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Renderman TD

  • mintmonkey
  • October 2, 2012 at 9:50 PM
  • mintmonkey
    • October 2, 2012 at 9:50 PM
    • #1

    Works under the direction from the CG Supervisors to create the look of computer generated objects and scenes. They are responsible for setting the final look as it relates to lighting, shading and rendering.


    RESPONSIBILITIES:

    Work with competency, energy and enthusiasm within a team environment with daily supervision to complete a shot

    Responsible for mentoring other digital artists in Lighting and Rendering

    Demonstrates good listening and communication skills by openly receiving direction and criticism by asking good questions to confirm clear understanding of the directions and how to approach what needs to be done

    Once clear, implements the requested changes immediately and raises flags right away if a solution is not quickly found or if there are any delays, making sure the Supervisors and Production are kept in the loop and are up-to-date on the status of one’s shot work

    Demonstrates basic presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot

    Demonstrates the development of an eye toward anticipating potential problems and knowing what could look better in one’s shot

    Demonstrates the ability to prioritize tasks managing time well, providing everyone with accurate time estimates on shot task completion

    REQUIRMENTS:

    Assemble temp comps of the lighting passes in Nuke

    Renderman a must

    8+ years work experience in visual effects

    Demo reel demonstrating artistic and technical ability is required for this role

    Feature film and television experience required

    Bachelor’s degree in Computer Science or Computer Graphics

    Possess strong computer programming abilities with visual arts skills

    Strong working knowledge of Linux, Python and MEL scripting is required

    Familiarity with Katana a plus

    Familiarity with physically plausible shading and rendering a plus

    Plugin development in C++ a plus

  • e-freak
    • October 4, 2012 at 4:38 AM
    • #2

    would be helpful if you post a company name or at least an email adress you know

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