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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • penE
    • January 12, 2013 at 4:00 PM
    • #4,401

    Made some props :

    [Blocked Image: http://i.imgur.com/1PJAk.jpg]

    [Blocked Image: http://i.imgur.com/M94SJ.jpg]

  • 2d-chris
    • January 12, 2013 at 4:33 PM
    • #4,402

    lyeaaaah thats kick ass dude, like mars attacks style ;D

  • Puddy
    • January 12, 2013 at 4:34 PM
    • #4,403

    oooh that's very cool!

  • insta
    • January 13, 2013 at 4:26 AM
    • #4,404

    Gangster Squad.

  • Fuzyhead
    • January 13, 2013 at 2:28 PM
    • #4,405

    Currently working on a smaller damaged Truck for a Udk project.

    The broken glass (for the window and spotlights as well) is still missing and will be added on the next step.

    [Blocked Image: http://i.imgur.com/M28W5.jpg]

  • D3ads
    • January 13, 2013 at 4:32 PM
    • #4,406

    Nice, reminds me of the wrecked Iveco truck in Metro 2033...

    [Blocked Image: http://www.igcd.net/images/034/834.jpg]

  • kikette
    • January 13, 2013 at 9:29 PM
    • #4,407

    I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?

    This is the only thing I could say, the rest looks really great !

  • Fuzyhead
    • January 13, 2013 at 10:33 PM
    • #4,408
    Quote from D3ads

    Nice, reminds me of the wrecked Iveco truck in Metro 2033...

    Didn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well.

    But good to see that It's recognizable^^

    Quote from kikette

    I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?

    Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.

    Thanks for the feedback.

  • ElectroSheep
    • January 13, 2013 at 11:07 PM
    • #4,409

    I think it's not wheels but tires. They are too thin.

  • Rick_D
    • January 14, 2013 at 6:41 AM
    • #4,410
    Quote from D3ads

    Nice, reminds me of the wrecked Iveco truck in Metro 2033...

    [Blocked Image: http://www.igcd.net/images/034/834.jpg]

  • FMPONE
    • January 14, 2013 at 7:35 AM
    • #4,411
    Quote from Fuzyhead

    Currently working on a smaller damaged Truck for a Udk project.

    The broken glass (for the window and spotlights as well) is still missing and will be added on the next step.

    [Blocked Image: http://i.imgur.com/M28W5.jpg]

    I really like the white with subtle dirt/rust texturing. Good job

  • Beck
    • January 14, 2013 at 10:19 AM
    • #4,412
    Quote from kikette

    I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?

    Quote from Fuzyhead

    Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.

    Thanks for the feedback.

    To me the tyres look a bit thin. They kind of look like slimline tyres which you would not want to use on a truck of that size.

  • ng.aniki
    • January 14, 2013 at 6:06 PM
    • #4,413

    Also if you look at your reference, but also at most truck pictures on google image, front tires and back tires are usually different, one of them going further on the outside like yours. I don't know exactly why, but it's really often like that.

    After of course, it is not necessary to do that for your model.(Maybe you could keep the same texture and try just changing geometry)

  • Kedhrin
    • January 14, 2013 at 7:20 PM
    • #4,414
    Quote from Fuzyhead

    Didn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well.

    But good to see that It's recognizable^^

    Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.

    Thanks for the feedback.

    i think the issue is the thickness of the tire around the rim as beck pointed out... in your reference picture, the rims are not as large as you have them on your mesh. I'd make them about 10-15% smaller.

  • KoKo5oVaR
    • January 15, 2013 at 1:43 AM
    • #4,415

    don"t argue it's a truck; very nice truck but the tires are weird.

  • Fuzyhead
    • January 15, 2013 at 11:22 AM
    • #4,416
    Quote from ng.aniki

    Also if you look at your reference, but also at most truck pictures on google image, front tires and back tires are usually different, one of them going further on the outside like yours. I don't know exactly why, but it's really often like that.

    Indeed, I thought I could save same time and uvspace, but now I'm going to rework the back and front tires tires as well.

    Thanks for all the feedback again, this help me to finish this model.

  • Fuzyhead
    • January 17, 2013 at 2:45 AM
    • #4,417

    Finally found some time to rework the truck (at 3:00am -.-).

    Fixed the wheel's rim, changed the back wheel and added glass. Also made a new seat, the old one looked a little blocky/low res.

    Hope it's better now?

    [Blocked Image: http://i.imgur.com/lAS4Z.jpg]

  • ⌐■_■
    • January 17, 2013 at 7:35 AM
    • #4,418

    HUGE improvement looking gooood

    maybe adjusting the lines in the canvas would make it look even better? it's looking unnaturally ''wavey'' imho...

  • Beck
    • January 25, 2013 at 3:08 PM
    • #4,419

    Hi guys,

    Looking for a bit of advice/feedback on a model I'm working on currently as I'm looking to brush up on my 3D skills at the moment.

    So I've decided to build a random building, Carnegie Hall in New York, in modular pieces so I can recreate it and also create other buildings from the same pieces.

    I've took an image of the building and cut it up into colour coded "pieces" to show the different sections I will make, I found this pretty helpful. I'll post the image if you guys would like to see it.

    Anyway, I've started off by creating a door with an arch around it seen below:

    (for comparison*)

    It's currently split into three pieces:

    Now I have a few questions!

    Which method would be the best to attach these pieces together into a single model? Currently there aren't any gaps viewable from the front of the model so would it be sufficient to just attach them together without welding any verticies? Or is it best to weld them all? (I'd have to cut the mesh up in a few places to add a few more verts to weld to.)

    Another question, is it better to model details seen below using extrusions or is it cheaper to just use primitives for stuff like this and have them intersecting the door?

    Also, do you guys have any critiques on the model? Anything I should add or remove? Is it too detailed anywhere? The current poly count for the model is 743.

    Thanks for any replies guys!

    *Hobo won't be included

  • kanine01
    • January 27, 2013 at 12:37 AM
    • #4,420

    I've been considering buying TurboSmooth Pro. Would you guys recommend it?

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