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  3. Polaris

Posts by Polaris

  • totally random texture thread

    • Polaris
    • September 29, 2006 at 5:35 PM

    Id love to see a ctf texture set from philipk.

    Actually pk01 is already suited to that he just needs to make a team-colored version (hint, hint, wink, wink)

  • Portfolio ?!

    • Polaris
    • September 28, 2006 at 4:37 PM

    Nice stuff, but I have some crits on the site itself. When you click a thumbnail the window that opens up should be small and fit around your image, you should also diable the address bar and all that stuff.

    You also need to add "next" and "previous" buttons in those windows right under each image (and always in the same position) wich should make it easier for potential employers to look though your work because they wont have to close each window then go and click on the next one.

  • Level Designer at IO Interactive? Yes sir!

    • Polaris
    • September 28, 2006 at 4:07 PM

    Congrats

    I had a feeling you'd get a gig there. they couldnt turn you away after 2 visits right?

  • Post Your Pic Extravaganza 2006 ~~!

    • Polaris
    • September 28, 2006 at 4:53 AM
    Quote from Spellbinder

    Just because you posted an sports pic hamst3r i thought i had to make some balance.[Blocked Image: http://img100.imageshack.us/img100/5235/bild30lw4.jpg]

    Whats in your pipe?

  • totally random texture thread

    • Polaris
    • September 27, 2006 at 9:03 PM

    Warhammer, really?

    Looks more like something out of Unreal2007 to me

  • White Knight Story

    • Polaris
    • September 25, 2006 at 4:30 PM
    Quote from FrieChamp

    Yea nice movie, reminds me of the killzone 2 trailer in some aspects :monocle:

    zing!

    I woudlnt be surprised if that was all scripted/prerendered

  • In The Works ...

    • Polaris
    • September 24, 2006 at 6:54 PM

    Dude, Pot Dog?

    The Pop Dog thing is for maps made by barking dog studios :\

  • A WIP.. and a hello

    • Polaris
    • September 22, 2006 at 6:45 PM

    Heh, I remember finding your site a while back when I was searching for a review of the book "Game Art: Creation, Direction and Careers". Nice work.

  • insta grins

    • Polaris
    • September 22, 2006 at 6:42 PM

    Congrats

    So what position are you in?

  • Mornstar maybe

    • Polaris
    • September 22, 2006 at 5:58 PM

    I think you should use light fixtures that are better suited to that environment. I suggest those circular inset ones, unfortunately I don't have a picture to show you what I'm talking about

  • Bad day for Ubi Soft

    • Polaris
    • September 22, 2006 at 5:09 PM

    Lol, I just realized. He looks incredibly like Luke Skywalker!

  • Bad day for Ubi Soft

    • Polaris
    • September 22, 2006 at 4:47 PM
    Quote from ctswin

    Ah yes Prince of Persia, what happened to you?

    He actually looks persian now?

    edit: Its funny how we've gone very off topic yet every post (except cybbes :roll:) still relates back to Ubi

  • Bad day for Ubi Soft

    • Polaris
    • September 22, 2006 at 4:23 PM

    But its still just a sequel, it still just another monkey island. Games like spore are fresh and exiting to many people because they have no predecessor, spiritual or otherwise. However, different and new doesnt always translate to good or fun. Atleast If I were to pick up prince of persia 4 I would know I would enjoy it.

  • totally random texture thread

    • Polaris
    • September 22, 2006 at 3:55 PM
    Quote from kleinluka

    what's with the overlay on the window? it's really distracting...even the hole has it

    I think thats a curtain or something behind the window.

  • Unreal 2004 2.5?

    • Polaris
    • September 22, 2006 at 3:51 PM

    Oh ok, thanks for clearing that up :\

    I was going to use ut2004 to learn unrealed anyway, I was just curious if it supported that other stuff in warpath. :S

  • Bioshock footage

    • Polaris
    • September 22, 2006 at 3:45 PM

    The 20's style is cool but the way that gun constantly moved around in the same weird way while idle was annyoing.

  • Unreal 2004 2.5?

    • Polaris
    • September 22, 2006 at 3:49 AM

    Thats not what I meant. I meant could I say make a UT2004 map with the included editor utilizing normal mapped textures and other 2.5 stuff. Or would I need to go pick up a 2.5 game? I guess what I'm basically asking is, does the latest version of Unreal2004 use 2.0 or 2.5?

  • Unreal 2004 2.5?

    • Polaris
    • September 22, 2006 at 2:24 AM

    So I just picked up UT2004 (ya, I know a little late) and I'm interested to know is it just plain Unreal 2.0? Or could I use its version of UnrealEd for making 2.5 stuff?

  • Black Mesa Source Interview with new screenshots

    • Polaris
    • September 20, 2006 at 7:55 PM

    Next thing you know someone will pop in and accuse stolve of warcrimes :roll:

    Seriously though, nice work, probably the most anticipated source mod out there.

  • CS Source: de_tropea

    • Polaris
    • September 20, 2006 at 4:35 PM

    Nice

    Do you think dustmotes would work in the cellers to make them more interesting?

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