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FX Artist

  • mintmonkey
  • September 5, 2012 at 5:15 PM
  • mintmonkey
    • September 5, 2012 at 5:15 PM
    • #1

    Main Responsibilities:

    Utilize traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects, keeping in mind technical specifications relating to memory usage and gameplay speed.

    Keep up-to-date with contemporary effects techniques and research new effects technologies and solutions

    Cooperate closely with art, design, audio and development department to
deliver first class visual effects that exceed the state of the art.

    Work under the creative guidance of the Art Director.

    Deliver work on time and according to schedule as prepared by the Art Director.

    Actively participate in the feedback loop including accepting
feedback from and providing feedback within the art and level design
team as required, staying current on the scope and understanding of the
 project.

    Multitask effectively, prioritize competing demands, and follow through on details.

    Qualifications

    Previous experience creating high quality VFX for film or console games

    Excellent understanding of what makes special effects work - particle
systems, postprocessing effects and shaders (specular and normal maps).

    Understanding of game engines, tools, pipelines and development processes.

    Working knowledge of a commercial 3D package.

    Good communication skills across multiple disciplines; ability to follow direction and to collaborate successfully with others.

    Ability to handle and prioritize multiple tasks, to meet deadlines and to excel under production conditions.

    Strong work ethic, self-direction and artistic vision, dedicated work ethic.

    Have a genuine enthusiasm and interest in video games.

    Preferred Extras

    Working experience with Maya, AfterEffects, Photoshop, and the Evolution Engine

    Thorough knowledge of the game development process.

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