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Posts by mintmonkey

  • Renderman TD

    • mintmonkey
    • October 2, 2012 at 9:50 PM

    Works under the direction from the CG Supervisors to create the look of computer generated objects and scenes. They are responsible for setting the final look as it relates to lighting, shading and rendering.


    RESPONSIBILITIES:

    Work with competency, energy and enthusiasm within a team environment with daily supervision to complete a shot

    Responsible for mentoring other digital artists in Lighting and Rendering

    Demonstrates good listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear understanding of the directions and how to approach what needs to be done

    Once clear, implements the requested changes immediately and raises flags right away if a solution is not quickly found or if there are any delays, making sure the Supervisors and Production are kept in the loop and are up-to-date on the status of one’s shot work

    Demonstrates basic presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot

    Demonstrates the development of an eye toward anticipating potential problems and knowing what could look better in one’s shot

    Demonstrates the ability to prioritize tasks managing time well, providing everyone with accurate time estimates on shot task completion

    REQUIRMENTS:

    Assemble temp comps of the lighting passes in Nuke

    Renderman a must

    8+ years work experience in visual effects

    Demo reel demonstrating artistic and technical ability is required for this role

    Feature film and television experience required

    Bachelor’s degree in Computer Science or Computer Graphics

    Possess strong computer programming abilities with visual arts skills

    Strong working knowledge of Linux, Python and MEL scripting is required

    Familiarity with Katana a plus

    Familiarity with physically plausible shading and rendering a plus

    Plugin development in C++ a plus

  • Senior Gaming Software Engineer

    • mintmonkey
    • September 6, 2012 at 3:53 PM

    The company:

    Our business is booming! Our fun and cool mix of talent is world class and forward-thinking. We have a continuous production cycle of new revenue generating work and we are profitable!!! Hence, we are in need of clever game programmers to further expand our established share of the social gaming and slot video gaming content space. We are a key supplier of game content to the most prominent manufacturers and operators in the casino gaming industry with a catalogue of over 50 video slot games deployed within prominent brands. If you are looking for less bureaucracy, more creativity and projects with short game development cycles (1-3 months), this could be an amazing fit. The financial rewards are here if you can bring your ideas, enthusiasm and our games to life. You'll be responsible for your own games from design to delivery. Possible travel to clients in distant lands and team expansion to other regions of the world. Our culture is fast paced (but normal hours!). That is our story. Are you ready for the challenge?

    Overview:

    The Senior Engineer position is responsible for building interactive Flash games that will communicate with existing server applications. The role requires skills in both ActionScript 3 and Flash authoring. The candidate must be both creative and productive to thrive in our fast-paced studio environment.

    Responsibilities:

    Design and implement code for front-end game logic and for interfacing with backend servers

    Write clean object oriented AS3 code

    Deliver interactive, animated social media games and online games

    Leading and mentoring a small team of developers

    Contribute to creation of AS3 frameworks

    Requirements:

    Multiple years developing in AS3 using Adobe Flash; the ideal candidate will have strong OOP experience

    Solid understanding of AS3 frameworks

    Experience in internet based communication protocols and XML

    Strong animation skills using Flash

    Personality to handle responsibility, collaborate and excel in team environment

    Gaming industry and/or online game design experience a plus

    Experience in other scripting languages (Javascript, LUA, Perl, Python) a plus

    Exposure to other object-oriented programming languages (C++, C# and/or Java) a plus

    Bachelor’s degree in Computer Science, Information Technology, Engineering or a related field a plus.

  • Flash Gaming Software Engineer

    • mintmonkey
    • September 6, 2012 at 3:53 PM

    The company:

    Our business is booming! Our fun and cool mix of talent is world class and forward-thinking. We have a continuous production cycle of new revenue generating work and we are profitable!!! Hence, we are in need of clever game programmers to further expand our established share of the social gaming and slot video gaming content space. We are a key supplier of game content to the most prominent manufacturers and operators in the casino gaming industry with a catalogue of over 50 video slot games deployed within prominent brands. If you are looking for less bureaucracy, more creativity and projects with short game development cycles (1-3 months), this could be an amazing fit. The financial rewards are here if you can bring your ideas, enthusiasm and our games to life. You'll be responsible for your own games from design to delivery. Possible travel to clients in distant lands and team expansion to other regions of the world. Our culture is fast paced (but normal hours!). That is our story. Are you ready for the challenge?

