Posts by esspho
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I kinda like that image. But you're propably right by not using it directly. I'd say it depends on how prominent you use it in the end. If it's a small detail hidden away somewhere, go for it. You can always exchange it later on. Also nice work on the map. I quite like it.
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Congratulations to all finalists! Awesome work all around!
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We’ve updated our map just in time for the end of stage 2. Although there’s still a lot to do, we are very happy with what we have accomplished so far - which is a solid base for a fun and unique map. The recent matches on the mapcore faceit hub echoed this in our view and we’d like to thank everyone for playing and giving feedback.
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We are hard at work to shape up the map for the nearing end of phase 2.
Since we haven't posted our progress for a while, here are some before and after work-in-progress images:
T-Spawn
before
[Blocked Image: https://i.imgur.com/jox34Jx.jpeg]
after
[Blocked Image: https://i.imgur.com/1Tg8iFH.jpeg]
CT-Spawn
before
[Blocked Image: https://i.imgur.com/SsQVywk.jpeg]
after
[Blocked Image: https://i.imgur.com/mKgxHxC.jpeg]
Mid
before
[Blocked Image: https://i.imgur.com/k30C8bf.jpeg]
after
[Blocked Image: https://i.imgur.com/C2VnATM.jpeg]
A-Site
before
[Blocked Image: https://i.imgur.com/MxngAQd.jpeg]
after
[Blocked Image: https://i.imgur.com/AiygFav.jpeg]
B-Site
before
[Blocked Image: https://i.imgur.com/qo15HqE.jpeg]
after
[Blocked Image: https://i.imgur.com/g4YB9j8.jpeg]
Beached will be playable again on the Mapcore Faceit Hub during the next days. Any feedback is welcome here or on the workshop:
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This is a really nice looking blockout. Cool reference, too. I like the mood.
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Alcatraz - quite an adventure. Looks nice! Can you show us the minimap?
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Are there 4 buyzones in this map?
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This looks nice but I'm a little confused. Does this space exist underneath the city?
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I would go for 2 because of the cleaner and therefore more readable shape.
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To get Feedback, post some more Screenshots and a Radar Image. Also some more Info about your ideas would be nice.
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Thank you. These are all screenshots.
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Looks interesting. I would suggest posting a workshop link, so people can check out your map. 😉
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A post mortem sounds like a real nice idea. but first we need to actually finish the map ?
One thing we'd like to do is a video fly through spanning over all the versions from start to finish.
As for teamwork: We synch our files with googledrive and use lots of instances within our main map file. This way we can work on different parts of the map at the same time. We communicate mostly through discord where we also keep our references.
Our roles are somewhat like this: Waldo is doing art including modelling and texture work while I'm working on general geometry, layout and from time to time radar. But we tend to stray from this formula and switch it up from time to time.
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Since we consider the layout to be more or less final, it's time to step up from the greybox and to get some art done.
[Blocked Image: https://i.imgur.com/Vekwb44.jpg]
[Blocked Image: https://i.imgur.com/luALIM0.jpg]
[Blocked Image: https://i.imgur.com/fg5ivTy.jpg]
[Blocked Image: https://i.imgur.com/TCariGc.jpg]
[Blocked Image: https://i.imgur.com/uzNkTIQ.jpg]
This includes fleshing out a skybox.
[Blocked Image: https://i.imgur.com/mfRGjV5.png]
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I'd say you did a good job on the overall atmosphere so far.
One thing that I don't like is that clipping brush in mid. It' feels rather unintentional to not be able to boost up there. Better make the base brush higher or remove the clip.
Also the big building near CTspawn with all the stairs doesn't feel good. The corridors feel narrow and mazelike.
Anyways, keep it up!?
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Our first slot on the mapcore hubs is over and we've got a lot of feedback regarding various areas around the map.
Right now, we are working on an update which will be playable on the hubs on march 30.
Here are some sliders that show our progress so far. (Please let me know if there is a better way to embed those on the forums).
Cheers!
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We released another small update and tweaked some things just in time for our slot on the mapcore faceit hubs.

[Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059800050991124/mapcore_facit_promo-marz21.jpg]
A big thank-you to all the playtesters! The feedback from last week's match made us change the connector in a way that hopefully gives CTs a stronger position against rushing Ts.
[Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059646858494013/de_furnace_faceit0032.jpg]
We added a pillar to the upper canal area for more cover.
[Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059517854679060/de_furnace_faceit0025.jpg]
[Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059555963863100/de_furnace_faceit0027.jpg]
We also went wild with walltags to help with communication and feedback.
[Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/816059575333290025/de_furnace_faceit0028.jpg]
Thanks for reading. Have a nice day.