So this weekend, I took a break from the dragon, and started doing some Normal map experiments. I have this panzer tank i made a while back which was 126,321 polys and I made a low poly version which is 7218, so i model around the tank, so the polys are close to each other. Then render to texture and bam! the normal map is pixelated to hell!. Even when rendering at 2048x2048. The normal map doesn't look like anything i've seen online. Am i doing something horribly wrong
, so now its Monday and I'm back to the dragon but I wanted to post my problem for some feedback.
2 models
[Blocked Image: http://www.lee3dee.com/redux/panzer/panzer_01.jpg]
Normal Map with pixelation and craziness ![]()
[Blocked Image: http://www.lee3dee.com/redux/panzer/panzer_02.jpg]
low poly with crazy normal map
[Blocked Image: http://www.lee3dee.com/redux/panzer/panzer_03.jpg]