Hey guys
I've had this problem quite a few times before in UDK, but I've never properly used it and this problem has always turned me away from it to be honest, I've never found a proper fix.
Basically, I get this nasty seam when I bake my lighting. The model has flipped UVs, but in any other engine that isn't usually a problem. I've read a lot about this particular issue on Polycount etc, but nobody ever seems to have a proper fix for it.
Helder/Philip, have you guys ever encountered this? Or anybody else? It's basically whenever you have flipped geo on your models, it causes weird issues on the specular seam, but not in the normal map and diffuse etc.
[Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Misc/lightmap_issue.jpg]