Made some props
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[Blocked Image: http://i.imgur.com/1PJAk.jpg]
[Blocked Image: http://i.imgur.com/M94SJ.jpg]
Made some props
:
[Blocked Image: http://i.imgur.com/1PJAk.jpg]
[Blocked Image: http://i.imgur.com/M94SJ.jpg]
lyeaaaah thats kick ass dude, like mars attacks style ;D
oooh that's very cool! ![]()
Gangster Squad.
Currently working on a smaller damaged Truck for a Udk project.
The broken glass (for the window and spotlights as well) is still missing and will be added on the next step.
[Blocked Image: http://i.imgur.com/M28W5.jpg]
Nice, reminds me of the wrecked Iveco truck in Metro 2033...
[Blocked Image: http://www.igcd.net/images/034/834.jpg]
I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?
This is the only thing I could say, the rest looks really great !
Quote from D3adsNice, reminds me of the wrecked Iveco truck in Metro 2033...
Didn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well.
But good to see that It's recognizable^^
Quote from kiketteI think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?
Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.
Thanks for the feedback.
I think it's not wheels but tires. They are too thin.
Quote from D3adsNice, reminds me of the wrecked Iveco truck in Metro 2033...
[Blocked Image: http://www.igcd.net/images/034/834.jpg]
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Quote from FuzyheadCurrently working on a smaller damaged Truck for a Udk project.
The broken glass (for the window and spotlights as well) is still missing and will be added on the next step.
[Blocked Image: http://i.imgur.com/M28W5.jpg]
I really like the white with subtle dirt/rust texturing. Good job
Quote from kiketteI think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?
Quote from FuzyheadHm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.
Thanks for the feedback.
To me the tyres look a bit thin. They kind of look like slimline tyres which you would not want to use on a truck of that size.
Also if you look at your reference, but also at most truck pictures on google image, front tires and back tires are usually different, one of them going further on the outside like yours. I don't know exactly why, but it's really often like that.
After of course, it is not necessary to do that for your model.(Maybe you could keep the same texture and try just changing geometry)
Quote from FuzyheadDidn't knew that Metro used a Iveco truck, quite interesting (evenso I can't view the image you posted- edit: images works now, strange...), my main reference was a Iveco truck as well.
But good to see that It's recognizable^^
Hm, I used this reference for the wheel, so it does really exist. But several people said it looks stange- I'm going to change it on the next step so the extrusion isn't so obvious/extreme.
Thanks for the feedback.
i think the issue is the thickness of the tire around the rim as beck pointed out... in your reference picture, the rims are not as large as you have them on your mesh. I'd make them about 10-15% smaller.
don"t argue it's a truck; very nice truck but the tires are weird.
Quote from ng.anikiAlso if you look at your reference, but also at most truck pictures on google image, front tires and back tires are usually different, one of them going further on the outside like yours. I don't know exactly why, but it's really often like that.
Indeed, I thought I could save same time and uvspace, but now I'm going to rework the back and front tires tires as well.
Thanks for all the feedback again, this help me to finish this model.
Finally found some time to rework the truck (at 3:00am -.-).
Fixed the wheel's rim, changed the back wheel and added glass. Also made a new seat, the old one looked a little blocky/low res.
Hope it's better now?
[Blocked Image: http://i.imgur.com/lAS4Z.jpg]
HUGE improvement
looking gooood
maybe adjusting the lines in the canvas would make it look even better? it's looking unnaturally ''wavey'' imho...
Hi guys,
Looking for a bit of advice/feedback on a model I'm working on currently as I'm looking to brush up on my 3D skills at the moment.
So I've decided to build a random building, Carnegie Hall in New York, in modular pieces so I can recreate it and also create other buildings from the same pieces.
I've took an image of the building and cut it up into colour coded "pieces" to show the different sections I will make, I found this pretty helpful. I'll post the image if you guys would like to see it.
Anyway, I've started off by creating a door with an arch around it seen below:
(for comparison*)
It's currently split into three pieces:
Now I have a few questions!
Which method would be the best to attach these pieces together into a single model? Currently there aren't any gaps viewable from the front of the model so would it be sufficient to just attach them together without welding any verticies? Or is it best to weld them all? (I'd have to cut the mesh up in a few places to add a few more verts to weld to.)
Another question, is it better to model details seen below using extrusions or is it cheaper to just use primitives for stuff like this and have them intersecting the door?
Also, do you guys have any critiques on the model? Anything I should add or remove? Is it too detailed anywhere? The current poly count for the model is 743.
Thanks for any replies guys!
*Hobo won't be included
I've been considering buying TurboSmooth Pro. Would you guys recommend it?
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