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[Question] Scripting - Level Design Portfolio

  • Greg D'Alessandro
  • February 23, 2016 at 12:50 PM
  • Greg D'Alessandro
    • February 23, 2016 at 12:50 PM
    • #1

    How do you showcase scripting/coding ability in a level design portfolio? Thank you.

  • jackophant
    • February 23, 2016 at 12:58 PM
    • #2

    I would guess screenshots (maybe even webm/gif animations) of the final product as well as a detailed explanation of the project indicating what you were responsible for.

  • blackdog
    • February 23, 2016 at 4:55 PM
    • #3

    In terms of scripting, you're talking visual scripting and/or stuff like animated scenes, or stuff like LUA that modifies the behaviours of something?

    Either case we talking of something not really screenshot-able (except for something like a blueprint); best thing imo is capture a video and then describe what you've done in a "case study" page on your portfolio.

    I would even consider to display this sort of thing in a "gym" map, so that the environment doesn't distract from the core mechanics you've implemented.

  • clankill3r
    • March 3, 2016 at 9:31 PM
    • #4

    What kind of scripting / coding did you do?

  • 2d-chris
    • March 3, 2016 at 10:12 PM
    • #5

    Make a short video - cut to the parts where things are happening, I've not needed to do that, but I would do if I made a HL2 sp level and wanted to show it.

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