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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Skacky
    • April 7, 2015 at 8:51 PM
    • #11,841
    Quote from BJA

    Wow, that looks insanely good for Q1! really like the architecture and texture work. It's a multiplayer map, right?


    Nope, it's a singleplayer map. I could convert it for MP rather easily though.


    Quote from FMPONE

    Can you imagine if something like that launched with default Q1? History could have been altered


    What you see is possible thanks to the awesome new compilers and the ambient occlusion that was introduced a couple of months ago.

  • RaVaGe
    • April 7, 2015 at 8:51 PM
    • #11,842
    Quote from FMPONE

    Can you imagine if something like that launched with default Q1? History could have been altered


    Yeah but you know, back in the days the level designer was also the audio engineer

  • Vilham
    • April 7, 2015 at 8:59 PM
    • #11,843

    Wouldn't run back then, those textures are way over original quake 1 budgets. Looks awesome though.

  • blackdog
    • April 8, 2015 at 7:38 AM
    • #11,844
    Quote from Skacky

    What you see is possible thanks to the awesome new compilers and the ambient occlusion that was introduced a couple of months ago.I was going to ask what version of Q1 was this, I knew it was cos you always pay that sort of work, but the textures are amazingly higher resolution, are they?

  • DrywallDreams
    • April 8, 2015 at 8:13 AM
    • #11,845
    Quote from FMPONE

    Can you imagine if something like that launched with default Q1? History could have been altered


    Here's an example of what stock Quake can do, this is Skacky's map from retrojam 2 running in my minimal port:


    [Blocked Image: http://i.imgur.com/khSvlC4.png]


    Compare that to Quakespasm:


    [Blocked Image: http://i.imgur.com/lTfnId3.png]


    Yeeeaaahhh, a Pentium may have been on fire trying to deal with that.


    also GL_NEAREST/GL_NEAREST_MIPMAP_NEAREST 4 life, that looks amazing, Skacky!

  • Skacky
    • April 8, 2015 at 10:16 AM
    • #11,846
    Quote from blackdog

    What you see is possible thanks to the awesome new compilers and the ambient occlusion that was introduced a couple of months ago.I was going to ask what version of Q1 was this, I knew it was cos you always pay that sort of work, but the textures are amazingly higher resolution, are they?


    They're mostly 256*256 (which is quite big for Quake).

  • FMPONE
    • April 8, 2015 at 7:22 PM
    • #11,847
    Quote from DrywallDreams

    Here's an example of what stock Quake can do, this is Skacky's map from retrojam 2 running in my minimal port:


    [Blocked Image: http://i.imgur.com/khSvlC4.png]


    H0ly f*cK      

  • Sprony
    • April 8, 2015 at 8:38 PM
    • #11,848
    Quote from Skacky

    Been working on this for Map Jam 5 on func_msgboard. Deadline is April 8th and there's tons of stuff to do.


    [Blocked Image: http://i.imgur.com/GClZWN5h.jpg]


    [Blocked Image: http://i.imgur.com/jedaj4fh.jpg]


    [Blocked Image: http://i.imgur.com/0DGSvnlh.jpg]


    [Blocked Image: http://i.imgur.com/iTS2BWWh.jpg]


    [Blocked Image: http://i.imgur.com/igOd8f7h.jpg]

    Display More


    Yes, I've just quoted all these pics again. I don't care if you don't like it. If it was up to me I would start every new WIP page with these. But it would probably discourage newcomers


    Having said that, I have no words for what I've just seen. Seriously, that's hands down the prettiest thing I've ever seen in any Quake map to date. Not even almighty Sock or MFX have displayed such awesomeness in one map. Holy fucking god Skacky, you really outdid yourself!

  • ESToomere
    • April 9, 2015 at 4:03 PM
    • #11,849
    Quote from SpronyvanJohnson

    Yes, I've just quoted all these pics again. I don't care if you don't like it. If it was up to me I would start every new WIP page with these. But it would probably discourage newcomers


    Having said that, I have no words for what I've just seen. Seriously, that's hands down the prettiest thing I've ever seen in any Quake map to date. Not even almighty Sock or MFX have displayed such awesomeness in one map. Holy fucking god Skacky, you really outdid yourself!

    Don't mind me quoting this again, but this looks like CSGO.

  • GPuzzle
    • April 9, 2015 at 4:04 PM
    • #11,850

    He said it's Quake 1.

  • NotBum
    • April 10, 2015 at 6:55 PM
    • #11,851

    Started this a month or two ago on a whim. Got into a nostalgia slump and decided to recreate one of the maps of my childhood.


    Anyone who played Nightfire on consoles will remember this one: Skyrail


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/538519528523935597/0AA921831240D001402981DBB77F22FE797AB066/]


    Still a little rough but all of the textures are in and yes, the trolley does work.

  • TheGuma
    • April 11, 2015 at 9:45 PM
    • #11,852

    Reddit made me disappoint...


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492241601398/B9A303B4D5B6E1A1B65DA7968C20B3AC1FCC02A1/]

  • Lizard
    • April 11, 2015 at 9:54 PM
    • #11,853
    Quote from TheGuma

    Reddit made me disappoint...


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492241601398/B9A303B4D5B6E1A1B65DA7968C20B3AC1FCC02A1/]

    Dear God.

  • gotcha
    • April 11, 2015 at 10:54 PM
    • #11,854
    Quote from LizardPL

    Dear God.Dear Gabe

  • Psy
    • April 12, 2015 at 1:24 PM
    • #11,855

    Messing around with HL2 assets.


    [Blocked Image: http://i.imgur.com/kpXKswy.jpg]

  • ESToomere
    • April 12, 2015 at 7:13 PM
    • #11,856
    Quote from GPuzzle

    He said it's Quake 1.


    Yes, I'm aware, but it looks like CSGO.

  • MaanMan
    • April 12, 2015 at 9:17 PM
    • #11,857
    Quote from Psy

    Messing around with HL2 assets.

    Reminds me of the Alan Wake games.

  • Feral_
    • April 12, 2015 at 9:20 PM
    • #11,858
    Quote from Psy

    Messing around with HL2 assets.


    [Blocked Image: http://i.imgur.com/kpXKswy.jpg]

    L4D Death Toll is that you?

  • LATTEH
    • April 12, 2015 at 11:28 PM
    • #11,859

    Love the silhouette of the helicopter.

  • Lemurr
    • April 13, 2015 at 11:30 AM
    • #11,860
    Quote from Psy

    Messing around with HL2 assets.


    [Blocked Image: http://i.imgur.com/kpXKswy.jpg]


    Very Alan Wake-esque mixed with some Silent Hill: Downpour feeling to it.

    I'd love to see this go places.


    More progress and a slight ambient change on my current map (click for full size):

    [Blocked Image: http://i.imgur.com/hu4XvD4h.jpg][Blocked Image: http://i.imgur.com/9p1ICsHh.jpg][Blocked Image: http://i.imgur.com/M0QpKyih.jpg][Blocked Image: http://i.imgur.com/3zMrC5Fh.jpg]

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