens.
http://img186.echo.cx/img186/3555/hammzor12hw.jpg
you can see the house in that one
http://img186.echo.cx/img186/59/hammzor22ei.jpg
the house is up on that dealie, you cant see it though because that yellow box (the tree) blocks your view. im going to add water to the bottom of the big wall later. canals yay.
-
Hey guys
this is something ive been working on for HLRally:SourceThe first one is using an old skybox and lighting.
[Blocked Image: http://img296.echo.cx/img296/3398/newtechniquetest00035iy.th.jpg]
[Blocked Image: http://img173.echo.cx/img173/3451/newtechniquetest00068wq.th.jpg]
[Blocked Image: http://img173.echo.cx/img173/7846/newtechniquetest00072pu.th.jpg]
[Blocked Image: http://img173.echo.cx/img173/1746/newtechniquetest00089be.th.jpg]
-
Absolutely beautiful KB, my only advice is to break up the repetition of that HL2 tree line, the tree type as well is slightly too sinister for the map's Autumnal love.
-
That shit is redonkulously tight.
-
That looks sweet, KB. Does HLRally Source still use "small scale" levels, or is it built like a normal map now since the source engine can tackle much larger areas?
-
wow, I love the 3d skybox on the first screenshot. The texture is great, is that some kind of satellite photo?
-
its the box from inferno
izinit?
-
IMO the old lighting looks a lot better.
-
Hey, my first post.
[Blocked Image: http://i2.photobucket.com/albums/y5/matt3h/untitled/dm_noname_a0002.jpg]
[Blocked Image: http://i2.photobucket.com/albums/y5/matt3h/untitled/dm_noname_a0001.jpg]
[Blocked Image: http://i2.photobucket.com/albums/y5/matt3h/untitled/dm_noname_a0000.jpg]
My second attempt at mapping for HL2DM, whaddaya think?
-
I like those HLR:S shots! Seems pretty good for WIP map. I also hope that you guys make the maps significant nicer than the HLR ones, they had like no detail and yet high r_speeds.
-
2 great looking maps here! The HL rally one just blew me away, great job!
The 2nd prison map looks good, but i have a problem with the prison theme. Many maps is based around this theme, even a official one.. well thats just me

-
-
Quote from insta
That looks sweet, KB. Does HLRally Source still use "small scale" levels, or is it built like a normal map now since the source engine can tackle much larger areas?
were sticking with the normal HL2 scale now that the grid is large enough.
and yeah that 3d skybox is using the texture from inferno on a displacement. but i felt it needed to change, i wanted to make the skybox more life-like which is why i stuck in the trees and houses.
-
i just got double upstaged

-
-
fuck, my vmf was corrupted and i had to decompile an old bsp using vmex, so i lost alot of work. also, vmex cant do displacements right, so i have to start over on my terrain.
FUCK EVERYTHING
-
Hot, Korny, I dig it, especially the roads...

-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!