1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_liquidwebx

  • neotic
  • June 18, 2007 at 4:47 PM
  • neotic
    • June 18, 2007 at 4:47 PM
    • #1

    Disclaimer: This is based off a real building, the taboo of the taboo, so be nice. Was built for person that runs our server. =x

    http://www.sendspace.com/file/jpnr4p

    http://download.yousendit.com/B5EDEB364EBD2F00

    Can play it @ 72.52.134.65:27015

    Bomb/Defuse

    Terrorist failed a covert operation to blow up Liquidweb's data center after Counter Terrorist prevent their attack, now they plan to take it by sheer numbers!

    Front Door

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0000.jpg]

    Terrorist Spawn

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0012.jpg]

    Counter-Terrorist Spawn

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0011.jpg]

    Roof Ladder w/ Back Entrance

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0002.jpg]

    Roof

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0003.jpg]

    Back Entrance

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0001.jpg]

    Side Cubicals

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0004.jpg]

    Bomb Site A

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0005.jpg]

    Bomb Site B

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0007.jpg]

    Annex

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0006.jpg]

    Front Door

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0008.jpg]

    Halls

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0009.jpg]

    Back Storage Area

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwebx/de_liquidwebx0010.jpg]

  • Warby
    • June 18, 2007 at 5:30 PM
    • #2

    you really need a purple neon sign to make that light at the entrance look believable.

  • spacer
    • June 18, 2007 at 6:24 PM
    • #3

    I'd reduce the lightmap size on that wall by the ladder going up the building, or at least disable the ladders shadows. That, and de_liquidwebx0007.jpg and de_liquidwebx0001.jpg look very plain. I'm not sure what de_liquidwebx0001.jpg is used for, add some parking stripes and more cars if it's a parking lot, add some garbage and more containers if it's for storage. de_liquidwebx0007.jpg is too dark. It needs something in the middle of the room to lighten up the general area. Apart from that and what warby said, nice job. Looks pretty generic indoors though, I have to say.

  • JamesL
    • June 19, 2007 at 11:48 AM
    • #4

    The lighting is a bit flat throughout and the shadows blurry (>lightmaps as suggested above).

    The construction looks solid and competent, though the theme is a little uninspired. Not that theme has any real effect on gameplay to 99% of CS players.

  • Fergo
    • June 26, 2007 at 11:14 PM
    • #5

    I think your rooms are a way too big/long, forcing you to repeat the same furniture/objects a lot ( like in pics de_liquidwebx0005.jpg, de_liquidwebx0007.jpg, de_liquidwebx0010.jpg ).

    Fergo

  • Dodger
    • June 26, 2007 at 11:21 PM
    • #6

    seems nice to me - very clean level..

  • zeon
    • June 27, 2007 at 12:57 AM
    • #7

    what are they doing at those offices? no computers, no paperwork, only nothingness. must admit i dont like the lighting, the chairs cast lighting but the walls next to it dosnt?. and have to agree, the sign outside just dosnt look real

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™