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de_wanda by warby ... final release !

  • Warby
  • December 14, 2006 at 9:14 PM
  • Evert
    • December 14, 2006 at 11:23 PM
    • #21

    it sucks.....nooooot!

    Really nice work!

  • General Vivi
    • December 14, 2006 at 11:23 PM
    • #22

    np warby ^^

    you can add that link to your post if you want to . that way people know its there

  • FMPONE
    • December 15, 2006 at 12:19 AM
    • #23

    Glorious map, dude. Really just stunning.

  • dux
    • December 15, 2006 at 12:27 AM
    • #24

    Spotlight!

  • Tequila
    • December 15, 2006 at 12:46 AM
    • #25

    It's bloody amazing. The 3D skybox alone blows my mind.

  • L4zy
    • December 15, 2006 at 2:10 AM
    • #26

    Okay, I took a closer look at this map:

    (Dunno if you are going to fix it or if you just released a finalfinal...)

    Increase the weight of these chairs and tables (same with cash boxes)!

    They flip around like a tennisball even if I approach...

    [Blocked Image: http://img219.imageshack.us/img219/4219/dewanda0000ch5.th.jpg]

    Really dont like your solution for this one:

    [Blocked Image: http://img204.imageshack.us/img204/6752/dewanda0001gm9.th.jpg]

    I think you see by yourself, that will never be good. Take a look at my FPS.

    [Blocked Image: http://img204.imageshack.us/img204/9674/dewanda0002or0.th.jpg]

    This basement section really bogged my perfomance down, I also dislike the bald floor and ceiling:

    [Blocked Image: http://img275.imageshack.us/img275/1724/dewanda0003bh5.th.jpg]

    Same here. Too bald for a public floor:

    [Blocked Image: http://img186.imageshack.us/img186/9018/dewanda0004xg1.th.jpg]

    Up here: 10 FPS. Not good if you play sniper:

    [Blocked Image: http://img186.imageshack.us/img186/5931/dewanda0005zs3.th.jpg]

    If you dont take care you easily fall off this edge to death although you dont jump. Would like to "see" a player_clip above here:

    [Blocked Image: http://img440.imageshack.us/img440/310/dewanda0006od9.th.jpg]

    At the end my personal opinion:

    I like the map but I really dislike the collossus-thing. Not only because of

    the enormous fps-decrease I also think this really doesnt fit in a map-theme

    like this. Okay, I'm sure you wanted to make this look freaked out somehow

    but that didnt reach me. You can show us all your skills in building a map

    with complete costum stuff, what is brilliant of course, and make it look like

    this one or de_corse... but if it's unplayable it's nothing for the game cs:s

    Next one are the sounds: Why did you scrimp on these? Some chipper here

    and the waterfalls there but that's all...? There is missing a hole lot of more

    ambient-sounds, wood creaking, drips in the cellar, machinery sound,

    gulls, maybe local music somewhere. This is the biggest demerit in the

    map.

    Optics five stars but that's nowhere near all, so the sum: 3 of 5 stars from

    me.

  • sk3tch
    • December 15, 2006 at 2:19 AM
    • #27

    I ran through the map and I must say: I love maps that take that much effort. It's awesome.

    It may seem odd (and maybe it is a model..I don't know) but one thing that made me simply fly around in spec mode was the brush based chimney on one of the buildings. It wasn't just a rectangle: It was a built to suit piece of the map. Small dtails like that make me appreciate maps alot more.

    One thing that was wierd in the screenshots to me was the giant monsters...but it all makes sense when you see the posters around the map pointing that it was some sort of exibit in a museum.

    Downside: The skybox took alot of time as I can definately tell...but the buildings still seem to boxy / repetitive. The Map seems a tad bright to me...but that's just opinion anyway.

    One thing that irked me was my fps was averaging 23-45 throughout the whole map. In comparison I get around 80 average on de_aztec. I guess with that much detail comes fallbacks.

    Definately spotlight stuff!

  • the Carpenter
    • December 15, 2006 at 3:04 AM
    • #28

    Glorious in appearance.

    Murder in the FPS department though, as previously stated.

    If it were half the size it may have turned out playable for my old compy.

    Still ...2.53 GHz chip/2 Gb RAM/ ATI 800X should have no problem gaming ... but ... :roll:

  • Meotwister
    • December 15, 2006 at 3:42 AM
    • #29

    a lot of it looks amazing but i see in some shots textures that are almost a flat color which looks odd surrounding by your uber detailed building facades and windows an such.

    along with the fps problems stated, I think you should make a last compile fixing these issues before ya stop on this map... unless you were goin to already.. then I'm just talkin outta my arse

  • hessi
    • December 15, 2006 at 5:34 AM
    • #30

    lazy, i disagree with you. soundsscapes are well done. you even here a coin when looking through one of those lenses.

    and your crappy fps: get a new pc. if we would still work on 300mhz work stations like 7 years ago, you wouldnt even have game physics at all.

    thanks.

  • alexroyce
    • December 15, 2006 at 5:47 AM
    • #31

    8O

    Orgasmic.

    Edit: Now that Ive closed my mouth, I think the trees arent nearly up to par with the rest of the map Also there are some major performance issues as stated earlier in the thread. My 3ghz, Geforce7800 equipped computer runs at an average of 30fps.

  • RA7
    • December 15, 2006 at 6:40 AM
    • #32

    @LAzy i think u right at sum points the map looks unfinished.

  • Erratic
    • December 15, 2006 at 7:48 AM
    • #33

    I admire the overall hard work that obviously went into the map but in the end I think it's a little disconnected, like it can't decide what it wants to be. Or at least, I'm confused at what it should be

    But again, the individual pieces are all very well done, I just think it could have used a more focused direction.

  • FrieChamp
    • December 15, 2006 at 8:31 AM
    • #34

    You are crazy Warby

  • amckern
    • December 15, 2006 at 8:44 AM
    • #35

    Sex!

  • Sa74n
    • December 15, 2006 at 10:20 AM
    • #36

    good work, nicely done

  • insta
    • December 15, 2006 at 10:25 AM
    • #37

    Holy macarony. I guess the rest of us can just retire from mapping

  • OrnateBaboon
    • December 15, 2006 at 10:31 AM
    • #38

    Yay! Will download and provide feedback later. Some other sites worth pimping on:

    http://www.forumplanet.com/counterstrik ... p?fid=4965

    http://forum.interlopers.net/

    http://www.countermap2.com/forum/index.php

    And the mapping section in the steam forums.

  • L4zy
    • December 15, 2006 at 10:45 AM
    • #39
    Quote from hessi

    lazy, i disagree with you. soundsscapes are well done. you even here a coin when looking through one of those lenses.and your crappy fps: get a new pc. if we would still work on 300mhz work stations like 7 years ago, you wouldnt even have game physics at all.

    thanks.

    You are again the only one that just cant handle with crititcs.

    Every medal has a turning point u know? My system is not

    high but good standard. If you only create maps for high ender

    you are absolutely wrong in the job.

    I stand my place: the soundscapes are shit because they almost

    dont exist.

  • Warby
    • December 15, 2006 at 10:51 AM
    • #40

    unfortunatly the hl compilers only allow for a maximum of 4095 entitys at 4096 it will crash i had to make big sacrafices/cuts in order to have any sounds in this level at all ^^

    but i dont concider myself a big audio guy anyway

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