Posts by syver
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+4000 calories per day doesn't have to be that difficult. A friend of mine eats around 7000 every day mostly by just creating ridiculous shakes (avocado, coconut milk, bananas, oats, peanut butter, honey whatever etc.). On the topic of that I would recommend reading this; http://live.smashthefat.com/why-i-didnt-get-fat/
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Quote from Vilham
Ouya was a total flop. Hence the comparision. This thing will render a resolution of probably 320 max, im guessing its designed to work with phones, ie you plug it into your phone and the game runs from that, so your looking at fuck all polys, basically those blocky objects you saw in the video, is going to be the best this thing can do. So it is basically incredibly limited in its applications, it can play board games basically, so pretty much a gimmick.
[Blocked Image: http://i.imgur.com/h0DUxYD.jpg]
I'll admit I'm also a bit skeptical. Still, i think it's going to be exciting to see what other applications this hardware could have, like the architectural visualization for oculus rift.
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http://frictionalgames.blogspot.se/2013/10/soma-o…y-revealed.html
the scene was from a custom made level without any direct connection to the game's story, other than conveying the feel/atmosphere. so I suppose we can expect something much better from the actual game
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Kickstarter project from two of the people who left valve's hardware department a few months back;
http://www.youtube.com/watch?v=AOI5UW9khoQ
castAR: bridging the physical world with the virtual worlds; 3D holographic like projections in AR, fully immersive environments in VR
It has already reached $300k in 1 day and seems like it might get funding similar to oculus rift, if not even more. What do you think? Will it have the "oculus effect" on the augmented reality market?
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great atmosphere, but i hope they ditch the voice actor... or at least make it sound less silly
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but no one disliked heavy rain because it was trying something new. games try something new all the time and are usually received very well (flower, journey, gone home, paper's please etc.). granted, much of this development happens in the indie scene, but it's obviously welcome in the triple a scene as well.
People disliked heavy rain because it wasn't very well written and it didn't utilize interactivity in an interesting way. When you tell a story you should consider the medium you're using first. If you're making a movie but completely ignoring cinematography it's not going to be great.
the game doesn't need shooting or violence, it just needs better writing and most importantly interactivity that isn't just wasting our time.
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that music sounds a lot like only god forgives soundtrack
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I can't imagine it's important having your TV be optimized for console games in specific.
just look up reviews of the latest TV's and find the one that gives you the best quality for the price you're willing to accept.
http://www.techradar.com/news/televisio…his-year-709255
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Quote from Skjalg
Gravity (3D)Premiere 08.11.2013 What the fuck, why is it released so late here in Norway?
Everything is released late here. I tried to find something interesting to watch at the theatre recently, but there's only crap like We're the Millers and The Smurfs 2. Compare the box office/opening here: http://www.rottentomatoes.com/ with this: http://www.filmweb.no/drammenkino/forestillinger/
why are they released so late? it can't possibly be any issues with distributing, in 2013? isn't hollywood aware that shit like this is why people download shitty screeners
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anyone else having trouble seeing their crosshair? it's way too small and almost impossible to see sometimes because it's white
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online delayed 1 week

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Quote from knj
ok so i've just tried again to play the Online, and AGAIN i had to create my character, after that i did get online, so i was like WOW couse this is looking more like story driven MP witch i love, but when it came down to first mission it was trying to connect for ages (even i got the idea, that my console may crashed, but the loading icon was in motion) so i did restart the game, SAME STORY i did the character AGAIN but after that i couldn't even connect to any game at all, even tho some of my psn friends are playing it, RAGE QUIT
SHIT !
are you playing on PS3? i got stuck at the same place and now it seems my online character is deleted.
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I wanted to like Heavy Rain, but the writing was subpar for a game that committed to narrative quality and maturity. Maybe if they didn't sacrifice so much interactivity I would be able to see past this. Still, the pacing was pretty good and the production values were amazing. There is some very good stuff in this game.
I want to like Beyond: Two Souls, but David Cage (the director/designer) says so much inane shit I instantly lose all faith in him.
e.g. this right here; http://www.vg247.com/2013/09/30/bey…ting-says-cage/
QuoteHe replied, “It’s a very interesting situation right now. I think with the games we make, we’re in a more interesting position. We get these preconceptions certainly from hardcore gamers who say, ‘Oh it’s not a videogame. It’s interactive cinema and we’re not interested in games where you don’t shoot.’ So they’re not interested in our games.
he's not just poisoning the well by generalizing the 'hardcore gamer', but also creating this straw man that completely ignores the point behind the interactivity criticism. If this is the opinion he's left with after Heavy Rain's criticism, I honestly don't see how Beyond can be any improvement.
Quote“But at the other end of the spectrum we see people who are like, ‘We see what you’re doing, delivering emotion, but videogames are still all about violence and shooting.’
what the fuck.
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Quote from PogoP
Yeah, feels very SS2 in that regard. Wonder how they're going to make it unique, and I wonder if they'll keep the Amnesia-style, 'no weapons' gameplay.
i think it's safe to bet it won't have weapons gameplay. at least in the sense that it's centered around optimizing your shooting skills. the aforementioned GDC talk argues that "optimization-based" games sabotage the narrative by introducing repetitive actions that unveil the mechanical workings of the game, rather than reserving interaction for the purpose of storytelling. this is of course given that the game you are designing is mainly a narrative experience.
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what is this "lifestyle" crap in online mode? do I have to assign the number of hours i can use on an activity? why?
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cool. I've followed their blog for a while and is definitely my favorite when it comes to game design writing (like this). the website is down, but I have good faith whatever they're making next will be good.