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  3. Feral_

Posts by Feral_

  • WIP in WIP, post your level screenshots!

    • Feral_
    • September 15, 2015 at 5:55 AM
    Quote from will2k

    Your custom skybox has visible seams; make sure you have "clamp S" and "clamp T" enabled in the sky VTFs.

    http://css.gamebanana.com/textures/4197

  • WIP in WIP, post your level screenshots!

    • Feral_
    • September 12, 2015 at 3:52 AM

    Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.

    ignore the giant concrete block to the right.

    emphasis on "ignore"

  • ITT: Post maps/scenes that never saw the light of the day.

    • Feral_
    • September 12, 2015 at 3:51 AM
    Quote from VIOLATION

    Maybe one day I'll actually turn these into something? I occasionally work on these sort of scenes for CS:GO but I'm terrible at making layouts so I usually just detail little areas to look nice and move on.


    [Blocked Image: http://i.imgur.com/qBacpH4.jpg%5B/img]

    [Blocked Image: http://i.imgur.com/gE7gGch.jpg]

    [Blocked Image: http://i.imgur.com/Lkf8CHi.png]

    This scene looks similar to a map in the previous operation. I don't see why you haven't worked them into something already, it looks great!

  • ITT: Post maps/scenes that never saw the light of the day.

    • Feral_
    • September 12, 2015 at 3:26 AM

    Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.

    The content cannot be displayed because it is no longer available.

    ignore the giant concrete block to the right.

    The content cannot be displayed because it is no longer available.

    emphasis on "ignore"

    The content cannot be displayed because it is no longer available.

  • [CSGO] Using custom models in .kv file

    • Feral_
    • July 11, 2015 at 4:32 PM

    Can you post the .kv file? I always wanted to add custom models to my maps.

  • [CSGO] Crash

    • Feral_
    • June 22, 2015 at 9:27 AM
    Quote from Single

    There are lot of models/assets here that I don't think are in the stock CS:GO files. Did you make these all yourself? If so, that's an insane amount of work in such a short time.

    You may need to read the workshop description.

    "All ported models and textures belong to Infinity Ward / Activision Studios and as such is this map is to be classified as a derivative work of Call of Duty 4: Modern Warfare. "

  • Project - Strike

    • Feral_
    • June 17, 2015 at 6:12 AM

    I love these, I wish I could use them in a csgo map.

  • WIP in WIP, post your level screenshots!

    • Feral_
    • May 23, 2015 at 2:56 PM
    Quote from TheOnlyDoubleF

    I needed to relax a bit after a crazy week so I began to work on a little UE4 scene.

    [Blocked Image: http://i.imgur.com/sDwHLyY.jpg]g

    [Blocked Image: http://i.imgur.com/E7Hyy37.gif]

  • WIP in WIP, post your level screenshots!

    • Feral_
    • April 30, 2015 at 5:23 AM
    Quote from VIOLATION

    [Blocked Image: http://i.imgur.com/0iQiP7E.jpg][Blocked Image: http://i.imgur.com/EvFm4lo.jpg]

    Reminds me of Drone from Black Ops 2.

  • WIP in WIP, post your level screenshots!

    • Feral_
    • April 16, 2015 at 8:04 AM
    Quote from oxygencube

    Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here is my first prop, one of the small domes for the mosque...


    [Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_small_dome.jpg]


    I'm still not sure what proper mapcore etiquette is.. Is it ok to update both in this thread and my personal WIP?

    Random model thread more like it. But still very good! Would actually like to see thing in use.

  • WIP in WIP, post your level screenshots!

    • Feral_
    • April 12, 2015 at 9:20 PM
    Quote from Psy

    Messing around with HL2 assets.


    [Blocked Image: http://i.imgur.com/kpXKswy.jpg]

    L4D Death Toll is that you?

  • WIP in WIP, post your level screenshots!

    • Feral_
    • March 14, 2015 at 11:18 AM
    Quote from Rogerztheurbanlegend

    Hey guys, new mapper here. Just separated from the military and decided to go back to school for game design, and while I am at it, learn how this mapping stuff works when I'm bored. I put my map on the workshop but it isn't in a phase I feel can warrant a new topic, so I will just post some pics. The lighting is basic and I am still trying out various colors/ideas. Otherwise, feel free to rip me a new one on my unorthodox design!

    What's going on with the pillars here. Shading is not having it.

  • WIP in WIP, post your level screenshots!

    • Feral_
    • March 9, 2015 at 4:42 AM
    Quote from jaydenxs

    Map is done guys, I pretty much got lazy on it and rushed it out. It was getting a hassle to make and plan to make an outdoor map.


    http://steamcommunity.com/sharedfiles/fi…s/?id=403138540


    Can we get more than one screen shot? I'm sure it's a nice map but you will attract more people with some simple main area screen shots.

  • WIP in WIP, post your level screenshots!

    • Feral_
    • March 3, 2015 at 3:07 AM

    I started making my map in tile sets then piece them together later.


    [Blocked Image: http://i.imgur.com/6gxsIhe.png][Blocked Image: http://i.imgur.com/Vu2zSTZ.png][Blocked Image: http://i.imgur.com/ydtqKYA.png]


    Update: An outside set. Windows and awnings need replacing.


    [Blocked Image: http://i.imgur.com/zs9giCB.png]

  • WIP in WIP, post your level screenshots!

    • Feral_
    • February 2, 2015 at 3:42 AM

    Long time lurker first time posting.


    This is a open section for the newest Hunger Games map on CSGO.


    [Blocked Image: http://i.imgur.com/7macnP2.jpg]


    [Blocked Image: http://i.imgur.com/oUpYwFa.jpg]


    [Blocked Image: http://i.imgur.com/gD4UDXK.jpg]

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