1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Zacker
    • April 26, 2007 at 12:05 PM
    • #1,881

    Nice work there Warby. I see that it has a very organic sci-fi feel to it, semilar to the one of NS2 - have you been inspired by that or?

  • KoKo5oVaR
    • April 26, 2007 at 12:35 PM
    • #1,882

    leilei an advice : never post quake1 stuff after a post of warby

  • Warby
    • April 26, 2007 at 6:48 PM
    • #1,883

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/wip/dys_…_furnace_01.jpg]

    one 1024 material with self illumination

    and a preview of the pollution animation

    http://riviera.heaven.nexusirc.at/warby ... oncept.avi

  • Mazy
    • April 26, 2007 at 6:52 PM
    • #1,884

    wicked sick warby!

  • Bl1tz
    • April 26, 2007 at 7:50 PM
    • #1,885

    Holy shittt. That is awesome.

    I started making a Dystopia map a year ago and kinda stopped but

    I still play the shit out of it and I'd still love to do a map if I could use assets like this

  • ⌐■_■
    • April 26, 2007 at 9:29 PM
    • #1,886

    Warby,

    You're so good

    You make people cry

  • FMPONE
    • April 26, 2007 at 10:09 PM
    • #1,887

    holy FCKNG SHIT brain fried

  • Defrag
    • April 26, 2007 at 10:12 PM
    • #1,888

    Inspirational stuff.

  • KoKo5oVaR
    • April 26, 2007 at 11:04 PM
    • #1,889

    Holycow, that's an impressing lighting.

    It reminds me a lot the architecture of midgar city in Final Fantasy 7

  • General Vivi
    • April 27, 2007 at 12:02 AM
    • #1,890

    wow super awesome warby ^^

  • spacer
    • April 27, 2007 at 1:28 AM
    • #1,891

    Warby wins the thread.

  • Rick_D
    • April 27, 2007 at 3:21 AM
    • #1,892

    what does it look like in-game?

  • Zeta
    • April 27, 2007 at 1:17 PM
    • #1,893

    how many polies is that beast? also, how the heck is the smoke plume handled?

  • Warby
    • April 27, 2007 at 1:22 PM
    • #1,894

    together with the smoke cloud its prett much exactley 10 k

    but theres vast polz waste in the pipe roots there lots of back faces that aim to the inside i just wante d to have it there while bakign the ao i am sure i can squeeze this down to 8k

    as a little reference a tank in dod has 20 k as hessi always tells me

  • FrieChamp
    • April 27, 2007 at 1:37 PM
    • #1,895

    That looks sick, awesome warby!

  • hessi
    • April 27, 2007 at 6:40 PM
    • #1,896
    Quote from Warby

    together with the smoke cloud its prett much exactley 10 k but theres vast polz waste in the pipe roots there lots of back faces that aim to the inside i just wante d to have it there while bakign the ao i am sure i can squeeze this down to 8k

    as a little reference a tank in dod has 20 k as hessi always tells me

    lies! i told you a tank has 10k !!!!11one!!!eleven

  • Grinwhrl
    • April 27, 2007 at 7:10 PM
    • #1,897

    I seen this one game artist as well, looks amazing and I really like the other props you have going.

  • leileilol
    • April 28, 2007 at 8:04 AM
    • #1,898

    nice lack of criticism recieved warby !!

  • Warby
    • April 28, 2007 at 11:33 AM
    • #1,899
    Quote from leileilol

    nice lack of criticism recieved warby !!

    thanks man i appreciate it =)

  • OL
    • April 29, 2007 at 9:53 AM
    • #1,900

    i made a tutorial check it out

    http://www.mapcore.net/forums/viewtopic ... 958#147958

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 14 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™