totally random texture thread
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now that im sitting down and looking at this texture . that blury spot over the window is very gritty if you know what i mean. looks very un-real " if you know what i mean.
but the rest of it kicks ass
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@ H2, that's fricken beautiful, and given the refs, looks like a lot of work went into it. Props man!
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This is for one iraqi scenery i started doing. I haven't had any time to do anything game related at all for a long while, now i have at least few months i guess.
Took like 2 hours or so, it's oversharpened i know, that can be fixed tho

[Blocked Image: http://personal.inet.fi/koti/sami_lindqvist/wall-building_01.jpg]
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the texture is good, just wish more was happining with it. kinda seems rather huge and lots of space that could have some cool stuff on it

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Well this texture is going to be on a huge wall. I'll make few different versions of it, like one without window and few with something special in it. I didn't want it to have anything repetitive at all

But yeah, it might need some more detail and such.
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what's with the overlay on the window? it's really distracting...even the hole has it

the rest is pretty good, its just a really big texture..hardly justifiable for the amount of detail thats on it.
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Another experiment of mine. Tried alot with fiber mixing, burns, grunges and shades. And thats my first modelled normalmap btw. C&C are welcome. Everything in 1024x1024.
[Blocked Image: http://img138.imageshack.us/img138/5203/expwallwo2.th.jpg]
[Blocked Image: http://img163.imageshack.us/img163/6720/expwallspecpi2.th.jpg]
[Blocked Image: http://img163.imageshack.us/img163/5548/expwallnmpt0.th.jpg]
€: Small fix

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In the work for Operation Black Mesa...
[Blocked Image: http://pix.nofrag.com/9a/d9/0e0cb5deccd524c63b4e28e9876f.jpg]
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Looks very nice!

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Operation Black Mesa? BMS rip? D:
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no, it's a Opposing Force Source I think
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yeah but there is (was?) a discussion running which showed... nah i am not sure but there have been serious signs that the op bm team ripped map parts of the alpha leak of bm and built them into theyr maps
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Some weird thing I threw together sometime.
[Blocked Image: http://www.philipk.net/other/strange_wall.jpg]
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Sindwiller, I can't really see what it is your texture is supposed to look like. There is a lot of really wierd things going on, both in regards to perspective and material look.
PhilipK, I am not sure why, but I don't dig your texture there a lot. Might be that it looks like metal, but the tile-like structure is usually not found on metal walls.
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yeah philip i like it, i also had to thought of warhammer 40k

make more
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I like that texture PhilipK. I agree, it has a bold style reminiscent of Warhammer games. That's a Max render with spec and normal, correct?
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Warhammer, really?
Looks more like something out of Unreal2007 to me

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