[Blocked Image: http://tinypic.com/jui8g9.jpg]
I got bored.
[Blocked Image: http://tinypic.com/jui8g9.jpg]
I got bored.
Sweet baby Jesus.
Well, my request today isn't really that big. I was looking to see if I could get anyone interested in helping out with some world objects (for those of you who care to call them, "props"), We've started production on the maps, and for those of you who frequent the WIP forums know that I've been working on getting some props out for these. Currently, I would appreciate the help of at least 1-2 fellows who can model and/or texture. I myself do these, but a little extra help never hurt anyone
.
The website ( a little outdated ) is [email protected], or you can simply PM me here. For those of you who haven't seen, this is just one of the props I've been doing for the map.
[Blocked Image: http://tinypic.com/jjtggk.jpg]
Crash landing in a forest....what a mystery
. Hopefully I get lucky and catch a few peoples' eyes.
[Blocked Image: http://tinypic.com/jjtggk.jpg]
Well, since a map has been started, once again I find myself doing a new project. This one only took me a day though. Should I use a 1024, or 512?
I think the problems are
A. the bricks making the wall need to be scaled down dramatically.
B. The cracks and stuff don't show because the texture is just the regular brick going over them, try creating a more...debris texture over the broken part of the wall. It's a little hard to explain.
Quote from von*ferretshaping up nicely. Would like to see your edgelooping and if this is a game character or CG. Also do you have plans to add clothing and or normal map the character?
I am going to add clothes, yes. I figure I would just start out w/ the model nude so I can have a basic female mesh to work with so I can start getting my character models for the game out a little quicker than usual. As for normal maps, probably not just because normal maps in source are complete shit and there's no real reason for them.
[Blocked Image: http://tinypic.com/jakqcl.jpg]
Finally got some time to work on it again.
She'll be wearing a tight top, don't worry ![]()
[Blocked Image: http://tinypic.com/ixxhs8.jpg]
Bigger, I hope you're happy.
[Blocked Image: http://tinypic.com/iwnfaq.jpg]
Just going along with the reference. ![]()
[Blocked Image: http://tinypic.com/iwma9e.jpg] Small update as of this morning.
Coupled with completeing that shotty texture, I took a break this morning and started on a female character. I'll try and keep the WIP shots frequent.
[Blocked Image: http://tinypic.com/ivhe9y.jpg]
Well, I am at a dilemna right now. Before I go on adding grunge and what not, I am trying to choose between a silver or a black for my mossberg. Here are pictures of the two.
Silver
[Blocked Image: http://tinypic.com/iqg64g.jpg]
Black
[Blocked Image: http://tinypic.com/iqg95k.jpg]
Which one?
[Blocked Image: http://tinypic.com/ih6psx.jpg]
Expect an in-game shot soon.
[Blocked Image: http://tinypic.com/ie1ate.jpg]
Update, oh snap.
Started texturing this puppy today, I'll get some better screens after I'm done which will probably be tonight.
[Blocked Image: http://tinypic.com/idzn1f.jpg]
1444 triangles.