If im available ill test anything whenever, just drop me a message on steam if im needed.
Posts by Kinky
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Some favourites of mine, sorry if double post
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Kinda funny, all very obvious. Best bit was "why would you expect it to be good? Look at all the other alien stuff, its all shit" ...depressing but true.
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ohmygerd they launched it? Ive been following this on Moddb for a long time... Will pick this up asap.
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Quote from Kedhrin
this, attached with the lack of a 'retry' button... but if it takes forever to load again, or kicks you back to a menu - absolutely infuriates me. It's one of the worst things in games and i don't know why some designers still do it "LETS MAKE THEM GO BACK THROUGH LOADING AND MENUS LOL".Especially in parts of a game that's really difficult and you have to do it over and over.
QFT
Lack of consistency in this area also infuriates me. GTA4 pisses me off with this (although i love that game). Some missions if you screw up you have to do a cutscene then drive somewhere, then another cutscene then more driving then the mission. Sometimes when you answer that text you just get plopped right back into the gunfight. Wtf Rockstar?!
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Thanks, I should point out that im not even vaguely happy with it. But then i never am, and it just gets worse day by day.
Unfortunately im out of time to work on this. The colour on the engines is metal discolouration from the intense heat btw, and the bolts are the same size as they are on the model (which arguably is a toy), one of the things i would do differently if i did it again from the start would be to reconsider what to ignore from the reference material and adjust to make the asset more believable.
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Yea same comment across the board, i think it looks cool but it does detract from what im actually trying to show. Did a bunch of new renders. Cant be arsed to post them on here, if you want to see them go to my folio or the polycount topic..
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More to come...
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Thats so nice Pen, really jealous of that texturing style.
Thought id post something up here. WIP of the dropship im working on atm.
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So, thats awesome.
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Yay! I normally idle in TF2maps.net steam chat. Maybe ill move over.
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Sorry Squad, dont really understand all this BZ2 nonsense

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8pm GMT
*Ninja'd
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Thanks Puds, appreciate it!
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Heres updated 747. Havent really changed anything apart from airport cosmetics but id really appreciate another test.
https://dl.dropbox.com/u/13423559/cs_747_a3.rar
Thanks, See you @ 8

EDIT: Have we got a list of maps were testing tonight? I need a rough estimate of how long well be playing.
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Fantastic work. I especially love your use of the blue channel for the opacity map, always a sucker for clever optimisation me.
Where do you work? If you dont mind my asking...
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This may become problematic for me. Can someone try to email Valve to find out the situation with this?
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Only got a second before i leave for the pub but ill throw my 2 cents in quickly. You need to think about what youre trying to sell yourself as (assuming you have the eventual goal of working in the industry). If you're trying to be a level designer you really need to be showing map layouts so employers can get a feel for your use of space and flow.
Also, some people disagree with this, i was always taught to just show my best work. If the 12th project doesnt show something that you havent showed in the first 11 projects then it has no place on your portfolio. I never have more than half a dozen things on my portfolio. I dont expect anyone to look beyond that when deciding who to hire.