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Posts by clankill3r

  • [Question] In-Game Editor Level Design

    • clankill3r
    • March 4, 2016 at 9:10 PM

    What do you mean?

  • CSGO FGD Error

    • clankill3r
    • March 4, 2016 at 9:01 PM

    Could you formulate the issue here without relating to WW, then I will post it as an issue on github.

    And I hope for you they fix it soon, I have waited around 10 years before they fixed the 3d shaded textured preview bug in hammer. If CSGO wasn't such a great game I would have moved to unity or unreal engine all ready. Sure the new hammer will be great, and SFM is a really nice application but if valve keeps not caring about fixing bugs then I keep not caring about the tools valve is producing.

  • CSGO FGD Error

    • clankill3r
    • March 3, 2016 at 9:45 PM

    I made a github issue in the hope it helps.

    https://github.com/ValveSoftware/…sive/issues/635

  • [Question] Scripting - Level Design Portfolio

    • clankill3r
    • March 3, 2016 at 9:31 PM

    What kind of scripting / coding did you do?

  • [Questions] Level Design roadblocks

    • clankill3r
    • March 3, 2016 at 9:28 PM

    Did you map anything yet? Personally sketching on paper never really worked for me. It was always good as a starting point and fun to do but I always ended up with something different. Maybe it's an idea to map the room first that has the most entrances / exits. Then from that room you can expend to wherever you like. For your first map I wouldn't worry to much about all the things. Instead of sketching on paper, I always prefered to fly a lot around with noclip and just imagine how the rooms could look. I might make a tutorial soon on how I mapped cause it's quite different from how I know most people do it.

  • [Question] In-Game Editor Level Design

    • clankill3r
    • March 3, 2016 at 9:20 PM

    There is a mod for data2 to get dota2 in first person. Combine that with the dota2 tools and you might be able to already make a map in the new hammer. However, it's probably better to wait...

  • Valve: Future Hardware Plans

    • clankill3r
    • March 3, 2016 at 9:16 PM

    Did anyone pre-ordered a HTC vive yet? I'm broke today, only got around 2 euros left...

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • clankill3r
    • March 3, 2016 at 9:09 PM

    I never played L4D1 but maybe I should.
    I have 39 hours in L4D2 but it got to boring for me after a while. I love how the zombies run. The maps are quite well made but it get repetitive after a while. I just don't like most of the guns. All the rifles / smg's feel the same to me. No matter if you have an AK, M4A1, UZI or whatever, you get 50 bullets in the magazine. The aim is horrible, if I remember correct it's cone fire, or at least it feels like it. I like the weapon feeling in killing floor, but I don't like the zombies in killing floor... (and the camping at a good spot). I'm still waiting for a good zombie game :)

  • WIP in WIP, post your level screenshots!

    • clankill3r
    • March 3, 2016 at 8:58 PM

    @pB.

    Reminds me a little of Velice Varni, you might like it.
    He makes art like this:

    [Blocked Image: http://www.isupportstreetart.com/wp-content/uploads/Stuff/street_art/Felice_Varini/FeliceVarini_issa_14.jpg]

    (It's painted, not photoshopped).

  • Counter-Strike: Global Offensive

    • clankill3r
    • February 18, 2016 at 8:46 PM

    I play on 1024 x 768 now. Everything as low as possible. I have around 20 to 30 fps on nuke. That is without smokes in my screen.
    I can hardly buy any weapon. If i shoot a smg then it sounds like half of the bullets are never fired.

  • Looking for a modeler to make some shotguns

    • clankill3r
    • February 17, 2016 at 9:57 PM

    Where is it for?

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • clankill3r
    • February 15, 2016 at 10:03 PM

    Really nice.

    Your fluorescent light looks only really huge.
    And in the last image it looks like the light is coming from one source, is that true?

  • MAX_MAP_BRUSHSIDE porting map

    • clankill3r
    • February 14, 2016 at 6:06 PM

    Do faces with a nodraw texture add up to the brushsides?

  • Counter-Strike: Global Offensive

    • clankill3r
    • February 11, 2016 at 9:49 PM

    I wonder what the ranks of the developers are. Also I really think the R8 could use a buff atm. It's nerfed to hard in my opinion, I think the delay could be a bit decreased to it's old value or something in between.

  • Counter-Strike: Global Offensive

    • clankill3r
    • February 11, 2016 at 5:14 PM

    The older I get the less I like valve. Sure their one of the best companies but maybe that tells more about the industry. I really like they dont work with deadlines and release whenever they want. I like they dont have share holders, and they have no marketing people. But hammer bugs from more then 10 year old still aren't fixed. TF2 has some serious exploits and bugs and balancing really OP weapons out takes them always a few months. They never have understand how cool day of defeat was so they totally raped the game with dod source. And when the steam controller has problems they give you every game you allready own to make up for it...

  • Blender Modeling For CSGO?

    • clankill3r
    • February 10, 2016 at 6:09 PM

    Like Ton Roosendaal said (the chairman of Blender), "I keep telling the developers, for every button you add, you have to remove two". :)

  • Blender Modeling For CSGO?

    • clankill3r
    • February 10, 2016 at 12:56 PM

    I hated blender, I have tried it a few times in the past when it wasn't so good. They improved really well over the years. And they are heading in a nice direction with clear goals to work on.

  • WIP in WIP, post your level screenshots!

    • clankill3r
    • February 10, 2016 at 12:55 PM

    Old map, but have just set up my pc to continue on it again.

  • Level Designer - CD Projekt RED (Cracow)

    • clankill3r
    • February 9, 2016 at 9:59 PM

    He will tell you soon with his Excellent communication skills!

  • battalion 1944

    • clankill3r
    • February 8, 2016 at 9:06 PM
    Quote from RivFader

    I feel like I am getting old. At least Doom will always be Doom.

    Your getting old, Doom is the new quake.

    https://www.youtube.com/watch?v=dc3CD61D13E

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