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Level Artist

  • mintmonkey
  • September 5, 2012 at 5:14 PM
  • mintmonkey
    • September 5, 2012 at 5:14 PM
    • #1

    Main Responsibilities:

    • Utilize assets, props, effects, and lighting to build visually stunning and technically efficient game spaces. 
• Work closely with the Art Director, Lead Artist and Lead Level Designer to understand and execute on both the creative and technical designs of the project. 
• Ensure a high level of refinement through play-testing, bug-fixing and tuning. 
• Contribute innovative and original ideas toward all aspects of the game’s production and development 
• Deliver work on time and according to schedule 
• Actively participate in the feedback loop (both accepting and providing) within the art and level design teams, as required. 
• Multitask effectively; prioritize competing demands, and follow through on details.

    Qualifications:

    • A portfolio that demonstrates excellent concepting skills and range of style. 
• Experience in game engine fundamentals such as performance optimization, game engine tools, shaders, and scripting. 
• The ability to learn new software quickly, including our proprietary game engine. 
• Exemplary oral and written communication skills 
• A genuine enthusiasm and interest in video games. 
• Willing to relocate to Canada

    Preferred Extras:

    • Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial. 
• Strong 3d modeling, texturing and UV-mapping skills

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