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Half-Life 2: Deathmatch 1024-unit Competition?

  • Erratic
  • April 4, 2007 at 8:01 PM
  • PS_Mouse
    • April 29, 2007 at 9:00 AM
    • #281
    Quote from JeanPaul

    Topic of discussion: should I make this map at night with loads of spotlights and some dramatic lighting, or should I have it be lit by one light_env during the day?

    Both!

    Sunset ftw

  • ⌐■_■
    • April 29, 2007 at 11:50 AM
    • #282
    Quote from Rick_D

    I like that idea - maybe a few of us should get together and make a small pack of textures and models and see who can do the most creative stuff with it?

    Me too. Maybe next contest?

  • spacer
    • April 29, 2007 at 12:52 PM
    • #283

    Well here's mine: Download Dm_repeater

    :4 spawns

    :Weapons: Combine rifle, Magnum, Shotgun, Crossbow

    :Bugs: The crossbow bolts end up spawning in the middle of the map when you pick them up once. Also, there's a weird appearing/disappearing face near the ladder in the sewer.

    My first released HL2 map, so feedback would be good .

  • Kakburk
    • April 29, 2007 at 2:03 PM
    • #284

    Btw-- when's the last minute to send the map? Would that be as of the end of today (Sunday) or sometime tomorrow? (monday?) :F

  • Buddy
    • April 29, 2007 at 2:56 PM
    • #285

    I do vote for end of tomorow if possible.

  • Psyshokiller
    • April 29, 2007 at 3:45 PM
    • #286

    Me too! I just started 2 days ago and haven't used source before.

  • Bema
    • April 29, 2007 at 4:08 PM
    • #287
    Quote from Psyshokiller

    Me too! I just started 2 days ago and haven't used source before.

    I started Friday - unfortunatly no where near finished. However the good thing about that is I can get some custome textures together and a few models and release something im 100% happy with.

    Having the 1024 size 'constraint' was a great idea.

  • 22g|hooligan|uk
    • April 29, 2007 at 7:32 PM
    • #288

    hello there.

    Im not a mapper,but Im a map lover and all these maps look blinding.Cheers to mapcore for running this comp,and nice one to you all mappers for these wonderful pieces of art.

    At 22g we run 5 servers for DM,and one of em is for small maps.

    Now I dont wanna sound too cheeky,but can you all add at least 12 spawns points too your maps so we can then add some of them to our small maps server.

    Anyway looking forward to see the results,good luck too you all.

    Cheers

  • MrBaracuda
    • April 29, 2007 at 8:06 PM
    • #289

    [Blocked Image: http://mapcore.net/forums/images/avatars/11024194894477bc369c594.gif]

  • Buddy
    • April 29, 2007 at 8:07 PM
    • #290

    I will upload my submission on 30th.

  • Kakburk
    • April 29, 2007 at 8:18 PM
    • #291

    As noone has said anything I'll give myself the time to upload the map the 30th aswell. As for hooligans question (or whatever that should be considered to be...) I've allready managed to squeeze in 12 player spawns and you may feel free to add my map to the server as it's released... however I haven't tested the map together with other people yet so I dunno how the gameplay'll be like... also I've been busy lately so well, the optimisation isn't finished... unfortunately, so I don't really know what fps we'll be experiencing. :roll:

  • Zeta
    • April 29, 2007 at 8:29 PM
    • #292

    ill up mine tonight / tomorrow

  • von*ferret
    • April 29, 2007 at 9:23 PM
    • #293

    unstikied this thread. Official entry thread has been started with instructions for posting. Good luck everyone.

  • 22g|hooligan|uk
    • April 29, 2007 at 9:34 PM
    • #294
    Quote from Kakburk

    As noone has said anything I'll give myself the time to upload the map the 30th aswell. As for hooligans question (or whatever that should be considered to be...) I've allready managed to squeeze in 12 player spawns and you may feel free to add my map to the server as it's released... however I haven't tested the map together with other people yet so I dunno how the gameplay'll be like... also I've been busy lately so well, the optimisation isn't finished... unfortunately, so I don't really know what fps we'll be experiencing. :roll:

    we'll test your map on a server before we add it

    If ya wanna join us our server IP is:87.117.202.76:27025 and my friends name is [email protected] try and add me yet cause I haven't re-installed hl2 yet,but it'll all be done for testing tomorrow....I hope.

  • Erratic
    • April 29, 2007 at 10:08 PM
    • #295

    I think I failed my own contest, unless I pull it all together and finish it tonight.

  • KungFuSquirrel
    • April 29, 2007 at 10:23 PM
    • #296

    haha Erratic, I'm feeling the same way though at least I didn't start the damned thing

    Would have liked to get more done last weekend but my parents were in town... getting some work this weekend but now I'm in full-on last minute mode. I have to learn how to light in Source in the next few hours, but I'm at least fairly confident about the layout, although it's a bit tight.

  • Buddy
    • April 29, 2007 at 11:48 PM
    • #297

    I guess the voting should be started when we will be past the testing on Rick's server, not just after the submissions, it will be more fair, I'd say start voting in a week after all maps are released and tested.

  • Psyshokiller
    • April 29, 2007 at 11:57 PM
    • #298
    Quote from KungFuSquirrel

    I have to learn how to light in Source in the next few hours

    Haha had to learn it too today . It's pretty unfamiliar if you're used too doom3 engine, I found myself hitting F7 on the keyboard numerous times out of reflex.

  • JeanPaul
    • April 30, 2007 at 2:31 AM
    • #299

    Its fucking crunch time. I have 50% done, LETS DO THIS!

  • Rick_D
    • April 30, 2007 at 2:46 AM
    • #300

    come on slackers

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