I wonder what the ranks of the developers are. Also I really think the R8 could use a buff atm. It's nerfed to hard in my opinion, I think the delay could be a bit decreased to it's old value or something in between.
Counter-Strike: Global Offensive
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Quote from clankill3r
I wonder what the ranks of the developers are. Also I really think the R8 could use a buff atm. It's nerfed to hard in my opinion, I think the delay could be a bit decreased to it's old value or something in between.
I would love to get some insight into that as well. Iirc, Spunj (a CSGO pro currently signed for Renegades) mentioned that there is a Skype/FB/whatever group where devs and pros discuss changes to the game when the Revolver was introduced. Apparently Valve devs genuinely thought about implementing a net thrower or something similar to CS, so people could literally stun other players for seconds. I don't even want to imagine the outrage if they actually put that into the game in the future....
Also: I think the Revolver's place in the loadout should be given more thoughts as well. is it really wise to replace it with the Deagle? Maybe it is time to add a new loadout slot for pistols?
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Pistols in CS GO are flat out ridiculous as it is anyway.
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Back in the good old 1.6 days (and before, I just use 1.6 because) it was Deagle or nothing. Now it's rek9/5seven armour roll the opposing teams rifles. Running 1 bullet headshots even against head armour while spamming mouse one you say?
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Quote from dux
Pistols in CS GO are flat out ridiculous as it is anyway.
[Blocked Image: http://img.memecdn.com/new-back-in-my-day-guy_fb_242044.jpg]
Back in the good old 1.6 days (and before, I just use 1.6 because) it was Deagle or nothing. Now it's rek9/5seven armour roll the opposing teams rifles. Running 1 bullet headshots even against head armour while spamming mouse one you say?
I do miss the old days.

But I agree with what was said above. It would be awesome for someone on the CSGO team to be sort of a "community manager" as well.
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tec9 is so shit it's unreal. tec9/armor trains have basically the same power as an SMG buy.
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I think it's more that SMG's you can just run and gun while holding mouse 1; you'll spray enough bullets to land a headshot 90% of the time without even aiming.
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Quote from dux
I think it's more that SMG's you can just run and gun while holding mouse 1; you'll spray enough bullets to land a headshot 90% of the time without even aiming.
I don't have a problem with that. Drawing on inspiration from real life (I realise it's a game), shorter, less accurate weapons (at range due to shorter barrels), generally with a higher rate of fire have a place in combat and I don't think CS should be any different in this respect. That's just one place they stand above rifles in their moving accuracy. They're also more expensive than pistols.
I don't think the high reward money is necessary as most the time you use them you're in an anti-eco, so on top of winning you stand to earn a lot more money than you would have otherwise, giving pistol round winning team a greater economic lead.
I don't suppose anyone can point me in the direction of how to mod the weapons like slothsquadron?
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As far as I know you can go here: *Your PC*\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\scripts and you should find a load of scripts called "Weapon_WEAPONNAME"
Inside those you can adjust the player speed, damage, range and all that.
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Quote from jackophant
I don't have a problem with that. Drawing on inspiration from real life (I realise it's a game), shorter, less accurate weapons (at range due to shorter barrels), generally with a higher rate of fire have a place in combat and I don't think CS should be any different in this respect. That's just one place they stand above rifles in their moving accuracy. They're also more expensive than pistols.
I don't think the high reward money is necessary as most the time you use them you're in an anti-eco, so on top of winning you stand to earn a lot more money than you would have otherwise, giving pistol round winning team a greater economic lead.
I don't suppose anyone can point me in the direction of how to mod the weapons like slothsquadron?
This sounds silly but I've always found SMG's too easy and too forgiving. For example the go to SMG in 1.6 was the mp5 and you had to burst fire that like any other rifle. It was extremely effective too. I just don't find any real depth/skill to the majority of the weapons in CS GO. This is of course subjective and I'm a grumpy 1.6 player but hey.
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Anyone know how to make zombie mod map where zombies are npc:S not players. if anyone knows plz i wanna make zombie map

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Quote from wertyballz
Anyone know how to make zombie mod map where zombies are npc:S not players. if anyone knows plz i wanna make zombie map

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NiP is back boys. Ez skins.
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Congrats to the mapcore crew who got their maps in the new op

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Quote from austinweiss13
NEW OPERATION FINALLY AND NUKE #HYPE
also my game is crashing ever few minutes, gg valve
It's out!? Wish I was home right now!

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nuke looks crazy good. I'm sad they've removed all the skill jumps though and made it easy to get on silo/up the outside near ladder.
Mapcore MM tonight on operation maps/nuke?

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Quote from Vaya
nuke looks crazy good. I'm sad they've removed all the skill jumps though and made it easy to get on silo/up the outside near ladder.
I think that's good. Now T's can take more control of yard. I really like the new rafters leading to CT-side heaven, I've always wanted to see that walkway implemented

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Cannot really play it, but judging from screenshots it feels a lot like train revamped, is the case in-game?
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yeah. I've put a bunch of screenshots on steam. Very pretty!
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I do like the new changes for SDK:
-[vbsp.exe] increased MAX_MAP_ENTITIES to 20480 from 16384 to compile bigger maps.
– Maps can have multiple radar images based on player height.And seems like they did some fixes for squaky on newke
– Fixed an assert in prop_door_rotating where it tried to play a “locked” activity regardless of it had it when the player used it when locked. -
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