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Posts by spacer

  • zps_thelabs (Zombie Panic! Source Map)

    • spacer
    • April 17, 2008 at 11:12 PM

    I don't recognise half of these rooms, did you make new ones?

  • JB_Arroyo ... No not that Arroyo!

    • spacer
    • July 19, 2007 at 10:36 PM

    I really like this map, very halo-esque. I personally like the idea of a one level map, I think it'll play quite well. The grass and rock textures need reworking though, as ifO's said.

    Really wants to make me start my JB map D:.

  • BBFC rejects Manhunt 2

    • spacer
    • June 21, 2007 at 11:22 PM
    Quote from twiz

    Let the market (UK nonwithstanding) decide.

  • BBFC rejects Manhunt 2

    • spacer
    • June 20, 2007 at 11:19 AM
    Quote from Thrik

    I mean the possibility is there for the BBFC to just be banning it purely to satisfy a political cause, but I'd be inclined to believe not personally. It's not exactly unlikely that Rockstar could have turned up the heat following their string of controversies, but then gotten bitten by their boldness.

    Well if it's not that, it'd the BBFC muscling in, letting Rockstar know who's boss, and that's not what they're supposed to do.

  • BBFC rejects Manhunt 2

    • spacer
    • June 19, 2007 at 11:48 PM
    Quote from Thrik

    And as I also said earlier, I personally don't care if Manhunt 2 is used as a tool to achieve this particular agenda. It serves Rockstar right for trying so hard to foster controversy (although nowhere near as much as Running With Scissors).

    That's funny, because Manhunt 2 is banned and Postal 2 isn't. If we're banning people for being controversial, now.

    I'm pretty sure that because that guy killed that other guy and everyone thought it was Manhunt, which made that guys parents campaign for tighter restrictions on games, they might've perhaps peer pressured the BBFC into not having this game released? Like how all those songs got banned on the radio after 9/11.

    I'm pretty sure also that the parents just want someone to blame ("I'm very disappointed. This is rubbing salt into the wounds in the month we will be marking the anniversary of Stefan's death.", quote from the guys dad, there), they don't seem to accept that the courts AND the police both declared that Manhunt had nothing to do with it.

    Thats a bit of a crazy theory, but it's just what I think.

    The BBFC should be there to declare what's appropriate for whom, not keep older people from watching/playing because it's innapropriate for younger people, nor is it there to satisfy mad mourning parents on a mission.

  • WIP in WIP, post your level screenshots!

    • spacer
    • June 19, 2007 at 2:03 PM

    Tbf I'm inclined to deal with FMPONE, it'd be awesome if these kinds of things that jeanpaul makes were made into a map or at least a big setpiece, but it's just a big tube with nicely aligned textures, a pipe and a light_environment.

    But then again, I wasn't fond of that Build engine stuff either :/.

  • de_liquidwebx

    • spacer
    • June 18, 2007 at 6:24 PM

    I'd reduce the lightmap size on that wall by the ladder going up the building, or at least disable the ladders shadows. That, and de_liquidwebx0007.jpg and de_liquidwebx0001.jpg look very plain. I'm not sure what de_liquidwebx0001.jpg is used for, add some parking stripes and more cars if it's a parking lot, add some garbage and more containers if it's for storage. de_liquidwebx0007.jpg is too dark. It needs something in the middle of the room to lighten up the general area. Apart from that and what warby said, nice job. Looks pretty generic indoors though, I have to say.

  • Released: DOD source map. Thunderflash

    • spacer
    • June 15, 2007 at 5:28 PM
    Quote from KoKo5oVaR

    Holy crap, EA marketing .

    Court case!

  • Tutorial - Texture Creation From Reference

    • spacer
    • June 7, 2007 at 10:54 PM

    I know what Defrag's on about, detail gets lost when you resize it down, so you can only really judge it on the final texture. (Also, I resized the first texture down and resharpened it, and it doesn't tile very well, there's a big dark patch on the middle right of the texture that'd be noticeable)

    If you're on about just the overall look of the thing, it's quite good, but the red stripes in the middle look like they've been put on with spray paint, but are straight lines which wouldn't really be feasable if it actually was spray paint. Either make them more defined or have them wiggle slightly.

  • Tutorial - Texture Creation From Reference

    • spacer
    • June 2, 2007 at 8:37 PM

    I don't seem to have match colour, what version of photoshop are you running meth? Also tbf, I agree with Warby, this tutorial isn't really showing the creation of next gen/whatever we're calling it now textures (no guide on bump/spec maps/illum maps)

  • [HL1DM]dm_fugazi

    • spacer
    • May 19, 2007 at 11:33 AM

    I can't see any of the pics D:

  • Future Contest suggestions

    • spacer
    • May 12, 2007 at 8:27 PM

    How about a compo where you have to make a CTF/FF map with a random restriction (only hl2 content/size restriction/only using flat colour textures, ala the quake 3 geo contests), rather than just a DM map

  • WIP in WIP, post your level screenshots!

    • spacer
    • May 1, 2007 at 11:38 AM

    Radiant is quite easy to use once you get used to it. And patches are awesome .

  • Competition: HL2DM 1024-unit Official Entries

    • spacer
    • April 30, 2007 at 11:17 AM

    yanked

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • spacer
    • April 29, 2007 at 12:52 PM

    Well here's mine: Download Dm_repeater

    :4 spawns

    :Weapons: Combine rifle, Magnum, Shotgun, Crossbow

    :Bugs: The crossbow bolts end up spawning in the middle of the map when you pick them up once. Also, there's a weird appearing/disappearing face near the ladder in the sewer.

    My first released HL2 map, so feedback would be good .

  • The random model thread!

    • spacer
    • April 27, 2007 at 1:28 AM

    Warby wins the thread.

  • Write about the person above you...

    • spacer
    • April 26, 2007 at 4:34 PM

    Made a pretty cool looking cs 1.6 map

  • HL2 Sp-mappack - Drainage

    • spacer
    • April 23, 2007 at 5:52 PM

    That first shot looks really good, has a great cinematic quality to it.

  • Texture Artist required for The Specialists Mod

    • spacer
    • April 22, 2007 at 1:37 PM

    What kind of textures are we talking? Players/Map/Models? or all 3?

  • "Gecko" textures.

    • spacer
    • April 16, 2007 at 6:35 PM

    They remind me of the Perfect Dark alien planet/Xen textures

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