    Overview:

    Our Software Engineers are responsible for building interactive Flash games. The role requires skills in both ActionScript 3 and Flash authoring. Candidates must be able to work both independently and collaboratively in delivering quality games.

    Responsibilities:

    Deliver interactive, animated social media games and online games

    Write clean AS3 code

    Work in a small team of developers

    Support and fix bugs in games and make changes where requested

    Requirements:

    1+ years developing in AS3 using Adobe Flash IDE

    Mark-up languages such as XML and HTML

    Strong animation skills using Flash

    Strong problem solving skills and a desire to learn

    Personality to collaborate and excel in team environment

    Photoshop and graphic design skills a plus

    Gaming industry and/or online game design experience a plus

    Lua, Corona SDK, and Unity a plus

  • Flash Gaming Software Engineer

    • mintmonkey
    • September 6, 2012 at 3:51 PM

    The company:

    Our business is booming! Our fun and cool mix of talent is world class and forward-thinking. We have a continuous production cycle of new revenue generating work and we are profitable!!! Hence, we are in need of clever game programmers to further expand our established share of the social gaming and slot video gaming content space. We are a key supplier of game content to the most prominent manufacturers and operators in the casino gaming industry with a catalogue of over 50 video slot games deployed within prominent brands. If you are looking for less bureaucracy, more creativity and projects with short game development cycles (1-3 months), this could be an amazing fit. The financial rewards are here if you can bring your ideas, enthusiasm and our games to life. You'll be responsible for your own games from design to delivery. Possible travel to clients in distant lands and team expansion to other regions of the world. Our culture is fast paced (but normal hours!). That is our story. Are you ready for the challenge?

    Overview:

    Our Software Engineers are responsible for building interactive Flash games. The role requires skills in both ActionScript 3 and Flash authoring. Candidates must be able to work both independently and collaboratively in delivering quality games.

    Responsibilities:

    Deliver interactive, animated social media games and online games

    Write clean AS3 code

    Work in a small team of developers

    Support and fix bugs in games and make changes where requested

    Requirements:

    1+ years developing in AS3 using Adobe Flash IDE

    Mark-up languages such as XML and HTML

    Strong animation skills using Flash

    Strong problem solving skills and a desire to learn

    Personality to collaborate and excel in team environment

    Photoshop and graphic design skills a plus

    Gaming industry and/or online game design experience a plus

    Lua, Corona SDK, and Unity a plus

  • Senior Gaming Software Engineer

    • mintmonkey
    • September 6, 2012 at 3:49 PM

    The company:

    Our business is booming! Our fun and cool mix of talent is world class and forward-thinking. We have a continuous production cycle of new revenue generating work and we are profitable!!! Hence, we are in need of clever game programmers to further expand our established share of the social gaming and slot video gaming content space. We are a key supplier of game content to the most prominent manufacturers and operators in the casino gaming industry with a catalogue of over 50 video slot games deployed within prominent brands. If you are looking for less bureaucracy, more creativity and projects with short game development cycles (1-3 months), this could be an amazing fit. The financial rewards are here if you can bring your ideas, enthusiasm and our games to life. You'll be responsible for your own games from design to delivery. Possible travel to clients in distant lands and team expansion to other regions of the world. Our culture is fast paced (but normal hours!). That is our story. Are you ready for the challenge?

    Overview:

    The Senior Engineer position is responsible for building interactive Flash games that will communicate with existing server applications. The role requires skills in both ActionScript 3 and Flash authoring. The candidate must be both creative and productive to thrive in our fast-paced studio environment.

    Responsibilities:

    Design and implement code for front-end game logic and for interfacing with backend servers

    Write clean object oriented AS3 code

    Deliver interactive, animated social media games and online games

    Leading and mentoring a small team of developers

    Contribute to creation of AS3 frameworks

    Requirements:

    Multiple years developing in AS3 using Adobe Flash; the ideal candidate will have strong OOP experience

    Solid understanding of AS3 frameworks

    Experience in internet based communication protocols and XML

    Strong animation skills using Flash

    Personality to handle responsibility, collaborate and excel in team environment

    Gaming industry and/or online game design experience a plus

    Experience in other scripting languages (Javascript, LUA, Perl, Python) a plus

    Exposure to other object-oriented programming languages (C++, C# and/or Java) a plus

    Bachelor’s degree in Computer Science, Information Technology, Engineering or a related field a plus.

