doesn't the US have a policy against asassination or something?
Posts by mike-0
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fine, i guess i don't get one. i see how it is
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I think the lighting is awesome! very moody
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Is this a sequal to a dreamcast game? looks so damn familiar
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WHERE IS MY AVATAR
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andrew dragon who are you
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sounds super coo~~ make me one!
ps im a guitar player and eddie van halen is my hero
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holy crap, that is the coolest thing i have ever seen
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looks the same
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are you hurg
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pull the ceiling up so theres more room up there for flipping and other coo shit
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write final instead of fixed next time. it seems more professional - like you didn't make a mistake in the first place, just made it better.
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WOW kfs, that is looking AWESOME. One thing though, I think you should try giving the white ceiling lights more emphasis - the lighting is mostly controlled by the yellow orange lights and the white ones appear to be obsolete.
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looks kind of blank and boring. the buildings could use more detail, texture wise and brush wise - a building should be more sophisticated than one big block. and it looks really spread out. i saw this on the ts forums earlier today - gameplay wise, it wouldn't be very good for ts. you need a big vertical playability range for diving from one floor or doing the wall kicking and flipping things to move up. the map definitely has potential to be really good though - you're not in a destined to fail situation right now. check out ts_shady by minotauro for some inspiration. it's a night city themed map that is very great looking and playing.
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i thought that said gwar, like the band
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mapcore dudes get mass poon
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is this done yet
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holy crap alex, i thought that was a max render. love the window lighting things