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  3. mike-0

Posts by mike-0

  • So Al-Zarqawi got owned...

    • mike-0
    • June 12, 2006 at 4:03 PM

    doesn't the US have a policy against asassination or something?

  • Post here and i will DRAW you an avatar !!!

    • mike-0
    • May 24, 2006 at 12:04 AM

    fine, i guess i don't get one. i see how it is

  • WIP in WIP, post your level screenshots!

    • mike-0
    • May 17, 2006 at 1:09 AM

    I think the lighting is awesome! very moody

  • Bioshock

    • mike-0
    • May 12, 2006 at 11:37 PM

    Is this a sequal to a dreamcast game? looks so damn familiar

  • Post here and i will DRAW you an avatar !!!

    • mike-0
    • May 12, 2006 at 3:35 AM

    WHERE IS MY AVATAR

  • Spore 2006

    • mike-0
    • May 9, 2006 at 2:09 AM
    Quote from jayrabbit

    "L0L R0fL tHoSe gRapHicS sUcK" :roll:

    Ever heard of "gameplay" you cs kiddy? Spore is one of the most interesting game projects of all times. Will Wright is really striking a new path with that game.

    keep it chill, bro

  • Post here and i will DRAW you an avatar !!!

    • mike-0
    • May 6, 2006 at 11:18 PM

    andrew dragon who are you

  • Post here and i will DRAW you an avatar !!!

    • mike-0
    • May 6, 2006 at 5:01 AM

    sounds super coo~~ make me one!

    ps im a guitar player and eddie van halen is my hero

    http://video.google.com/videoplay?docid ... =van+halen

  • Editors

    • mike-0
    • May 3, 2006 at 1:26 AM

    holy crap, that is the coolest thing i have ever seen

  • In The Works ...

    • mike-0
    • May 2, 2006 at 12:17 AM

    looks the same

  • The random model thread!

    • mike-0
    • May 2, 2006 at 12:16 AM

    are you hurg

  • In The Works ...

    • mike-0
    • April 29, 2006 at 1:50 AM

    pull the ceiling up so theres more room up there for flipping and other coo shit

  • de_dam_facility_fixed release

    • mike-0
    • April 29, 2006 at 1:09 AM

    write final instead of fixed next time. it seems more professional - like you didn't make a mistake in the first place, just made it better.

  • WIP in WIP, post your level screenshots!

    • mike-0
    • April 27, 2006 at 3:54 AM

    WOW kfs, that is looking AWESOME. One thing though, I think you should try giving the white ceiling lights more emphasis - the lighting is mostly controlled by the yellow orange lights and the white ones appear to be obsolete.

  • In The Works ...

    • mike-0
    • April 27, 2006 at 3:51 AM

    looks kind of blank and boring. the buildings could use more detail, texture wise and brush wise - a building should be more sophisticated than one big block. and it looks really spread out. i saw this on the ts forums earlier today - gameplay wise, it wouldn't be very good for ts. you need a big vertical playability range for diving from one floor or doing the wall kicking and flipping things to move up. the map definitely has potential to be really good though - you're not in a destined to fail situation right now. check out ts_shady by minotauro for some inspiration. it's a night city themed map that is very great looking and playing.

  • GRAW PC Demo released!

    • mike-0
    • April 26, 2006 at 11:36 PM

    i thought that said gwar, like the band

  • E3 2006: Hands down, who's going?

    • mike-0
    • April 26, 2006 at 2:17 AM
    Quote from ginsengavenger

    where the burritos and cervezas can be had

    i hear that

    actually i live in virginia beach but we still have burritos and cervezas

  • mapcore numbers?

    • mike-0
    • April 26, 2006 at 2:16 AM

    mapcore dudes get mass poon

  • Arbogast

    • mike-0
    • April 25, 2006 at 2:57 AM

    is this done yet

  • WIP in WIP, post your level screenshots!

    • mike-0
    • April 23, 2006 at 8:52 PM

    holy crap alex, i thought that was a max render. love the window lighting things

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