Quote from hydephI disagree. I find the majority of Source maps do not take advantage of the ability to jam pack levels full of brush details.
I guess there is a balance between props and brush detail that is to be made, but seriously, the whole displacement map filled with props shit is getting old, fast.
I'm glad there is a community of mappers that know this, though.
core
I didnt say props are everything ![]()
what i ment is that leveldesigners shouldnt focus too much on detail on brushwork in general. i find balance and smart brushplacement more important. for instance, look at the hl1 maps from Neil Manke (they hunger), he doesnt add too much detail in his levels but theres an consistent style noticeable and a grand atmosphere. i think that definitly goes for hl2 maps too. good lighting, a consistent style and good, smart and creative placement of brushes is so important. to be frank, im getting tired of all ppl staring themselves blind on the detail, like thats the only element of leveldesign.. im not saying its not important though..
but, what youre basicly saying is; is that you find brushwork is everything?
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