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  3. TarrySruman

Posts by TarrySruman

  • Mapcore's UE4 Whitebox Challenge

    • TarrySruman
    • September 3, 2014 at 7:43 AM

    I saw the grid sizes were multiples of 10 instead of powers of 2 and I nearly had a stroke

  • Louie Turner - Level Designer

    • TarrySruman
    • July 16, 2014 at 5:24 PM

    You've got some really funky grammar in a lot of your map descriptions:


    "Capture Point Alternator, was one of my first ever main major project, I set my self the task of creating a 3 CP map which had a different play style to the rest of the 3 CP maps, which most of which all had the same idea of having a final point on top of a high structure."


    "I looked as this with the idea of the 2 teams are wait for a train to come to a coal station where they have to fight over the cargo"


    "I tried to take the China theme in a different way for trying to make it more industrial by making it look like warehouses behind the shops."


    This is super wonky to read and makes you sound dumb. Please proofread.

  • DayZ Mod for ARMA II

    • TarrySruman
    • July 11, 2014 at 4:31 AM

    As far as I know loot spawning is still super shitty, which kind of breaks the rest of the game. They made loot spread around the map a lot more evenly than the mod, which is nice in theory because it gives new players more of a chance since they don't have to brave the Cherno/Elektro sniper death zone just to start off. But in practice this means that the players are super spread out as well, so you generally go a lot longer without seeing anyone since there aren't a few areas where everyone congregates.

  • Destiny

    • TarrySruman
    • June 15, 2014 at 4:48 AM

    If only I had a ps4. I played the demo at E3 and shit was so cash.

  • Dahell is happening in Kiev

    • TarrySruman
    • March 22, 2014 at 5:34 PM

    The cops were gunning people down in the original protests.

  • Jean-Paul Jarreau - Photographer/Level Designer

    • TarrySruman
    • March 22, 2014 at 8:01 AM

    i like ur pictures beb

  • Dahell is happening in Kiev

    • TarrySruman
    • March 22, 2014 at 7:52 AM

    Good to see our resident murder apologist is putting in the extra hours to fight the good fight

  • Dahell is happening in Kiev

    • TarrySruman
    • February 24, 2014 at 5:55 AM

    So to sum it all up: "Sure theyre indiscriminately gunning down civilians but they're popular in their hometowns and some of the civilians are racists so nbd"

  • Respawn Entertainment's - Titanfall

    • TarrySruman
    • February 20, 2014 at 11:35 PM
    Quote from Izuno

    I think it would be cool to have a mode where a Titan (or Titans) are required to unlock or open or destroy or advance or etc. something.


    Yeah this was one of the things I thought too. The two different gameplay styles are just begging for some kind of objective mode where they each fill a different role. Deathmatch is fun but you don't get any of the tension of an objective-based mode (flooding guys onto a point, making that last minute push for the win, etc.) How fucking awesome would it be to have a bunch of dudes climbing a fort while the huge-ass robots behind them fire volleys of rockets and shit at it?

  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • TarrySruman
    • February 17, 2014 at 5:24 PM
    Quote from PogoP

    I imagine that Source will still have a lot of BSP/displacement stuff for designers to use and blockout stuff with, but I think it will more heavily rely on models/props


    I hope so, one of my biggest complaints about Unreal is that it's a huge pain in the ass to do blockouts because the BSP tools are wonky as hell and most 3D packages are pretty bad for making quick, rough blockouts.

  • Does this mean it is for real?

    • TarrySruman
    • February 9, 2014 at 7:45 AM

    One thing some places have done is the local city governments have started up their own ISPs. Since the city government can't "go out of business" the municipal service acts as a baseline; since it's cheap the private ISPs have to bump their service to a higher quality to get people to pay for the better service. Santa Monica recently rolled out free wifi that covers most of the central city, and they have their own fiber network (which I think is just for businesses/office complexes at the moment but I imagine it will be expanded to residential areas eventually).


    But of course lots of places like Texas made it explicitly illegal for city governments to sell broadband, because freedom or something.

  • Does this mean it is for real?

    • TarrySruman
    • February 6, 2014 at 4:36 AM
    Quote from (HP)

    There's a specific organization that deals with this exact same of bullshit, no matter what scale. It's called "consumer protection association" and they already prevented and fixed a lot of shit like this.


    Stop trying to destroy freedom you filthy commie

  • Insurgency

    • TarrySruman
    • January 30, 2014 at 5:19 PM
    Quote from Vilham

    Any chance of a level editor?


    steamapps/insurgency2/bin/hammer.exe

  • Annoying lightmap specular seam in UDK

    • TarrySruman
    • January 20, 2014 at 4:02 AM

    Is there any reason to have explicit normals off? Is there some benefit to having UDK attempt to figure out the normals instead of just pulling them out of the FBX? Because it does a pretty horrendous job of it and generally ruins everything.

  • SimCity V

    • TarrySruman
    • January 15, 2014 at 3:05 AM
    Quote from Minos

    Not going back to this game until they add bigger cities...


    Seriously. I don't play Sim City to build 10 square blocks of houses. I play Sim City to build a treeless, dystopian hellscape of highways and heavy industry that stretches as far as the eye can see.

  • The Hobbit: The Desolation of Smaug

    • TarrySruman
    • December 14, 2013 at 6:00 PM

    Saw this yesterday. I can confirm it was much improved over the first one

  • What was your first ever map?

    • TarrySruman
    • December 7, 2013 at 5:05 AM

    Complete with movie maker title screens in comic sans

  • What was your first ever map?

    • TarrySruman
    • December 6, 2013 at 6:05 PM

    Age of Empires. Giant map-covering doom fortress

  • Andrew Thompson - Level/Game Design

    • TarrySruman
    • November 12, 2013 at 5:56 PM

    Conclave sounds pretty cool, but I would say include some kind of description of what exactly you did on the project.


    But other than that I think it's good. Simple and easy to navigate


    Edit: Also why do some of the Landfall screenshots have HUD enabled while others do not?

  • Help needed, AGAIN lol

    • TarrySruman
    • November 9, 2013 at 4:43 PM

    Oh man I had the explicit normals problem too when I first started working with UDK. Took me so goddamn long to figure that out

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