  • U.I. Designer

    • mintmonkey
    • September 5, 2012 at 5:21 PM

    I'm in need of a UI Designer with the following

    Qualifications:

    • A portfolio that demonstrates excellent design and layout skills. 
• Experience with Flash and actionscript. 
• Excellent knowledge/experience in a major 3d modeling package (Maya preferred). 
• Intermediate knowledge/experience of creating animation in a major 3d package (Maya preferred). 
• Experience designing and creating user interfaces and menus for games, film, TV, Web, or DVD. 
• Demonstrated ability to work self-directed when necessary. 
• DAbility to meet tight deadlines in our fast-paced environment. 
• Aptitude for learning new software tools. 
• Possess exemplary oral and written communication skills. 
• Have a genuine enthusiasm and interest in video games. 
• Willing to relocate to Canada.

    Preferred Extras:

    • Next-gen console development experience. 
• Knowledge of LUA script or comparable script language. 
• Formal art education, BFA from an accredited art/design school preferred. 
• Experience designing and maintaining websites. 
• Experience architecting user flow diagrams

  • Texture Artist

    • mintmonkey
    • September 5, 2012 at 5:21 PM

    Main Responsibilities:

    • Utilize traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality textures using next generation techniques such as normal mapping and advanced shaders.

    • Create photo-realistic textures from scratch as well as from photo source materials.

    • Use creative and efficient UV mapping to apply textures to 3D geometry.

    • Create normal maps from high-poly geometry.

    • Work within, and optimize for, real-time memory and shader constraints.

    • Work closely with the Art Director and Lead Artist to understand the creative direction as well as ensure the successful execution of the game’s visual design.

    • Multitask effectively, prioritize competing demands, and following through on details.

    Qualifications:

    • Strong traditional art skills.

    • Solid understanding of art fundamentals to include color theory, light, shade and form.• A good command of Photoshop and Maya.

    • Possess exemplary oral and written communication skills.

    • Have a genuine enthusiasm and interest in video games.

    Preferred Extras:

    • Previous experience in video games.

    . Willing to relocate to Canada

    If interested please send CV and a link to your portfolio

  • Texture Artist

    • mintmonkey
    • September 5, 2012 at 5:20 PM

    Main Responsibilities:

    • Utilize traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality textures using next generation techniques such as normal mapping and advanced shaders.

    • Create photo-realistic textures from scratch as well as from photo source materials.

    • Use creative and efficient UV mapping to apply textures to 3D geometry.

    • Create normal maps from high-poly geometry.

    • Work within, and optimize for, real-time memory and shader constraints.

    • Work closely with the Art Director and Lead Artist to understand the creative direction as well as ensure the successful execution of the game’s visual design.

    • Multitask effectively, prioritize competing demands, and following through on details.

    Qualifications:

    • Strong traditional art skills.

    • Solid understanding of art fundamentals to include color theory, light, shade and form.• A good command of Photoshop and Maya.

    • Possess exemplary oral and written communication skills.

    • Have a genuine enthusiasm and interest in video games.

    Preferred Extras:

    • Previous experience in video games.

    . Willing to relocate to Canada

    If interested please send CV and a link to your portfolio

  • U.I. Designer

    • mintmonkey
    • September 5, 2012 at 5:18 PM

    I'm in need of a UI Designer with the following

    Qualifications:

    • A portfolio that demonstrates excellent design and layout skills. 
• Experience with Flash and actionscript. 
• Excellent knowledge/experience in a major 3d modeling package (Maya preferred). 
• Intermediate knowledge/experience of creating animation in a major 3d package (Maya preferred). 
• Experience designing and creating user interfaces and menus for games, film, TV, Web, or DVD. 
• Demonstrated ability to work self-directed when necessary. 
• DAbility to meet tight deadlines in our fast-paced environment. 
• Aptitude for learning new software tools. 
• Possess exemplary oral and written communication skills. 
• Have a genuine enthusiasm and interest in video games. 
• Willing to relocate to Canada.

