If you want to try to get in, heres your chance
http://www.charlieoscardelta.com/sitrep ... =&req=view
It would be great to hear some opinions from people here!
If you want to try to get in, heres your chance
http://www.charlieoscardelta.com/sitrep ... =&req=view
It would be great to hear some opinions from people here!
You totally need to make a red room that has something super-duper-awesome in it as itll scream significance.
Itll definetly be an awesome experience ![]()
E3 Trailer if you havent seen it:
Holy crap that was awesome.
Just played rockhill with a few others and found it quite fun ![]()
Everything goes by so fast in the trailer its pretty hard to comprehend whats going on.
Has anyone even noticed the dog?
Quote from OoghijmiqtxxaThanks guys!
I'm happy you guys like it. I busted my ass to finish the last room. I was going to make it completely indoors, but I thought I'd keep the pattern and leave it a bit open.
http://img329.imageshack.us/img329/3113/21ab8.jpg
http://img183.imageshack.us/img183/1686/3wg7.jpg
http://img183.imageshack.us/img183/2459/2gx9.jpg
That's it for the layout. Now I can focus on the textures and the detail. I'll make a new thread for all of that probably tomorrow. I'll stop posting in the WIP thread now.
You should consider making some faces have more detailed lightmaps as theres a lot of great opportunities for kick ass shadows to heighten the atmosphere.
Edit: Looks like its been released
If you feel the need to build stuff fast, I suggest just building single scenes and varying all of them quite a bit to show what youre capable of. Building a level usually takes a month or more (at least for me, anyways). The single scene thing really helped me make lots of stuff in under a month, but make sure that you have some real levels made as a lot of places ask for demo levels.
Frankly I think portfolios should be nothing but:
Contact information
Picture
Picture
Picture
Picture
..
8O
Orgasmic.
Edit: Now that Ive closed my mouth, I think the trees arent nearly up to par with the rest of the map
Also there are some major performance issues as stated earlier in the thread. My 3ghz, Geforce7800 equipped computer runs at an average of 30fps.
Raven has been trying to hire alot of people lately. So far I've heard of 4 people Raven has gone to, through both IM and email. Anyone know what theyre working on?
Alexander Roycewicz - Infinity Ward
Level Designer ![]()
Looks good, but the announcer was talking BS about redefining the genere etc.
Quote from killertomatoOh yeah, that's really constructive too. Every MOD has to start somewhere, right?Thanks for nothing mate.
I agree but what im saying is thats the level of completion nearly all HL2 mods stay at. For some reason few modellers can skin/UV their stuff which means more people are needed, and then people cant figure out how to get the model ingame so progress just stops.
Models renders and Hammer maps with little to no custom content, and definetly no custom models/code/gfx ingame. That about sums up 95% of HL2 mods.
Ill have to download this and give it a shot when I leave work. Sounds great according to Rick_D.
It looks like CG, but made so that it looks like its ingame.
Who knows though, could actually be ingame, but I doubt it.