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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • KIIIA
    • August 29, 2005 at 6:28 PM
    • #1

    So, because i didn`t want to open an own thread for this small piece of model, i thought opening up an own random model thread would be a good idea.A thread for statics and stuff that aren`t worth an own thread.Ment to be the long lost brother of the random texture thread or something....

    Anyways lets begin with this palm, modeled and skined by me:

    [Blocked Image: http://www.kiiia.com/Bilder/palme_2.jpg]

  • PhilipK
    • August 29, 2005 at 7:04 PM
    • #2

    Nice one. I'd double the leaf amount tho. If you don't have a very tight poly limit for it.

  • ReNo
    • August 30, 2005 at 5:34 AM
    • #3

    Go go wireframes - I'm sure people will point out at least one or two possible optimisations if you just give them the opportunity Skin looks nice on that palm but as Philip said, could probably use a little bit more foliage.

  • Minos
    • August 30, 2005 at 6:53 AM
    • #4

    Nice one KIIA. Here I go (will use this building in a larger scene, not sure if I'll ever finish it)

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/cyberpunk03_1024.jpg]

    Ps: For those who wonder what kinda commerce that shit is it's gonna be a comix shop.

  • von*ferret
    • August 30, 2005 at 7:02 AM
    • #5

    mino can I see your UVW maps for that?

  • Minos
    • August 30, 2005 at 8:13 AM
    • #6

    http://www.leveldesign.com.br/minotauro ... mplo03.jpg

  • seppe
    • August 30, 2005 at 1:30 PM
    • #7

    looks awsome Mino

  • Farles
    • August 31, 2005 at 3:06 AM
    • #8

    Couple of models I made. Got alot more not shown here. All for NightFallmod.

    [Blocked Image: http://www.nightfallmod.net/farlesmodels/modelmontage01.jpg]

  • OL
    • August 31, 2005 at 9:20 PM
    • #9

    palm trees have a bigger area that bevels out just below the leaves.

    [Blocked Image: http://img386.imageshack.us/img386/9201/palmtreebypublicstage0qu.th.jpg]

    see?

  • von*ferret
    • September 4, 2005 at 5:35 AM
    • #10

    good crit ol.

    mino you probaboy dont need so much burning on the texture for the shadows. They look slightly awkward. New age engines will be able to handle shadows better than hand painting them like that. Also I dont think graffitti on the top floor makes sense, probably move the graffiti to a lower floor or take it out all together if you have the layer seperate in your PSD

  • Minos
    • September 4, 2005 at 6:31 AM
    • #11

    Ferret: I was gonna use that on a scene so the shadows were needed. But I agree that I overdone them in some parts.

    about the graffitis: You saying that cuz you never been in Brazil then man

    [Blocked Image: http://www.graffiti.org/osgemeos/stonesaopaulo2.jpg]

    [Blocked Image: http://www.diarioweb.com.br/noticias/imagensnoticias/pichacao02_sub19716.jpg]

    [Blocked Image: http://www.nextthemovie.com/nextimages/sao3.jpg]

    Farles: Those look pretty cool. Some soft shading would give them a nice touch!

  • General Vivi
    • September 4, 2005 at 10:18 AM
    • #12

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/final_tv_render.jpg]

    by the way kila those palm trees are very nice. i agree with OL tho on the base of the tree. but still much better leaves then i can do ................ i havn't tried leaves yet ...... but if i did............. yours would be better.

  • Acumen
    • September 18, 2005 at 9:13 AM
    • #13

    little bench model I did and I don't even know why I skinned it. should work as a temp skinned object since I don't have any ambitions of learning how to texture stuff ^^

    [Blocked Image: http://v091259.dd2110.kasserver.com/model_pics/idf_mod/props/bench_green_render2.jpg]

  • von*ferret
    • September 18, 2005 at 9:17 AM
    • #14

    not a bad tetxure at all, nic over all. Poly count?

  • General Vivi
    • September 18, 2005 at 5:50 PM
    • #15

    very nice man very nice.

  • ginsengavenger
    • September 23, 2005 at 11:17 PM
    • #16

    trying to get back in the saddle, very WIP. i went a little nuts with the lichen.

    [Blocked Image: http://junx.home.comcast.net/lantern1.jpg]

    434 tris, with LODs at 330 and 226. never made LODs before, so i'm trying to get an idea what to shoot for. it's kinna fun.

  • von*ferret
    • September 23, 2005 at 11:20 PM
    • #17

    very friggin sweet.

  • Minos
    • September 24, 2005 at 12:40 AM
    • #18

    Looks pretty good gins. The only thing that bothers me is that the plants look attatched to the base. would you mind showing us the uv's ?

  • ginsengavenger
    • September 24, 2005 at 12:56 AM
    • #19

    look attached to the base? that's because they are, it's overgrown with lichen http://tinyurl.com/agc88

    i got a little overexcited about it though hehe, i'll make another version with less and with some other fixes.

    [Blocked Image: http://junx.home.comcast.net/lantern1UVtex.jpg]

  • insta
    • September 24, 2005 at 2:30 AM
    • #20

    Nice!

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