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Layout tips and musts

  • zeOx
  • August 26, 2005 at 8:46 PM
  • zeOx
    • August 26, 2005 at 8:46 PM
    • #1

    I was just wondering if any of you had some tips, or rules even, when you are creating a map for CS? every time I try to make a map, it just turns out to have a horrible layout, and that results in me never finishing a map.

  • TomWithTheWeather
    • August 26, 2005 at 9:17 PM
    • #2

    Draw it out on paper first that way it's easier to plan and erase and redraw. Play through it in your mind as you draw. Try to imagine the gameplay mechanics of certain areas. DONT focus on theme/art. Make something that looks absolutely ugly but plays like a dream. Once it plays good, then make it look good.

  • |FRITZ|
    • August 26, 2005 at 9:22 PM
    • #3

    http://www.slothy.com/composite/MP_101.doc

  • zeOx
    • August 26, 2005 at 9:26 PM
    • #4

    thanks fritz, that was extremely helpful!

  • Grin
    • August 26, 2005 at 10:02 PM
    • #5

    If you're building a bomb map, just make the positions of spawns and bombsites form a cross like +. Put the spawns left and right and bomb sites up and down, most official de_maps with a working layout have this. Most that don't work have something else.

  • ginsengavenger
    • August 27, 2005 at 3:28 AM
    • #6
    Quote from |FRITZ|

    http://www.slothy.com/composite/MP_101.doc

    Good link, CompoSITe is working at Infinity Ward now on their next big game

  • JynxDaddy
    • August 27, 2005 at 3:40 AM
    • #7

    A basic Figure 8 in the layout is good. It's what Dust 1 and 2 have.

    and I saved some advice from CrackerJack for DM maps, but it might be of use to you.

    Quote

    (Crackerjack): height variation(Crackerjack): every room/hallway should have 3 ways out

    * DaNose slaps Cyberjunkie around a bit with a large trout

    (Crackerjack): and weapon placement

    What I hear everywhere, the figure 8, and cross thing like grin said. A basic shape or pattern that is symmetrical for balance.

    I hope that helps.

  • ReNo
    • August 27, 2005 at 4:40 AM
    • #8

    Pity CJ didn't take his own advice on board when making dm_ominous

    Only joking cj, don't hit me!!! You know its true though

  • Campaignjunkie
    • August 27, 2005 at 5:04 AM
    • #9
    Quote from ReNo

    Pity CJ didn't take his own advice on board when making dm_ominous

    Ooohhh, ouch! Are you going to take that from him, Crackerjack?

    Err, I hear testing the timing with bots is a good idea too, making sure that the 2 teams clash at interesting areas.

  • zeOx
    • August 27, 2005 at 1:52 PM
    • #10

    thanks alot guys!

    expect some WIP shots soon, since I've actually gotten a layout that I'm confident with this time, thanks to you

  • von*ferret
    • August 27, 2005 at 8:01 PM
    • #11

    Cracker jack was just quoting me I pity the fool.

    jk cya on the 12th cj ~

  • Izuno
    • August 28, 2005 at 6:07 AM
    • #12
    Quote from ginsengavenger

    Good link, CompoSITe is working at Infinity Ward now on their next big game

    Yeah I know CompoSITe. He's really a great mapper and a killer MP shooter player.

  • ginsengavenger
    • August 28, 2005 at 7:54 AM
    • #13

    no kidding :]

  • Taylor Swift
    • August 28, 2005 at 3:28 PM
    • #14

    Don't mess with the r speeds

  • Evert
    • August 28, 2005 at 3:33 PM
    • #15

    wtf?

    Yeah figure 8, or several 'rings' that connects larger rings are a good "rule".

  • von*ferret
    • August 30, 2005 at 7:30 AM
    • #16

    rspeeds 4 lyfe.

    Someone should make a sweet avatar for the oldschool hl1 mappers... however some of us have mapped some doom so... I retract my statement.

  • Crackerjack
    • December 7, 2005 at 2:33 AM
    • #17
    Quote from ReNo

    Pity CJ didn't take his own advice on board when making dm_ominous Only joking cj, don't hit me!!! You know its true though

    OMG I KILL YOU>>>!>!!??!?!

    Though this is a very old post... while searching for a certain post I happened to come across this.. Btw hate you all?!?! hahaha..

    No but your right... thats how I learned that advice though

  • ⌐■_■
    • December 7, 2005 at 8:23 PM
    • #18
    Quote from |FRITZ|

    http://www.slothy.com/composite/MP_101.doc

    Wow. Nice read!

    Oh man, I want to map so much now! No time, unfortunatly.

  • von*ferret
    • December 7, 2005 at 9:54 PM
    • #19

    i want to map but dont have the computer to work on =( boooo

  • dissonance
    • December 7, 2005 at 10:47 PM
    • #20

    Yeah, I have an urge to map as well, but Hammer is borked beyond belief.

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