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  2. sic1

Posts by sic1

  • Your first Level Editor

    • sic1
    • August 20, 2006 at 11:56 PM

    I toyed with the editor for age of empires 1 back in the day. When I bought half-life I was flipping through the manual and saw a page on Worldcraft and thought I hit the jackpot: "make my own levels? woaaaah!"

  • hessi's tree thread

    • sic1
    • May 21, 2006 at 10:32 PM

    wow, awesome tut hessi!

  • May Model Month Mayhem: Get your votes on!

    • sic1
    • May 20, 2006 at 2:09 AM

    great entries everyone!

  • The low poly challenge for May!

    • sic1
    • May 11, 2006 at 1:57 AM

    I was thinking about doing a uboat initially. I wouldn't have thought to do the foam like that, nice! We have the enemy by land, air and now SEA!

  • The low poly challenge for May!

    • sic1
    • May 4, 2006 at 5:49 PM

    thanks

    Here's the texture:

    [Blocked Image: http://userpages.umbc.edu/~petrone1/temp/vickers_flat.jpg]

  • The low poly challenge for May!

    • sic1
    • May 4, 2006 at 12:34 AM

    [Blocked Image: http://userpages.umbc.edu/~petrone1/temp/vickers2.jpg]

  • The low poly challenge for May!

    • sic1
    • May 1, 2006 at 7:52 PM

    nice planes! They should do battle afterwards

    I can't wait to see the tank textured st0lve.

    As soon as I get home, I'm going to finish unwrapping the Vickers MG and textar it so I can work on other models. Haha, May 1st and we already have eight pages.

  • The low poly challenge for May!

    • sic1
    • April 26, 2006 at 9:56 PM

    Here's a vickers machine gun wip

    [Blocked Image: http://userpages.umbc.edu/~petrone1/temp/vickers1.jpg]

  • Accellerated modelling program like I-Deas?

    • sic1
    • April 9, 2006 at 10:29 PM

    On a bit of a side note, there's a program called SketchUp, which looks like it's really handy for architectural modeling. A friend showed me a couple weeks ago, but I haven't downloaded the demo yet. There are videos on the site where they show off some tools.

    http://www.sketchup.com/

  • CS_Cabaret (finally)

    • sic1
    • March 30, 2006 at 7:21 PM

    What a fun map, I was playing it last night for a couple hours and I haven't played cs in a few months.

  • totally random texture thread

    • sic1
    • March 30, 2006 at 2:08 AM

    [Blocked Image: http://home.comcast.net/~sic1/images/temp/road1.jpg]

  • New wacom - fast sketch.

    • sic1
    • February 22, 2006 at 11:58 PM

    I've had mine for quite some time and it still feels weird compared to pencil.

    I want one of those new intuous3s, which is what you have im assuming, they are much sleeker than the intuous2 series that i have.

  • Three versions of the same song

    • sic1
    • May 11, 2005 at 2:30 AM

    Sepultura

    "Hole In The Sky"

    Black Sabbath, Pantera, Machine Head

    "Personal Jesus"

    Depeche Mode, Johnny Cash, Marilyn Manson, Gravity Kills

  • Normal Map - A newbies Search

    • sic1
    • April 19, 2005 at 7:12 PM
    Quote from mikezilla

    just looking at it from a glance i can see some odd uvw errors. try remapping a small piece very cleanly and see how well that converts to a normal map. Like one wheel.

    Good advice.

    I had fun playing with normal maps for doom3. I finally sorted out the issues and found it that it was my uv mapping that was causing weird things to happen. I think at one point I had problems when UVs overlapped.

  • TEXTURE CONTEST: ASIAN TEMPLE

    • sic1
    • January 26, 2005 at 5:31 AM

    Wooden planks

    [Blocked Image: http://home.comcast.net/~sic1/images/atemple/planks01.jpg]

    outdoor wall

    [Blocked Image: http://home.comcast.net/~sic1/images/atemple/wall01b.jpg]

    some horrible bamboo

    [Blocked Image: http://home.comcast.net/~sic1/images/atemple/bamboo.jpg]

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