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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Skacky
    • April 13, 2015 at 2:05 PM
    • #11,861

    When are we going to be able to play this beauty? I've been drooling over this for too long.

  • blackdog
    • April 13, 2015 at 9:09 PM
    • #11,862
    Quote from Psy

    Messing around with HL2 assets.


    [Blocked Image: http://i.imgur.com/kpXKswy.jpg]


    Contest wip?

  • Guest
    • April 14, 2015 at 11:02 PM
    • #11,863

    Good god Lemurr, that looks great. I love how that lighting looks.

  • FMPONE
    • April 15, 2015 at 2:06 AM
    • #11,864
    Quote from Lemurr

    More progress and a slight ambient change on my current map (click for full size):

    [Blocked Image: http://i.imgur.com/hu4XvD4h.jpg][Blocked Image: http://i.imgur.com/9p1ICsHh.jpg][Blocked Image: http://i.imgur.com/M0QpKyih.jpg][Blocked Image: http://i.imgur.com/3zMrC5Fh.jpg]


    I agree with everyone that this looks really awesome.


    Generally though I feel that that scenes which use more than 3-4 colors tend to break down, and I don't exactly feel my opinion changing here. I'd still recommend honing in on one primary, secondary, and tertiary minor color for spice. Right now every color in your scene feels like a spice color, and the scenes would probably benefit from being limited to simply 3 colors. Just my opinion, I think it would help the scenes. Great work either way!!

  • oxygencube
    • April 15, 2015 at 10:05 PM
    • #11,865

    Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here is my first prop, one of the small domes for the mosque...


    [Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_small_dome.jpg]


    I'm still not sure what proper mapcore etiquette is.. Is it ok to update both in this thread and my personal WIP?

  • Feral_
    • April 16, 2015 at 8:04 AM
    • #11,866
    Quote from oxygencube

    Finally got a Maya -> workflow figured out. last week was all trouble shooting trying to get MESA or the Valve Maya plugins working. What a pain.. Here is my first prop, one of the small domes for the mosque...


    [Blocked Image: http://drew-fletcher.com/insurgency/pics/gizab_small_dome.jpg]


    I'm still not sure what proper mapcore etiquette is.. Is it ok to update both in this thread and my personal WIP?

    Random model thread more like it. But still very good! Would actually like to see thing in use.

  • FMPONE
    • April 17, 2015 at 1:01 AM
    • #11,867

    That is looking really sweet, dude!

  • blackdog
    • April 17, 2015 at 9:29 AM
    • #11,868

    Is it becoming Friday 13' island?

  • Lizard
    • April 18, 2015 at 10:00 PM
    • #11,869

    [Blocked Image: http://i.imgur.com/myp17W9.jpg]


    [Blocked Image: http://i.imgur.com/0Txltml.jpg]

  • Pawl
    • April 18, 2015 at 10:58 PM
    • #11,870

    [Blocked Image: http://i.imgur.com/eDAi1z3.jpg?1]

  • ashton93
    • April 19, 2015 at 1:02 AM
    • #11,871

    3D skyboxes are fun to make


    [Blocked Image: http://i.imgur.com/VqJSrjY.jpg]


    [Blocked Image: http://i.imgur.com/Mf9bxOw.jpg]

  • Pampers
    • April 19, 2015 at 2:01 AM
    • #11,872

    those mountains are tiny!

  • Squad
    • April 19, 2015 at 3:04 AM
    • #11,873

    Not sure if it would impact readability (too) much, but have you considered adding aurora borealis to your map?


    It doesn't necessarily look like this:


    [Blocked Image: http://40.media.tumblr.com/7d387613b178c121d4d3f03c62447ebe/tumblr_ni0nnyVSmI1u6jewro4_1280.jpg]


    This seems like a subtle and more interesting (in this case) variant:


    [Blocked Image: http://www.subwaybaby.dj/wp-content/uploads/2013/02/Subway-Baby-Tour-De-Fjord-Part-18.jpg]

  • Smileytopin
    • April 19, 2015 at 3:36 AM
    • #11,874

    http://imgur.com/a/5Rf4s

  • ashton93
    • April 19, 2015 at 12:39 PM
    • #11,875
    Quote from Squad

    Not sure if it would impact readability (too) much, but have you considered adding aurora borealis to your map?


    It doesn't necessarily look like this:


    [Blocked Image: http://40.media.tumblr.com/7d387613b178c121d4d3f03c62447ebe/tumblr_ni0nnyVSmI1u6jewro4_1280.jpg]


    This seems like a subtle and more interesting (in this case) variant:


    [Blocked Image: http://www.subwaybaby.dj/wp-content/uploads/2013/02/Subway-Baby-Tour-De-Fjord-Part-18.jpg]

    Display More


    Thats a cool idea, though I'm not sure if Aurora Borealis is visible during the day-time (which my map is) unless there's something extraordinary going on. Could perhaps change the time of day, I'll see what I end up with

  • TheGuma
    • April 19, 2015 at 1:21 PM
    • #11,876
    Quote from ashton93

    3D skyboxes are fun to make


    [Blocked Image: http://i.imgur.com/VqJSrjY.jpg]


    [Blocked Image: http://i.imgur.com/Mf9bxOw.jpg]

    This is amazing! I'm getting that Skyrim vibe

  • drpenguin
    • April 20, 2015 at 12:30 PM
    • #11,877

    Fairly new to this whole mapbuilding but have got around to fleshing out a map and being playtesting it quite a bit just with bots and friends.

    The premise of the map was to have a large central arena with multiple paths linking between different areas all going through the middle allowing quicker rotations at increased risk, while still allowing rotations to happen around the outside of the map but they are a bit slower so control of the centre area can allow access to different routes to take/retake bombsites.


    [Blocked Image: http://i.imgur.com/bKzRZze.jpg]


    [Blocked Image: http://i.imgur.com/e2dg70c.jpg]


    Steam workshop link http://steamcommunity.com/sharedfiles/fi…s/?id=428934425

  • CLSSC
    • April 21, 2015 at 10:27 PM
    • #11,878

    Hello guys. Kind of new to this but I've been screwing around on hammer on free time trying to learn it as a fun project.
    For now this map will be called de_Magnolia which is either its project name or final, not sure yet.

    Sorry for any bad lighting and what not. Still working on all that kind of stuff and trying to figure out what kind of feel I want to give the map.


    This would be "A site" so far. Still somethings i'm thinking of moving around.


    And this would be "B site" which I want to change a fair bit because it ended up being very overpassy



    Don't be afraid to be too critical!

    Also I only have 2 terrorist models on the map so it's only a two player map

    Steam workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=429752455

  • Lizard
    • April 21, 2015 at 11:19 PM
    • #11,879

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/138807a.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/138807b.jpg]

  • Lizard
    • April 22, 2015 at 7:47 PM
    • #11,880

    de_cargo CT spawn area:

    [Blocked Image: http://i.imgur.com/78YPguq.jpg]

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