1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. CyanideCotdPnuts

Posts by CyanideCotdPnuts

  • Matte, bored, Purgatory.

    • CyanideCotdPnuts
    • January 8, 2006 at 7:53 AM

    [Blocked Image: http://tinypic.com/jui8g9.jpg]

    I got bored.

  • Caged

    • CyanideCotdPnuts
    • January 5, 2006 at 11:01 PM

    Sweet baby Jesus.

  • OHELI (Started Texture)

    • CyanideCotdPnuts
    • January 5, 2006 at 2:11 AM

    [Blocked Image: http://tinypic.com/jqm41s.jpg]

    OHELI.

    Still working on the skin obviously.

  • Help wanted for Epidemic, HL2 mod.

    • CyanideCotdPnuts
    • January 2, 2006 at 11:51 PM

    Well, my request today isn't really that big. I was looking to see if I could get anyone interested in helping out with some world objects (for those of you who care to call them, "props"), We've started production on the maps, and for those of you who frequent the WIP forums know that I've been working on getting some props out for these. Currently, I would appreciate the help of at least 1-2 fellows who can model and/or texture. I myself do these, but a little extra help never hurt anyone .

    The website ( a little outdated ) is [email protected], or you can simply PM me here. For those of you who haven't seen, this is just one of the props I've been doing for the map.

    [Blocked Image: http://tinypic.com/jjtggk.jpg]

    Crash landing in a forest....what a mystery . Hopefully I get lucky and catch a few peoples' eyes.

  • OHELI (Started Texture)

    • CyanideCotdPnuts
    • January 2, 2006 at 7:57 PM

    [Blocked Image: http://tinypic.com/jjtggk.jpg]

    Well, since a map has been started, once again I find myself doing a new project. This one only took me a day though. Should I use a 1024, or 512?

  • tmp_lodge broken wall progression

    • CyanideCotdPnuts
    • December 31, 2005 at 8:18 AM

    I think the problems are

    A. the bricks making the wall need to be scaled down dramatically.

    B. The cracks and stuff don't show because the texture is just the regular brick going over them, try creating a more...debris texture over the broken part of the wall. It's a little hard to explain.

  • WIP female character.

    • CyanideCotdPnuts
    • December 29, 2005 at 7:11 PM
    Quote from von*ferret

    shaping up nicely. Would like to see your edgelooping and if this is a game character or CG. Also do you have plans to add clothing and or normal map the character?

    I am going to add clothes, yes. I figure I would just start out w/ the model nude so I can have a basic female mesh to work with so I can start getting my character models for the game out a little quicker than usual. As for normal maps, probably not just because normal maps in source are complete shit and there's no real reason for them.

  • WIP female character.

    • CyanideCotdPnuts
    • December 29, 2005 at 8:42 AM

    [Blocked Image: http://tinypic.com/jakqcl.jpg]

    Finally got some time to work on it again.

  • bored :/

    • CyanideCotdPnuts
    • December 23, 2005 at 5:02 AM

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/random.jpg]

  • WIP female character.

    • CyanideCotdPnuts
    • December 23, 2005 at 3:18 AM

    She'll be wearing a tight top, don't worry

  • WIP female character.

    • CyanideCotdPnuts
    • December 21, 2005 at 10:03 PM

    [Blocked Image: http://tinypic.com/ixxhs8.jpg]

    Bigger, I hope you're happy.

  • WIP female character.

    • CyanideCotdPnuts
    • December 20, 2005 at 7:51 PM

    [Blocked Image: http://tinypic.com/iwnfaq.jpg]

    Just going along with the reference.

  • WIP female character.

    • CyanideCotdPnuts
    • December 20, 2005 at 7:08 PM

    [Blocked Image: http://tinypic.com/iwma9e.jpg] Small update as of this morning.

  • WIP female character.

    • CyanideCotdPnuts
    • December 19, 2005 at 8:33 PM

    Coupled with completeing that shotty texture, I took a break this morning and started on a female character. I'll try and keep the WIP shots frequent.

    [Blocked Image: http://tinypic.com/ivhe9y.jpg]

  • Mossber 590....Black or Silver?

    • CyanideCotdPnuts
    • December 18, 2005 at 6:51 PM
    Quote from CyanideCotdPnuts

    Well, I am at a dilemna right now. Before I go on adding grunge and what not, I am trying to choose between a silver or a black for my mossberg. Here are pictures of the two.

    I said it's my base

  • Mossber 590....Black or Silver?

    • CyanideCotdPnuts
    • December 18, 2005 at 6:47 PM

    Well, I am at a dilemna right now. Before I go on adding grunge and what not, I am trying to choose between a silver or a black for my mossberg. Here are pictures of the two.

    Silver

    [Blocked Image: http://tinypic.com/iqg64g.jpg]

    Black

    [Blocked Image: http://tinypic.com/iqg95k.jpg]

    Which one?

  • m9 bayonet (I'm a weapon whore, and how!)

    • CyanideCotdPnuts
    • December 13, 2005 at 3:50 AM

    [Blocked Image: http://tinypic.com/ih6psx.jpg]

    Expect an in-game shot soon.

  • m9 bayonet (I'm a weapon whore, and how!)

    • CyanideCotdPnuts
    • December 10, 2005 at 5:50 AM

    [Blocked Image: http://tinypic.com/ie1ate.jpg]

    Update, oh snap.

  • m9 bayonet (I'm a weapon whore, and how!)

    • CyanideCotdPnuts
    • December 10, 2005 at 4:23 AM

    Started texturing this puppy today, I'll get some better screens after I'm done which will probably be tonight.

    [Blocked Image: http://tinypic.com/idzn1f.jpg]

    1444 triangles.

  • [WIP] SV-98 Russian, 7.62mm (uodate, started texture)

    • CyanideCotdPnuts
    • December 5, 2005 at 11:55 PM

    [Blocked Image: http://tinypic.com/i6mcjn.jpg]

    Negative.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™