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[WIP] SV-98 Russian, 7.62mm (uodate, started texture)

  • CyanideCotdPnuts
  • November 13, 2005 at 5:28 AM
  • CyanideCotdPnuts
    • November 13, 2005 at 5:28 AM
    • #1

    Started this today. I

    [Blocked Image: http://tinypic.com/fmq8uh.jpg]

    And here's a wire, unoptimized as of now since I'm not worrying about it at this point.

    [Blocked Image: http://tinypic.com/fmq91v.jpg]

  • von*ferret
    • November 13, 2005 at 5:31 AM
    • #2

    looks alright. Texture it than I'll critique.

  • CyanideCotdPnuts
    • November 16, 2005 at 2:53 AM
    • #3

    For the most part, it's almost done. I just have to do the bolt, and add some small things in. the polycount is somewhere around 3872 or something like that, without optimization. Hopefully I'll be able to cut that number down by at least 500.

    [Blocked Image: http://tinypic.com/fpat5x.jpg]

  • mike-0
    • November 16, 2005 at 2:57 AM
    • #4

    looks badass

  • The Postman
    • November 16, 2005 at 4:15 AM
    • #5

    sexy is as sexy does :chap:

  • CyanideCotdPnuts
    • November 24, 2005 at 11:07 PM
    • #6

    [Blocked Image: http://tinypic.com/hsp1tj.jpg]

    Sorry for the lack of updates, I've been busy alot w/ school and a new job.

  • KoKo5oVaR
    • November 25, 2005 at 12:08 AM
    • #7

    can we see a wire ?

  • CyanideCotdPnuts
    • November 30, 2005 at 2:40 AM
    • #8

    Ok, well I started texturing today (as shitty as I am) as I have managed to fully UV this beast, aside from one or two faces that I probably forgot such as the backface of the silencer. Here is what I have so far, it's the base stuff.

    [Blocked Image: http://tinypic.com/i1ll6r.jpg]

    This is it applied to what I have been working on.

    [Blocked Image: http://tinypic.com/i1lmy0.jpg]

  • CyanideCotdPnuts
    • December 5, 2005 at 11:06 PM
    • #9

    [Blocked Image: http://tinypic.com/i6l3b8.jpg]

    A little update on how the wood is looking, I haven't finished lighting, but I desaturated it alot and kind of defined some of the overlay a little more. It's a little darker and less saturated color compared to my refs, but I think it looks better.

  • The Postman
    • December 5, 2005 at 11:32 PM
    • #10

    Much smaller grain on the wood needed, I think.

  • CyanideCotdPnuts
    • December 5, 2005 at 11:55 PM
    • #11

    [Blocked Image: http://tinypic.com/i6mcjn.jpg]

    Negative.

  • von*ferret
    • December 6, 2005 at 1:10 AM
    • #12

    the grain in the pic is much smaller I think. BUt the paint pattern on it makes it seem different. Either way what looks better inthe long run? The ultra realistic approach or what simplylooks better? Realism loses its strength when it starts taking away from fun.

  • Steppenwolf
    • December 6, 2005 at 6:22 AM
    • #13

    i think you could have made parts of the sights more rounder and save the polies on the grip (since its not much visible ingame)

  • The Postman
    • December 6, 2005 at 6:27 AM
    • #14
    Quote from CyanideCotdPnuts

    [Blocked Image: http://tinypic.com/i6mcjn.jpg]Negative.

    Okay you can have your green tiger wood gun, I'll have a nice condensed grain stock for the win.

  • ginsengavenger
    • December 6, 2005 at 6:51 AM
    • #15

    yeah dude that fat grain makes the stock look like it's made of balsa. the pic cyanide posted is irrelevant as reference because it's composited not solid stock..

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