Panlong WIP
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I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out
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Quote from gereral1
6 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out
Thanks, I'll check it out
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Quote from gereral1
8 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out
NAV file is composed together with the total vpk file, so the only way to refresh it, seems to be deleting them all.
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Ready for the most EPIC version of Panlong!!🐳 ATMOS UPDATE 🐳
1.Rebuilt water system, now you can trace how water flows out and drop down under the mid. More water path and connecting will be arrive soon.
2.Enlarged the holes over the B-mid, and one has been decorated to make a glance at the final art style.
3.Many lighting bugs fixed, while remains some to be done.
4.Bot got a little more bit smarter.
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This looks nice but I'm a little confused. Does this space exist underneath the city?
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Wow, it's Panlong's crazy 🏛️ BRICKS UPDATE 🏛️
The area when terrorists drop into the mid has been well decorated, together with a whole-new postprocessing.
I also balanced B site again, now both T and CT would be rather calm instead of rushing day and night.
Some constructions was repalced by detailed walls, which reveals those actual map designs.
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Check discord. Sent you a message.
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Hello guys, LONG TIME NO SEE !!!!!!
de_Panlong finally got its radar, and light system has been greatly improved under the guidance of gereral1, THANK YOU👍
See you in the coming update😆📸(I'll probably upload it 24h later)
ON THE GROUND:
UNDERGROUND:
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Make sure you calibrate your monitor to get perfect contrast and detail. These are the charts I use.
This is how I color-grade video. Once you have set these levels you can trust the light levels in your map in hammer.
https://www.youtube.com/watch?v=zwKFQl…nel=ManlyPowers
https://www.youtube.com/watch?v=8b3CUm…nel=ManlyPowers
If your monitor is off your map lighting may be too dark even though it looks fine on your monitor.
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Quote from gereral1
10 hours ago, gereral1 said: Make sure you calibrate your monitor to get perfect contrast and detail. These are the charts I use.
This is how I color-grade video. Once you have set these levels you can trust the light levels in your map in hammer.
https://www.youtube.com/watch?v=zwKFQl…nel=ManlyPowers
https://www.youtube.com/watch?v=8b3CUm…nel=ManlyPowers
If your monitor is off your map lighting may be too dark even though it looks fine on your monitor.
REAL HAMMER MASTER
You do save my mapping life, bro.👍
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Quote from Darivan
6 hours ago, Darivan said: REAL HAMMER MASTER
You do save my mapping life, bro.👍
I'm a newbie lol. Into home theater PC HDR, 7.1 surround and monitor calibration. Just using things I have learned over the years with photography and video editing. In cs2 there is a brightness setting. With your calibration of your monitor the in-game brightness will be true. Can't wait to try your map on the hubs. Goodluck
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Are there 4 buyzones in this map?
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