    Preferred Extras:

    • Next-gen console development experience. 
• Knowledge of LUA script or comparable script language. 
• Formal art education, BFA from an accredited art/design school preferred. 
• Experience designing and maintaining websites. 
• Experience architecting user flow diagrams

  • Environment Artist

    • mintmonkey
    • September 5, 2012 at 5:17 PM

    Main Responsibilities:

    •Design, model, and texture awe inspiring high quality 3D game worlds.

    •Collaborate with Art and Design leads to create fun, functional, and memorable game worlds and levels.

    •Ensure gameplay functionality and artistic integrity.

    •Create any aspect of a 3D game environment including high quality modeling, texturing, and lighting of terrain, architecture, world objects and collisions.

    •Work with Art Director to combine ideas and methodologies of environment production to create an efficient, streamlined pipeline that other artists can follow.

    •Multitask effectively, prioritize competing demands, and follow through on details

    Qualifications:

    •2+ years previous experince in the video game industry

    •A portfolio that demonstrates excellent concept, modeling and texturing.

    •Strong lighting skills and experience creating normal maps and applying shaders.

    •Above average ability to model, texture, and light 3D environments for a state of the art next-gen game engine.

    •Excellent understanding of efficient techniques for game production.

    •Possess exemplary oral and written communication skills

    •Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial.

    •Have a genuine enthusiasm and interest in video games.

    •Willing to relocate to Canada

  • FX Artist

    • mintmonkey
    • September 5, 2012 at 5:15 PM

    Main Responsibilities:

    Utilize traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects, keeping in mind technical specifications relating to memory usage and gameplay speed.

    Keep up-to-date with contemporary effects techniques and research new effects technologies and solutions

    Cooperate closely with art, design, audio and development department to
deliver first class visual effects that exceed the state of the art.

    Work under the creative guidance of the Art Director.

    Deliver work on time and according to schedule as prepared by the Art Director.

    Actively participate in the feedback loop including accepting
feedback from and providing feedback within the art and level design
team as required, staying current on the scope and understanding of the
 project.

    Multitask effectively, prioritize competing demands, and follow through on details.

    Qualifications

    Previous experience creating high quality VFX for film or console games

    Excellent understanding of what makes special effects work - particle
systems, postprocessing effects and shaders (specular and normal maps).

    Understanding of game engines, tools, pipelines and development processes.

    Working knowledge of a commercial 3D package.

    Good communication skills across multiple disciplines; ability to follow direction and to collaborate successfully with others.

    Ability to handle and prioritize multiple tasks, to meet deadlines and to excel under production conditions.

    Strong work ethic, self-direction and artistic vision, dedicated work ethic.

    Have a genuine enthusiasm and interest in video games.

    Preferred Extras

    Working experience with Maya, AfterEffects, Photoshop, and the Evolution Engine

    Thorough knowledge of the game development process.

  • Level Artist

    • mintmonkey
    • September 5, 2012 at 5:14 PM

    Main Responsibilities:

    • Utilize assets, props, effects, and lighting to build visually stunning and technically efficient game spaces. 
• Work closely with the Art Director, Lead Artist and Lead Level Designer to understand and execute on both the creative and technical designs of the project. 
• Ensure a high level of refinement through play-testing, bug-fixing and tuning. 
• Contribute innovative and original ideas toward all aspects of the game’s production and development 
• Deliver work on time and according to schedule 
• Actively participate in the feedback loop (both accepting and providing) within the art and level design teams, as required. 
• Multitask effectively; prioritize competing demands, and follow through on details.

    Qualifications:

    • A portfolio that demonstrates excellent concepting skills and range of style. 
• Experience in game engine fundamentals such as performance optimization, game engine tools, shaders, and scripting. 
• The ability to learn new software quickly, including our proprietary game engine. 
• Exemplary oral and written communication skills 
• A genuine enthusiasm and interest in video games. 
• Willing to relocate to Canada

    Preferred Extras:

    • Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial. 
• Strong 3d modeling, texturing and UV-mapping skills

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