Works under the direction from the CG Supervisors to create the look of computer generated objects and scenes. They are responsible for setting the final look as it relates to lighting, shading and rendering.
RESPONSIBILITIES:
Work with competency, energy and enthusiasm within a team environment with daily supervision to complete a shot
Responsible for mentoring other digital artists in Lighting and Rendering
Demonstrates good listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear understanding of the directions and how to approach what needs to be done
Once clear, implements the requested changes immediately and raises flags right away if a solution is not quickly found or if there are any delays, making sure the Supervisors and Production are kept in the loop and are up-to-date on the status of one’s shot work
Demonstrates basic presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
Demonstrates the development of an eye toward anticipating potential problems and knowing what could look better in one’s shot
Demonstrates the ability to prioritize tasks managing time well, providing everyone with accurate time estimates on shot task completion
REQUIRMENTS:
Assemble temp comps of the lighting passes in Nuke
Renderman a must
8+ years work experience in visual effects
Demo reel demonstrating artistic and technical ability is required for this role
Feature film and television experience required
Bachelor’s degree in Computer Science or Computer Graphics
Possess strong computer programming abilities with visual arts skills
Strong working knowledge of Linux, Python and MEL scripting is required
Familiarity with Katana a plus
Familiarity with physically plausible shading and rendering a plus
Plugin development in C++ a plus