stop being so awesome guys ![]()
Posts by Minos
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I decided to extend the deadline to feb 5th (it's a monday).
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Wpoly stays at 500 (peaking 700) most of the time in this area. I'm aware of the texture misalignment in the trainline, I have already fixed it.
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0008.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0007.jpg]
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I never really liked the look of this map
The models look a bit cartoony as well. -
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I'm not sure about extending the deadline, people seem to lost motivation after the first weeks.
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That's not that bad KT

I'll post wips of mine as soon as I get a cool light_env
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CHECK OUT THE FIRST POST FOR UPDATED RULES AND THE CONTEST WAD
You guys are gonna love the hint/skip/null textures I made

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Good stuff everyone

KT: I'll post the .wad in a few hours.
Here's a good for everyone who wants to test their maps: Botman's bot files
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wow you guys are awesome
Quote from Pericolos0Minos, will there be a winner voting in the end?
Yeah, through public voting
@ KOKOS: I dunno, that would break the nostalgic feeling IMO
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ol is always ruining everything

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Lighting is finally starting to look good

[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0003.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0002.jpg]
Been so fun to work on HL1 again

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Great stuff, you guys are really fast

I'll post a pic of my map soon, I'm trying to get a decent lighting now (I just set up a cool trap where the RPG is "hidden"
)by the way, there is no wpoly limit... just keep the map playable for a middle-end machine
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Nice stuff guys

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that looks crazy hammeh
But fix the grass texture scaling issue. -
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damn kokos, I'm on the same theme

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Yeah, everyone post wips so we can keep motivated

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I'm reinstalling non-steam HL so it's easier to browse the files
