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penE last won the day on September 28 2014
penE had the most liked content!
About penE
- Birthday 02/04/1992
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lenzmonath
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Real Name
Lenz Monath
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Employer
YAGER
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Job
Environment Artist / Student
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Location
Frankfurt, Germany
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http://www.lenzmonath.com/
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Now, that I have more time again for personal projects I want to pick up some new stuff. First on my list is Substance Painter, and it's been really awesome so far. So I decided to rebake an old piece of mine and to retexture it :). It's still work in progress, details like decals and small stuff is missing, but wanted to share anyways. All pictures are from inside UE4. The mesh has around 22k triangles and I use two set of 4k maps.
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I moved back from Berlin to Darmstadt to go back to university and finish my studies; 3 semesters left . And while I enjoyed my time at Yager a lot and worked on a bunch of really cool projects there, it feels good to have some more time again for personal projects as well :). I'll post some stuff I am working on soon, it's fun!
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Awesome year for the core! Thanks for the write-up!
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Still working on my scene for our little collaboration. Together with the character artist for the project (you can see his latest progress on the character here: http://www.polycount.com/forum/showthread.php?t=138052&page=2) I went to a park in Berlin to scan some rocks . This is one of them in the scene: Two Highpolys: and here you can see one of the pics we used for building the scan. We took around 20 per object. Some new shots from the scene:
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Made some wooden beams, holding up the ceiling . The actual wood grain is done with the tiling textures of the master material.
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Thank you guys for your feedback. Very much appreciated! I haven't got so much feedback on the other sites I posted, so please keep it coming . And I agree, I got carried away a bit with all the pp, will fix it for the next update, cheers! Edit: Toned everything down, thx again!
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Small update with some new props
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Sounds good, will try that, thx!
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Decided to give this one an own thread. So I updated some stuff, brought in new props, hope you all like it. Here is the link to the warrior, Bao is doing: http://www.polycount.com/forum/showthread.php?t=138052 ------------------------------------------ Latest update:
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Working on some props for a totally secret new cs map
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Wow, thanks everyone!
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Thought I'd share a bit of progress of the scene I'm currently working on. It will be for a character a friend at Yager is doing right now (you can follow his progress on http://www.polycount.com/forum/showthread.php?t=138052). Basically a little old kinda viking like church. Someone at Crytek will probably rig it and another dude from Yager will do some animations for a small ingame cutscene , VFX will be done by a chick from Yager, so we have a nice little colab going on. The VFX in the scene are mine though so far. Hope you like it.
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Interview with Thiago 'Minos' Klafke, Blizzard Environment Artist
penE commented on Sprony's article in Interviews
Awesome work, thx for sharing and great interview as usual! -
Finally some good words about the AAA-studios, I've been hearing so much shit about them in terms of overtime et cetera I've lost quite a bit of interest in applying for the bigger studios. But maybe, since the game dev business is still in its infancy (in comparison to others), there will be a time when working in this industry could mean an economic security and not be as volatile. Yep, I kinda felt the same before joinging AAA because of all the horror you get to hear, but I guess you have to experience it yourself to judge. Awesome to have such a positive suprise!
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Loving it so far, agree on the FX part + the trees. The one bg building reminds me of the IAEA headquarters in Vienna, was that one of your refs?