3DNJ's jungle map:
Liked this one a lot. I thought the mid feels extremely iconic already. The A bombsite is really cool too, although I think as Mazy pointed out the flank is a bit dorky. The B bombsite needs an overhaul and it needs to be less CT-favored.
All in all this was a really fantastic map and I think it's got the potential to be a true, solid de_ map.
your other map... well, lets just pretend that never happened
I think it somehow manages to do everything wrong all at once, in terms of being completely maze-like, cramped like a basement, a hostage map (trust me people hate these, I know from experience), weird theme that people have questions about... best to focus on your great de_ map, which is what people want anyway. You'll go far with that one.
Ali:
I think this was a fun map but it had some basic problems. Every single texture in the map seems ill suited for the map, not that htey are bad textures or the map isn't pretty, but it's got contrast overload to a crazy degree. You know those boring plain one color textures? this map needs to be using those to great effect. I think it should be white/yellow themed with yellow light.
Speaking of light your pitch is way, way off. Right now its nearly horizontal, which results in almost the entire map being pitched in darkness. That's a sure way to confuse people and it isn't flattering for the visuals. Put it at about -67, instead of where it's at now, probably -15 or -20 I want to guess, if even. That's just too low. The ground textures also suffered from the contrast problem.
Not to sound harsh, but your texturing on this one is just way off. I'd start from scratch with readability in mind. Readability is like when you have an action figure in front of a plain white sheet of paper. Right now you've got your action figure in a dark muddy soup of contrast, and it's harsh and tough to see people. The fog also begins too early. I'd additionally say that the balcony, while fun, is an obvious cut, but you already know that.
This is a fun map with just obvious glaring issues that are really simple to fix, but crucial to fix if you want people to have a pleasant experience. Also boost the brightness on the map, it should be happier. Right now its a little gloomy.