Main Responsibilities:
• Utilize assets, props, effects, and lighting to build visually stunning and technically efficient game spaces. • Work closely with the Art Director, Lead Artist and Lead Level Designer to understand and execute on both the creative and technical designs of the project. • Ensure a high level of refinement through play-testing, bug-fixing and tuning. • Contribute innovative and original ideas toward all aspects of the game’s production and development • Deliver work on time and according to schedule • Actively participate in the feedback loop (both accepting and providing) within the art and level design teams, as required. • Multitask effectively; prioritize competing demands, and follow through on details.
Qualifications:
• A portfolio that demonstrates excellent concepting skills and range of style. • Experience in game engine fundamentals such as performance optimization, game engine tools, shaders, and scripting. • The ability to learn new software quickly, including our proprietary game engine. • Exemplary oral and written communication skills • A genuine enthusiasm and interest in video games. • Willing to relocate to Canada
Preferred Extras:
• Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial. • Strong 3d modeling, texturing and UV-mapping skills