Ffdspline Posted October 26, 2014 Report Share Posted October 26, 2014 Hello! I am newbie in level design and q3 modding, but i still like this great game and going to become a level designer. So i decided to participate. It will be quite simple deathmatch level for maximum 4 players. This will be a power station. 3 main rooms and 2 additional rooms. Main rooms will be located on a single axis and consistently connected with each other. Addition rooms will be located to the left and to the right from central room. Central room with tesla coil. Tesla coil will turn on several times per game. This switching on will trigger electricity allover the level. Electricity will damage players like radioactive water or lava. (Possibly quad damage on the top of reactor) This room will have 3 elevations to allow players reach quad damage on the top of reactor. This means that additional rooms must have stairs and jump pads that leads to the second floor. Here is a quick sketch of what i am going to do. P.S. Sorry for my English phantazm11 and Sprony 2 Link to comment
Conrad Justin Posted October 28, 2014 Report Share Posted October 28, 2014 Good luck! Simplicity is a good principle. Link to comment
Ffdspline Posted October 28, 2014 Author Report Share Posted October 28, 2014 (edited) Conrad Justin Thx! Well, now i have some kind of blocked lvl. It was hard to create good distance between windows in central room to strafe jump over the tesla coil. Two columns on the screen - future tesla coil I tink maybe it wil be good to create central room hexagon shaped. Edited October 28, 2014 by Ffdspline Link to comment
Sprony Posted October 29, 2014 Report Share Posted October 29, 2014 Nothing wrong with running it in Quake Live but keep in mind that we only accept entries for vanilla Quake 3 Link to comment
Ffdspline Posted October 29, 2014 Author Report Share Posted October 29, 2014 SpronyvanJohnson Thx a lot! This is how i read rules I opened my map in vanilla q3, everything is fine except few textures. Sprony 1 Link to comment
Sprony Posted November 12, 2014 Report Share Posted November 12, 2014 Conrad Justin Thx! Well, now i have some kind of blocked lvl. It was hard to create good distance between windows in central room to strafe jump over the tesla coil. Two columns on the screen - future tesla coil I tink maybe it wil be good to create central room hexagon shaped. How are things progressing? Link to comment
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