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Posts by esspho

  • [CS2] Graphical issue, with Guns, Players Models and Various effects

    • esspho
    • July 21, 2025 at 10:06 PM

    The lightmap player space tool texture is meant for marking your playable areas (where lightmaps should be of the highest quality). Enclosing your whole map with it is propably not a good idea.

  • Big Adventures Contest WINNERS

    • esspho
    • May 5, 2025 at 9:26 AM

    Congrats!

  • Wild

    • esspho
    • April 22, 2025 at 4:49 PM

    I kinda like that image. But you're propably right by not using it directly. I'd say it depends on how prominent you use it in the end. If it's a small detail hidden away somewhere, go for it. You can always exchange it later on. Also nice work on the map. I quite like it.

  • Big Adventures Contest TOP 10 FINALISTS

    • esspho
    • February 23, 2025 at 5:52 PM

    Congratulations to all finalists! Awesome work all around!

  • Beached

    • esspho
    • February 12, 2025 at 8:31 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    We’ve updated our map just in time for the end of stage 2. Although there’s still a lot to do, we are very happy with what we have accomplished so far - which is a solid base for a fun and unique map. The recent matches on the mapcore faceit hub echoed this in our view and we’d like to thank everyone for playing and giving feedback.

  • Beached

    • esspho
    • January 23, 2025 at 11:45 PM

    We are hard at work to shape up the map for the nearing end of phase 2.

    Since we haven't posted our progress for a while, here are some before and after work-in-progress images:


    T-Spawn

    before

    [Blocked Image: https://i.imgur.com/jox34Jx.jpeg]

    after

    [Blocked Image: https://i.imgur.com/1Tg8iFH.jpeg]


    CT-Spawn

    before

    [Blocked Image: https://i.imgur.com/SsQVywk.jpeg]

    after

    [Blocked Image: https://i.imgur.com/mKgxHxC.jpeg]


    Mid

    before

    [Blocked Image: https://i.imgur.com/k30C8bf.jpeg]

    after

    [Blocked Image: https://i.imgur.com/C2VnATM.jpeg]


    A-Site

    before

    [Blocked Image: https://i.imgur.com/MxngAQd.jpeg]

    after

    [Blocked Image: https://i.imgur.com/AiygFav.jpeg]


    B-Site

    before

    [Blocked Image: https://i.imgur.com/qo15HqE.jpeg]

    after

    [Blocked Image: https://i.imgur.com/g4YB9j8.jpeg]


    Beached will be playable again on the Mapcore Faceit Hub during the next days. Any feedback is welcome here or on the workshop:

    https://steamcommunity.com/sharedfiles/fi…/?id=3302965335

  • [CS2] Citadel

    • esspho
    • August 5, 2024 at 1:10 PM

    This is a really nice looking blockout. Cool reference, too. I like the mood.

  • Warden

    • esspho
    • May 30, 2024 at 10:36 PM

    Alcatraz - quite an adventure. Looks nice! Can you show us the minimap?

  • Panlong WIP

    • esspho
    • May 22, 2024 at 10:52 PM

    Are there 4 buyzones in this map?

  • Panlong WIP

    • esspho
    • May 9, 2024 at 3:14 PM

    This looks nice but I'm a little confused. Does this space exist underneath the city?

  • de_news [WIP]

    • esspho
    • May 9, 2024 at 3:11 PM

    I would go for 2 because of the cleaner and therefore more readable shape.

  • Crude

    • esspho
    • May 7, 2024 at 9:05 PM

    Crude will be playable on the Mapcore Faceit Hubs from May 31st until June 7th.

    Any feedback we get will help us to refine the map.

  • de_valet

    • esspho
    • May 6, 2024 at 11:04 AM

    To get Feedback, post some more Screenshots and a Radar Image. Also some more Info about your ideas would be nice.

  • Crude

    • esspho
    • May 5, 2024 at 9:17 PM

    Thank you. These are all screenshots.

  • de_underground (WIP)

    • esspho
    • May 3, 2024 at 5:53 PM

    Looks interesting. I would suggest posting a workshop link, so people can check out your map. 😉

  • Furnace

    • esspho
    • November 11, 2021 at 10:03 PM

    A post mortem sounds like a real nice idea. but first we need to actually finish the map ?

    One thing we'd like to do is a video fly through spanning over all the versions from start to finish.


    As for teamwork: We synch our files with googledrive and use lots of instances within our main map file. This way we can work on different parts of the map at the same time. We communicate mostly through discord where we also keep our references.

    Our roles are somewhat like this: Waldo is doing art including modelling and texture work while I'm working on general geometry, layout and from time to time radar. But we tend to stray from this formula and switch it up from time to time.

  • Furnace

    • esspho
    • November 9, 2021 at 10:55 PM

    Since we consider the layout to be more or less final, it's time to step up from the greybox and to get some art done.

    [Blocked Image: https://i.imgur.com/Vekwb44.jpg]

    [Blocked Image: https://i.imgur.com/luALIM0.jpg]

    [Blocked Image: https://i.imgur.com/fg5ivTy.jpg]

    [Blocked Image: https://i.imgur.com/TCariGc.jpg]

    [Blocked Image: https://i.imgur.com/uzNkTIQ.jpg]


    This includes fleshing out a skybox.

    [Blocked Image: https://i.imgur.com/mfRGjV5.png]

  • [CS:GO] Caligula (Classic 5v5)

    • esspho
    • March 21, 2021 at 11:56 PM

    I'd say you did a good job on the overall atmosphere so far.

    One thing that I don't like is that clipping brush in mid. It' feels rather unintentional to not be able to boost up there. Better make the base brush higher or remove the clip.

    Also the big building near CTspawn with all the stairs doesn't feel good. The corridors feel narrow and mazelike.


    Anyways, keep it up!?

  • Furnace

    • esspho
    • March 21, 2021 at 11:13 PM

    Our first slot on the mapcore hubs is over and we've got a lot of feedback regarding various areas around the map.

    Right now, we are working on an update which will be playable on the hubs on march 30.

    Here are some sliders that show our progress so far. (Please let me know if there is a better way to embed those on the forums).

    https://imgsli.com/NDU1ODc

    https://imgsli.com/NDU1ODk

    https://imgsli.com/NDU1OTA

    https://imgsli.com/NDU1OTE

    https://imgsli.com/NDU1OTI

    https://imgsli.com/NDU1OTM

    https://imgsli.com/NDU1OTU

    https://imgsli.com/NDU1OTc

    https://imgsli.com/NDU2MDA


    Cheers!

  • Furnace

    • esspho
    • March 1, 2021 at 11:51 PM

    We released another small update and tweaked some things just in time for our slot on the mapcore faceit hubs.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059800050991124/mapcore_facit_promo-marz21.jpg]


    A big thank-you to all the playtesters! The feedback from last week's match made us change the connector in a way that hopefully gives CTs a stronger position against rushing Ts.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059646858494013/de_furnace_faceit0032.jpg]


    We added a pillar to the upper canal area for more cover.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059517854679060/de_furnace_faceit0025.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059555963863100/de_furnace_faceit0027.jpg]


    We also went wild with walltags to help with communication and feedback.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059575333290025/de_furnace_faceit0028.jpg]


    Thanks for reading. Have a nice day.

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