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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Zacker
    • April 26, 2007 at 12:05 PM
    • #1,881

    Nice work there Warby. I see that it has a very organic sci-fi feel to it, semilar to the one of NS2 - have you been inspired by that or?

  • KoKo5oVaR
    • April 26, 2007 at 12:35 PM
    • #1,882

    leilei an advice : never post quake1 stuff after a post of warby

  • Warby
    • April 26, 2007 at 6:48 PM
    • #1,883

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_…_furnace_01.jpg]

    one 1024 material with self illumination

    and a preview of the pollution animation

    http://riviera.heaven.nexusirc.at/warby ... oncept.avi

  • Mazy
    • April 26, 2007 at 6:52 PM
    • #1,884

    wicked sick warby!

  • Bl1tz
    • April 26, 2007 at 7:50 PM
    • #1,885

    Holy shittt. That is awesome.

    I started making a Dystopia map a year ago and kinda stopped but

    I still play the shit out of it and I'd still love to do a map if I could use assets like this

  • ⌐■_■
    • April 26, 2007 at 9:29 PM
    • #1,886

    Warby,

    You're so good

    You make people cry

  • FMPONE
    • April 26, 2007 at 10:09 PM
    • #1,887

    holy FCKNG SHIT brain fried

  • Defrag
    • April 26, 2007 at 10:12 PM
    • #1,888

    Inspirational stuff.

  • KoKo5oVaR
    • April 26, 2007 at 11:04 PM
    • #1,889

    Holycow, that's an impressing lighting.

    It reminds me a lot the architecture of midgar city in Final Fantasy 7

  • General Vivi
    • April 27, 2007 at 12:02 AM
    • #1,890

    wow super awesome warby ^^

  • spacer
    • April 27, 2007 at 1:28 AM
    • #1,891

    Warby wins the thread.

  • Rick_D
    • April 27, 2007 at 3:21 AM
    • #1,892

    what does it look like in-game?

  • Zeta
    • April 27, 2007 at 1:17 PM
    • #1,893

    how many polies is that beast? also, how the heck is the smoke plume handled?

  • Warby
    • April 27, 2007 at 1:22 PM
    • #1,894

    together with the smoke cloud its prett much exactley 10 k

    but theres vast polz waste in the pipe roots there lots of back faces that aim to the inside i just wante d to have it there while bakign the ao i am sure i can squeeze this down to 8k

    as a little reference a tank in dod has 20 k as hessi always tells me

  • FrieChamp
    • April 27, 2007 at 1:37 PM
    • #1,895

    That looks sick, awesome warby!

  • hessi
    • April 27, 2007 at 6:40 PM
    • #1,896
    Quote from Warby

    together with the smoke cloud its prett much exactley 10 k but theres vast polz waste in the pipe roots there lots of back faces that aim to the inside i just wante d to have it there while bakign the ao i am sure i can squeeze this down to 8k

    as a little reference a tank in dod has 20 k as hessi always tells me

    lies! i told you a tank has 10k !!!!11one!!!eleven

  • Grinwhrl
    • April 27, 2007 at 7:10 PM
    • #1,897

    I seen this one game artist as well, looks amazing and I really like the other props you have going.

  • leileilol
    • April 28, 2007 at 8:04 AM
    • #1,898

    nice lack of criticism recieved warby !!

  • Warby
    • April 28, 2007 at 11:33 AM
    • #1,899
    Quote from leileilol

    nice lack of criticism recieved warby !!

    thanks man i appreciate it =)

  • OL
    • April 29, 2007 at 9:53 AM
    • #1,900

    i made a tutorial check it out

    http://www.mapcore.net/forums/viewtopic ... 958#147958

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