Posts by |FRITZ|
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*pissed on*
Rust looks blurly on some parts.
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I think it might be a cs prop^
Can someone explain to me what the "skip" texture does?

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If you dont know how to code like me. Hammer is a freakin dream in terms of the io system, and the amount of entities you can explore to create new game types and physics shit.

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Quote from killer tomato
Damnit...
Dammit
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what a english beat down.. anyways, I kinda like the orange look, nice brushwork as well.

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Im not a big fan of "abstract" maps, I for one rather see a consistent theme with a nice color scheme to boot. Abstract maps, atleast for me, come off as being tacky.
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I wish I could suck as much as you do

Nice stuff man!
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what kind biased self delusion is going on here

http://www.3dgamers.com/games/halflife2/downloads/
The mean is 91mb if that's any indicator.
It's fine when anybody bashes valve, but do it for the right reasons.

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talk about negative nancys for fuck sake. Passing judgement on a minute teaser. Real smart.
And Im with Tequila on this. No need for 10 trailers.
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"All maps are made in the time around late 2002 til late 2004, so they do not represent my current skill."
gave me a chuckle.. Anyways nice and clean, the ways me's likes it.
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europeans like bill.

Yeah, RIP jennings, but thats what smokes do to you anyway.
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http://www.thearistocrats.com/
It's just basically hollywood stars reciting the most foul joke ever told.
I found a video of South Parks Cartman reciting the joke. http://%7boption%7d
This "joke" is just made to offend people so use your best judgement when choosing whether or not to view.
fuuny stuff in a twisted twisted way.
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my summer, in general has been a fucking train wreck. A festering unproductive shithole. but seriously, I think this gotta be one of the worst summer I ever had

just thinking of the past months gets me so fucking depressed and pist off.
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well yeah. Wouldn't it be 1. Despite that I change the number a could times, even double digits
and it didn't do shit.. Maybe the vmf got screwed. I'll try exporting as a dxf file then scaling.And I use xsi not 3ds :embarassed:
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yeah I did.

I guess the model itself is fubared or something..
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it doesnt seem to do anything.

heres my qc:
$modelname support6.mdl
$body "Body" "support1_reference.smd"
$sequence idle "support1_idle" loop fps 15
$collisionmodel "support1_physbox.smd"
$cdmaterials chpsupport/chpsupport
$staticprop
$surfaceprop "concrete"
$scale 1.0