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In The Works ...

  • the Carpenter
  • April 26, 2006 at 2:44 AM
  • the Carpenter
    • April 26, 2006 at 2:44 AM
    • #1

    Latest build:

    [Blocked Image: http://www.accesscomm.ca/users/endo/city01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city02.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city03.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city04.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city05.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city06.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city07.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city08.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city09.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city10.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city11.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city12.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city13.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/city14.jpg]

    Better ?

  • von*ferret
    • April 26, 2006 at 3:08 AM
    • #2

    work on your color to evoke mood. Right now the whole scene is really unsaturated and causes me to feel its bland. It wasn't like you attempted it. So go online and search for photography that focuses on light and how it can affect a scene. Find a photo you want to relate too and try to achieve that lighting. I'm assuming you're using halflife 1 so the depth of your buildings isn't great. However that may be a techinical limitation. However even it is HL1 you can still achieve greater outdoor depth. There are plenty of resources out there that can offer you some ways to think on how to improve your out doors.

  • hydeph
    • April 26, 2006 at 6:56 AM
    • #3

    Your buildings are too flat, try making the lower levels without windows, as normal apartment biuldings don't usually have apartments on the first floor, it looks odd to have windows on ground level.

  • Section_Ei8ht
    • April 26, 2006 at 7:49 AM
    • #4
    Quote from hydeph

    normal apartment biuldings don't usually have apartments on the first floor, it looks odd to have windows on ground level.

    where are you from? Makes me think that all my friends live in abnormal appartments, seeing as how all their units are on the first floor...

    I agree that the buildings are flat. I think they are flat to a point where they would have looked cool in 1997. The detail on the cars and the bulldozer is way too high in comparison to the rest of the world. You should work to try and make the rest of the world have as much detail as the objects in it.

  • Schmung
    • April 26, 2006 at 2:03 PM
    • #5

    Definetly need to mix up your building a bit by varying height and texture placement and maybe adding the odd trim.

  • the Carpenter
    • April 27, 2006 at 1:23 AM
    • #6

    I'm still using the 1st batch of textures that I made for it.

    There will be more variety as I delve deeper into it.

    Cheers fellows !

    Keep it coming !

  • Polaris
    • April 27, 2006 at 2:52 AM
    • #7

    Some of those buildings are way too thin. By the looks of the windows it doesn't even seem that there is anything inside but one long room/hall on each floor.

  • mike-0
    • April 27, 2006 at 3:51 AM
    • #8

    looks kind of blank and boring. the buildings could use more detail, texture wise and brush wise - a building should be more sophisticated than one big block. and it looks really spread out. i saw this on the ts forums earlier today - gameplay wise, it wouldn't be very good for ts. you need a big vertical playability range for diving from one floor or doing the wall kicking and flipping things to move up. the map definitely has potential to be really good though - you're not in a destined to fail situation right now. check out ts_shady by minotauro for some inspiration. it's a night city themed map that is very great looking and playing.

  • the Carpenter
    • April 27, 2006 at 6:17 AM
    • #9

    Like said in the TS forum ... it's just a baby.

    Only 60 hours into it thus far.

    I spend an average of 1000+ hours on each map.

    Again ... keep it coming guys .. & cheers !

    p.s. Polaris: measure the front of your house or apartment.

    You'll be shocked.

    lolz

  • mike-0
    • April 29, 2006 at 1:50 AM
    • #10

    pull the ceiling up so theres more room up there for flipping and other coo shit

  • Polaris
    • April 29, 2006 at 1:55 AM
    • #11
    Quote from the Carpenter

    Polaris: measure the front of your house or apartment.You'll be shocked.

    lolz

    [Blocked Image: http://img136.imageshack.us/img136/4527/tssc018jp.jpg]

    [Blocked Image: http://img213.imageshack.us/img213/7820/tssc034dr.jpg]

    [Blocked Image: http://img213.imageshack.us/img213/2603/tssc049rx.jpg]

  • csharp
    • April 29, 2006 at 10:51 PM
    • #12

    Looks too flat and really unsaturated.. The lightning isnt great, the textures is too cartoonish and models are too "realistic"..

  • the Carpenter
    • May 1, 2006 at 2:13 PM
    • #13

    Update: See page 2.

  • mike-0
    • May 2, 2006 at 12:17 AM
    • #14

    looks the same

  • hydeph
    • May 2, 2006 at 12:57 AM
    • #15
    Quote from Section_Ei8ht

    where are you from? Makes me think that all my friends live in abnormal appartments, seeing as how all their units are on the first floor...

    Canada. Around here the ground floor consists of lounge, reception, trash, laundry stuff.

  • Polaris
    • May 2, 2006 at 1:02 AM
    • #16
    Quote from hydeph

    Canada. Around here the ground floor consists of lounge, reception, trash, laundry stuff.

    What the hell are you talking about? There are apartments on the first floor here!

    I have yet to see one that doesnt have them on the first floor.

  • the Carpenter
    • May 2, 2006 at 1:15 AM
    • #17
    Quote from mike-0

    looks the same

    But ... lights, flags, lit windows ...

    Also ... for the record ... 3 & 4 storey buildings do not waste an entire floor for laundry, etc.

    Highrise buildings are a different story.

  • the Carpenter
    • May 6, 2006 at 6:52 AM
    • #18

    Next !

  • the Carpenter
    • May 21, 2006 at 5:30 PM
    • #19

    Update further down.

  • ifO
    • May 21, 2006 at 6:12 PM
    • #20

    I'm all for hand-drawn textures but I think these are letting your map down somewhat, they're just tooo flat and cartoony. At this point in HL1's life why are you using anything but the best textures you can get your hands on?

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