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Caged

  • evillair
  • January 4, 2006 at 10:49 PM
  • evillair
    • January 4, 2006 at 10:49 PM
    • #1

    Part of a section of a texture I am making. (3dsmax/ZBrush)

    I will only use the normalmap of this model for the texture obviously.

    [Blocked Image: http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Caged.jpg]

  • IR
    • January 4, 2006 at 10:51 PM
    • #2

    cool stuff, Yves, cant wait to see the final texture

    so gona be awsome

  • evillair
    • January 4, 2006 at 11:11 PM
    • #3

    Thanks, I'm just using the model's normalmap for the texture, this won't be how the texture will look.

    I'll be doing the textures by hand.

  • Section_Ei8ht
    • January 4, 2006 at 11:25 PM
    • #4

    sex

  • Grinwhrl
    • January 5, 2006 at 2:33 AM
    • #5

    wow, amazing

  • General Vivi
    • January 5, 2006 at 6:16 AM
    • #6

    how long did that take to render?

  • PhilipK
    • January 5, 2006 at 9:46 AM
    • #7

    Image not working for me :\

  • CyanideCotdPnuts
    • January 5, 2006 at 11:01 PM
    • #8

    Sweet baby Jesus.

  • Sa74n
    • January 5, 2006 at 11:30 PM
    • #9

    hehe.. looks evillair nice work

  • RD
    • January 6, 2006 at 12:39 AM
    • #10

    Looks like that guy from Saw that got trapped and died in the razor room

  • kleinluka
    • January 6, 2006 at 1:20 AM
    • #11

    you can render stuff in z-brush too, and its much faster than doing it in max

  • evillair
    • January 6, 2006 at 7:52 PM
    • #12

    I made several passes with different textures for it, like 8 different texture pass. Each one was from 10 - 20 minutes.

    The lighting pass took the longest (like 30-45mins).

  • D3ads
    • January 6, 2006 at 8:19 PM
    • #13

    Brilliant work, I can't even begin to imagine how you do that stuff

  • von*ferret
    • January 6, 2006 at 8:30 PM
    • #14

    looks nice, but so much depth might look...really fake on a 2d texture.

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