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Posts by Minos

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 16, 2007 at 10:05 PM

    Squad <333

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 16, 2007 at 7:38 PM

    I'm not sure about extending the deadline, people seem to lost motivation after the first weeks.

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 16, 2007 at 4:34 PM

    That's not that bad KT

    I'll post wips of mine as soon as I get a cool light_env

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 16, 2007 at 3:57 PM

    CHECK OUT THE FIRST POST FOR UPDATED RULES AND THE CONTEST WAD

    You guys are gonna love the hint/skip/null textures I made

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 16, 2007 at 3:04 PM

    Good stuff everyone

    KT: I'll post the .wad in a few hours.

    Here's a good for everyone who wants to test their maps: Botman's bot files

    http://botman.planethalflife.gamespy.com/

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 15, 2007 at 2:27 PM

    wow you guys are awesome <3

    Quote from Pericolos0

    Minos, will there be a winner voting in the end?

    Yeah, through public voting

    @ KOKOS: I dunno, that would break the nostalgic feeling IMO

  • Guess the map! Revived.

    • Minos
    • January 13, 2007 at 3:00 PM

    ol is always ruining everything

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 13, 2007 at 7:10 AM

    Lighting is finally starting to look good

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0003.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0002.jpg]

    Been so fun to work on HL1 again <3

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 13, 2007 at 4:44 AM

    Great stuff, you guys are really fast

    I'll post a pic of my map soon, I'm trying to get a decent lighting now (I just set up a cool trap where the RPG is "hidden" )

    by the way, there is no wpoly limit... just keep the map playable for a middle-end machine

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 12, 2007 at 10:13 AM

    Nice stuff guys

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 12, 2007 at 4:23 AM

    that looks crazy hammeh But fix the grass texture scaling issue.

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 12, 2007 at 3:32 AM

    interseting

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 12, 2007 at 1:35 AM
    Quote from Fearian

    I find custom WADs in HL much easier than making textures in Source. so why use the half life WAD? just copy over a CS WAD and include it in the bsp.

    DISQUALIFIED

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 12, 2007 at 12:21 AM

    damn kokos, I'm on the same theme

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 11, 2007 at 10:07 PM

    Yeah, everyone post wips so we can keep motivated

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 11, 2007 at 9:14 PM

    I'm reinstalling non-steam HL so it's easier to browse the files

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 11, 2007 at 8:51 PM

    I have some awesome ideas, this contest is gonna rock

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 11, 2007 at 4:00 PM

    I rushed and did a shitty logo (I'm reallly late for work) so could anyone do a better one ?

  • /!\ OLD SCHOOL CONTEST /!\

    • Minos
    • January 11, 2007 at 3:42 PM

    [Blocked Image: http://i53.photobucket.com/albums/g52/eot…hoolcontest.jpg]

    Hello guys Since many people liked the idea and are willing to do a map I'll oficially start the contest. The idea is simple: Make a kickass hldm map using limited resources.

    The contest is due to FEB 5th so all submissions must be done untill that. I'll start a thread a few days before the deadline where people can post a link to their maps. The winners will be chosen by public voting.

    Here are the basic rules (can be changed afterwards, so stay tuned to this thread)

    * Anyone can enter this contest with as many maps as they want (as soon as the maps were not released before)

    * The only wads allowed are: halflife.wad, xeno.wad, liquids.wad, decals.wad, mapcore_contest.wad

    * You cannot use custom assets (textures, sprites, models, skyboxes etc)

    * DO NOT use -wadinclude or -nowadtextures (so we can keep the file sizes small)

    * The maps must have a proper and playable deathmatch layout

    * The 5 best maps will be featured in a nice mappack

    * The placement of the contest's logo is optional (since it looks terribly awful.. can anyone try and do a better one ?)

    IMPORTANT:

    Wad containing the contest's logo, null,skip and hint textures:

    http://www.leveldesign.com.br/minotauro ... ontest.wad

    Post any questions you have on this thread.

  • Post old maps/mods etc...

    • Minos
    • January 11, 2007 at 3:39 PM

    ok I'll post the rules in the wip forum

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