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About caz674

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  1. caz674

    [csgo] de_canal (wip)

    Cheers guys got the files alot smaller now. Did a new prop as a test 400kb for diffuse and 560kb for normal + spec in alpha channel. That sound normal ?
  2. caz674

    [csgo] de_canal (wip)

    Found the problem, the textures of the custom models are too big. Most of them only 1024x1024 but which is 4mb 8mb with normal map then times around 50 is 400mb. Most of the textures are way too big for the size of the prop so shouldn't lose a lot of detail. Hopefully wont be too long until the next update. Thanks for the help so far!
  3. caz674

    [csgo] de_canal (wip)

    Yes ! the map is Venice, nice that you noticed without me telling you haha. Here's the real A building Sizes of the map files - BSP 27,921KB Nav 697KB VMF 4,154KB I should mention i've done no optimization yet and the map was compiled with VVIS to fast. Not sure if that would make a difference to the mapsize.
  4. caz674

    [csgo] de_canal (wip)

    Thanks for the quick feedback guys and sorry for the late response. I spent a few days making the map player proof (clipping non accessible areas) and filling out the map so it doesnt look so empty in areas. I got to a few problems when trying to upload the map. I think the map is too big :/ (600mb), its full of custom models and textures. Any tips on reducing the map size ?. Anyway heres the bsp and nav (all packed). Hope this doesn't deter anyone trying out it. http://www.filedropper.com/decanal Muffin when you say the textures are boring do you mean dull ? I changed the colour corre
  5. Could i get a slot on Playtest 26.03.15 for de_canal please
  6. Hey Mapcore this is my first post and my first map, its still work in progresss. Looking for some feedback and possibly some help in Hammer. Thanks ! Any questions about the map feel free to ask. Heres some screenshots and the minimap.
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