Posts by Minos
-
-
I'm not sure about extending the deadline, people seem to lost motivation after the first weeks.
-
That's not that bad KT

I'll post wips of mine as soon as I get a cool light_env
-
CHECK OUT THE FIRST POST FOR UPDATED RULES AND THE CONTEST WAD
You guys are gonna love the hint/skip/null textures I made

-
Good stuff everyone

KT: I'll post the .wad in a few hours.
Here's a good for everyone who wants to test their maps: Botman's bot files
-
wow you guys are awesome
Quote from Pericolos0Minos, will there be a winner voting in the end?
Yeah, through public voting
@ KOKOS: I dunno, that would break the nostalgic feeling IMO
-
ol is always ruining everything

-
Lighting is finally starting to look good

[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0003.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/avon0002.jpg]
Been so fun to work on HL1 again

-
Great stuff, you guys are really fast

I'll post a pic of my map soon, I'm trying to get a decent lighting now (I just set up a cool trap where the RPG is "hidden"
)by the way, there is no wpoly limit... just keep the map playable for a middle-end machine
-
Nice stuff guys

-
that looks crazy hammeh
But fix the grass texture scaling issue. -
-
-
damn kokos, I'm on the same theme

-
Yeah, everyone post wips so we can keep motivated

-
I'm reinstalling non-steam HL so it's easier to browse the files

-
I have some awesome ideas, this contest is gonna rock

-
I rushed and did a shitty logo (I'm reallly late for work) so could anyone do a better one ?
-
[Blocked Image: http://i53.photobucket.com/albums/g52/eot…hoolcontest.jpg]
Hello guys
Since many people liked the idea and are willing to do a map I'll oficially start the contest. The idea is simple: Make a kickass hldm map using limited resources.The contest is due to FEB 5th so all submissions must be done untill that. I'll start a thread a few days before the deadline where people can post a link to their maps. The winners will be chosen by public voting.
Here are the basic rules (can be changed afterwards, so stay tuned to this thread)
* Anyone can enter this contest with as many maps as they want (as soon as the maps were not released before)
* The only wads allowed are: halflife.wad, xeno.wad, liquids.wad, decals.wad, mapcore_contest.wad
* You cannot use custom assets (textures, sprites, models, skyboxes etc)
* DO NOT use -wadinclude or -nowadtextures (so we can keep the file sizes small)
* The maps must have a proper and playable deathmatch layout
* The 5 best maps will be featured in a nice mappack
* The placement of the contest's logo is optional (since it looks terribly awful.. can anyone try and do a better one ?)
IMPORTANT:
Wad containing the contest's logo, null,skip and hint textures:
http://www.leveldesign.com.br/minotauro ... ontest.wad
Post any questions you have on this thread.
-
ok I'll post the rules in the wip forum